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ShakesUK

17
Posts
9
Following
A member registered Apr 02, 2020 · View creator page →

Creator of

Recent community posts

Cool atmosphere, and the pixel art vibe and guide book is really cool. Nice work!

Fun visuals, very unforgiving on the spike colliders. Every turn felt a bit of a gamble too, as the kill pits where you drop and die often doesn't give the player time enough to react and feels a bit of an unfair punishment. Nice job though, kept me wanting to give it another try and got me back in the action quickly which was great!

Great! Captures the difficult 'one more try' platforming genre perfectly. The intro and graphics and SFX are super goofy in a fun way. Love it, nice job!

Fun mechanics and lovely arenas. Very polished. Nice job!

haha yes, I had to sacrifice fixing that bug. I've had it take up the screen on a couple of tests (eek!). :) Thanks for playing.

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Very nice! Shooting and movement feels great, it was fun collecting and zapping bots. The camera felt a little restrictive on the Y and felt unnatural when zooming in for shooting and it would've been cool if the cogs were attracted to the player a bit to make collecting a bit more effortless but very minor points to what is a pretty cool game. Great job!

PS. Those flying robots are hella mean.

Yeah, scope creep got me! :) Lesson learned. It's just about getting to the end of the week (Fri) with the highest morale score, but I definitely didn't make it clear, and it really needed a cup success UI of some description - it's basically based on successful dunks but balancing was all over the place haha.. Thank you for playing!  

I struggled a bit understanding how I was meant to save the biscuit as holding the item didn't seem to help! The music and visuals are fun though, nice little idea!

Was really risking it for a biscuit! Fun idea.

Being smacked up by a carrot has never been so much fun. Solid little game that can be a challenge if you don't figure out the timing of attacks quickly. Also cute little cookie. Very nice.

Really enjoyed it, 3D pixel art aesthetic is great, it's fun to dash around filling up the trolley. Hit a few bugs and the controls are a little unruly but overall great job!

Totally get it. Time is a killer for the 'nice to haves'! And had I played a bunch more I'm sure I would have felt the power curve much better, for sure. It was fun.

Pretty fun, I wasn't great at it but the UI was self explanatory and easy to navigate, decent SFX. Had a good vibe. Had a nice twist on some established ideas. Good job.

I liked the reload mechanic, I wish there the controls were available in gameplay rather than having to consume it all in the menu before being given the context of gameplay. It was quite unforgiving too, I'd like my bullets to feel more powerful! Pretty cool build though. Nice.

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The UI was a bit imposing and the timer ticking whilst the tutorial screen show meant I didn't fully take in what I was meant to do. I liked the fog of war mechanics and cookie unit baking/placement.

Very thin, but there is a fun mechanic in there, I just couldn't collect the cookie once I'd got onto the platform... which made me real sad.

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Having similar issue. Exporting into Unity. Fine in PFX but once exported individual frames are a few pixles off position-wise, causing jitter on animation sequences.