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ArcaneRituals

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A member registered Jun 06, 2021 · View creator page →

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Thank you all for playing and rating our game, and we'll be back again in October for Ludum Dare 58.

-Hex

Fantastic vibe and concept. The viewport being intentionally small is cool but did end up hitting the frustrating side of that balance. Well executed!

Just one more needed

https://itch.io/jam/brackeys-14/rate/3842130

The setting etc. is all wholly original for the jam, and the intent was to let the player pick apart the world details in media res and between the different character routes. It's a mixed success largely dependent on the routes players take. In previous jams I've been bitten by too much preamble putting players off so I wanted to hit the ground running here.

"Picking" a character is based on the influence they gain. This is notated for the night-time events but is obscured for the daytime events. Having had some time to sit on this I would have probably gone through and put [+1 Influence] notations in for these. Generally talking with a character each day and making smart decisions will secure them the leadership seat.

I'm always hesitant to blend crunchy games and more freeform narrative stuff.

-Hex

Extremely polished little game, I love the clown player sprite!

The minigames were at times inscrutable beyond the level of a warioware-like.

Some more time on the level design would have been well spent.

A fantastic concept, well executed in a tight little game.

I love how this looks but it's maybe tuned a little brutal.

Well executed little Blackjack game.

A very involved little business sim, with a pleasant aesthetic. Nice work.

Some sound ideas, but the player controller could have used some refinement in order to make the flying around a little less awkward.

Cookie go zoom!

A delight, although it did hang when I paused in the shop menu.

A pretty enjoyable little bite-sized RPG. Fun character designs.

Slowly drowning was mortifying!


Good work.

Timing was a little tight, and a shame the game doesn't have working gamepad support (movement only) but the presentation is cute.

The best of the blackjack games I have rated so far. Strong theming.

Loved the adventurer sprites. Including wood samples in the manual would have reduced some ambiguity.

Delightful! A little simple but the art and visuals are really very strong.

True, but the book doesn't give any indication as to the synergies or why certain recipes work and others don't which seems like the crux of the game.

Some kind of audible indication of time remaining would have been good. It's perhaps a bit overwhelming from the jump in it's current form.

Gorgeous art and a pleasant soundtrack. I really struggled to discern what combinations were beneficial because as mentioned the text is hard to read. A log of what has happened might be nice.

(2 edits)

These changed quite a lot in the writing/editing process but they were useful jumping points.

5 days of ideating at work and then 2 days of mania.

I also make use of spreadsheets to hash out narrative structure, which this time was relatively plain which I'm a little disappointed with but it worked well for this project.

You cannot speak to each character every day or we would run out of scenes, so I sketched out a rough timetable.

"Each character has 7 possible scenes, here are the rough beats I want to hit" lets you write more or less stream-of-consciousness and focus in on dialogue and fun world stuff rather than structure.

Glad you enjoyed it!

-Hex

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The skeleton of a pretty good little twin-stick shooter. The scaling from level 1 to level 2 is huge. It leaves the initial level taking a very long time. Also I would reccomend doing a 2x nearest neighbour scale on your sprites to make them more legible.

Was going well until this point. A neat concept, you should add some screenshots to your page.

A neat concept!

Conceptually neat, locking the player in place to eat while timing them on the way out of each floor's food room. The anachronistic bread model is *very funny*.

Some good basic building blocks to work from. The dash as a jump reset is a little unintuitive. Rephrasing it as a boost or similar might have been clearer.

Cute sprite, game doesn't seem to progress though.

A fun take on the concept. I noticed that the stocks swing very quickly based on your actions (buy a penny stock and it will rocket up). As such, "Buy 10" "Buy 20" "Buy 100" buttons might have been good additions.

Love the aesthetics and the boppy music. I only have one question.

Those are clearly dogs and not buns...right?

Some neat ideas but the execution could use some work. Some on-screen icons for the cookie effects and a much longer/permanent duration would have allowed some fun escalation and combination of effects. As it is they're too fleeting to feel powerful so you only feel the slow effects.

Unsure if it was RNG but not seeing any wood for the first 5 stages was a bit of a hinderance. A shame the movement was locked to 8 directions even when using a gamepad. For something like this I might have looked at using the mouse to direct the rover in a direction. Also darkening menu options to indicate they are selected is not the most intuitive. Great concept though.

A cute premise, but some refinements on the player controller and the addition of some sound effects could have really pushed it to the next tier.

Beautiful art, especially the introductory storybook sequence. The collider on the bat is definitely too large, leading to confusing deaths. A sound effect for the echo and for death would have added a lot.

The addition of a player shadow would have been a good addition as well as a higher FOV. I love the look and general vibe though.

Nicely presented, but perhaps a little slow-paced for what is a relatively simple blackjack game. I never saw the chef use one of their abilities in my play, or if they did I didn't notice so perhaps some sort of full-screen flourish when that occurs would have been good.

One of my favourite lines :D

-Hex

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> due to his bias of Sclera being his home

In this instance it's more to do with the custom scripting language we used having an unusual bias toward putting logical operators the wrong way round 😭

Thank you for playing, and for catching that bug! <3

P.S. Delilah Smythe for Ruler of Sclera!

P.P.S. That's a bit, don't let the evil corpo win.

Teddy