Cool atmosphere, and the pixel art vibe and guide book is really cool. Nice work!
ShakesUK
Creator of
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Fun visuals, very unforgiving on the spike colliders. Every turn felt a bit of a gamble too, as the kill pits where you drop and die often doesn't give the player time enough to react and feels a bit of an unfair punishment. Nice job though, kept me wanting to give it another try and got me back in the action quickly which was great!
Very nice! Shooting and movement feels great, it was fun collecting and zapping bots. The camera felt a little restrictive on the Y and felt unnatural when zooming in for shooting and it would've been cool if the cogs were attracted to the player a bit to make collecting a bit more effortless but very minor points to what is a pretty cool game. Great job!
PS. Those flying robots are hella mean.
Yeah, scope creep got me! :) Lesson learned. It's just about getting to the end of the week (Fri) with the highest morale score, but I definitely didn't make it clear, and it really needed a cup success UI of some description - it's basically based on successful dunks but balancing was all over the place haha.. Thank you for playing!
