Some kind of audible indication of time remaining would have been good. It's perhaps a bit overwhelming from the jump in it's current form.
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Border Of The Stars's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1083 | 2.574 | 2.700 |
| Gameplay | #1154 | 2.574 | 2.700 |
| Theme | #1285 | 2.574 | 2.700 |
| Overall | #1361 | 2.415 | 2.533 |
| Visuals | #1405 | 2.479 | 2.600 |
| Audio | #1474 | 2.002 | 2.100 |
| Enjoyment | #1481 | 2.288 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to make judgements based on small amounts of knowledge. You also need to meet quotas by the end of each day, but faking your quotas may become your downfall in the end, its all about the risk...
What code and assets did you not make from scratch during the jam (if any)?
A couple UI Assets, but most are original
How many people worked on the game?1





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