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A jam submission

That Time When a Tomato Goddess Stole My D.A.D. so I had to Shoot Her with My Flaming BulletView game page

TomaGod has dognapped D.A.D.! How will Doki fight back?!
Submitted by williambluish, koko (@hikikokaiko), Luca Chuba, Lyra, NatKat48 — 16 minutes, 1 second before the deadline
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Play Flaming Bullet

That Time When a Tomato Goddess Stole My D.A.D. so I had to Shoot Her with My Flaming Bullet's itch.io page

Results

CriteriaRankScore*Raw Score
Ambience#234.0364.036
References / Humor#233.8213.821
Creativity#603.6433.643
Overall#673.2643.264
Theme#813.1073.107
Gameplay#1931.7141.714

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
Use CHAIN REACTIONS with your FIRE BULLET to create a domino effect, spread fire, and burn the Tomato Goddess!

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted (1 edit)

Beautiful animations! The dialogue SFX are funny too. But what happened to the gameplay?

Edit: I gave a second try on the Windows version, and it's better. The clickable sprites in the main menu, and the wiggle when the character talks or when the boss gets hit are all attention to detail.Good job on the dialogue system and the art!

Submitted

Beautiful graphics, anime and live-action!

Submitted(+1)

So, the art is just absolutely wonderful, we get so much beautiful stuff in here, the humor is awesome, we get a whole animated segment. Monster girls are always a big plus in my book and the title really grabs your attention. It's an amazing project in many aspects, although the gameplay itself seems a bit confusing to me. Both times I seem to have accidentally won the game in a few seconds. But the effort that went into how the game looks alone is enough to make this a real stand out project of the jam that I would love to see Doki feature on stream

Submitted

The opening cinematic is just... EPIC! It's SO GOOD! The feel of the character, the weight of the hammer hitting the ground. The sound effects and the motion lines and blur. It is definitely the best full animated scene I've seen all jam! Can't stop rewatching it! The way you drew the characters was cool too! It kind of reminds me of a certain PaSwG anime from Studio Gainax/Trigger.

The gameplay is a bit short. Shooting the Tomato Goddess first didn't do anything, so I just shot everything else and it ended. 

Submitted

Love the art style, very similar to PSG. All the visual aspects of the game were great. especially the intro and ending cinematics. My only complaint is that you can use the flaming bullets to shoot at the tomato banners to win, despite the tutorial stating that that should be impossible, but I assume its like that due to the dev time constrictions.

Would have been great to see more!

Submitted

The visuals are so cute! Wish there was more gameplay.

Submitted

Cinematics, very nice. Gameplay? I finished it in 3 seconds. If this was a speedrunning game I think I would've been no 1 in the world!

Jokes apart, the game has potential but it needs more gameplay than that. The cinematics raise the standards quite high

Submitted

I'm in awe of the opening cinematic. Love the homages to Panty and Stocking.

Submitted

I'm in awe of the opening cinematic. Love the homages to Panty and Stocking.

Submitted

I'm in awe of the opening cinematic. Love the homages to Panty and Stocking.

Submitted(+1)

This is more cinematic than a Hideo Kojima game. But seriously, I can actually see this in her "lore" of her current model. I actually laughed watching the cutscenes, the John Wick reference and the ending, nice.

Unfortunately, the experience is quite short; I don't know if it's allowed to continue updating your game even after we officially ended the Game Jam. I'm not that experienced or even been in a "short" one, but I'm just pointing that out.

(+1)

The effort put into setting the atmosphere and the story was next level! We need more levels!!

Submitted(+1)

I really loved the creativity and work put into the intro and ending with the gas stove fire!  It's a shame that there wasn't much gameplay to go along with the art and story because I was getting really invested in the atmosphere of the game.

But overall, I really enjoyed what was available in this short experience :>

(2 edits) (+1)

The intro animation & the victory video went  hard. I love the PaSwG inspired artwork. The combination of sound fx with the interactables as well as the sounds with the visuals felt right as well.


Gameplay wise, I'm not sure if it's part of the gag but I just shot a banner, it set on fire, then the tomato lady instantly died. I gave it some time but I don't think she ever hit me so I'm not sure if I'm missing out on a lose-screen visual or not. The concept is there and the visuals are fantastic but at present, there's not much game to play.

Submitted(+2)

The animation is amazing and I especially love the Tomato Goddess's voice!

Submitted(+3)

The intro and ending animation is perfectly executed. I would not have expected them to be this complete, with sound and all. Having the tutorial be a dialogue between Mint and Doki is cool as well. Gameplay-wise, I don't fully understand what was going on. I just clicked on a few barrels and the boss decided to burst into flames. The title shakes when clicked though, so that's a plus.

Developer(+2)

thank you thank you! development was a bit tough, but I'm glad you were able to enjoy i!