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topguycia

23
Posts
A member registered Aug 16, 2025

Creator of

Recent community posts

I'm in awe of the opening cinematic. Love the homages to Panty and Stocking.

I'm in awe of the opening cinematic. Love the homages to Panty and Stocking.

I'm in awe of the opening cinematic. Love the homages to Panty and Stocking.

Nice art, fun gameplay, and entertaining writing. Well done!

I liked using the piercing revolver to blow up bombs and the Doki-99 to poke. And the bomb-based schmovement is such an adrenaline boost. 

The ending made me laugh 

Cute and funny. It feels really well made, not even considering you had two days to put it together. Props for defining just the right amount of scope and executing perfectly :) I'm very impressed

Oh, that's what that thing was! Thanks, I beat it. That's an impressive number of minigames to pack into one gamejam, well done :)

Looks great! Bubble art, dialog art, and menus are all very polished.

It does feel strange to me that a combo game in the vein of Bubble Shooter, Tetris, Puyo Puyo, or Suika doesn't directly punish the player for building up too much "junk" without clearing it. In this way it feels somewhat imbalanced, as there's not as much downside to stockpiling.

But, it's still enjoyable :) Well done

Oh! Nice take on a Zumba-style game. It feels challenging but not unfair. Well done!

This is absolutely incredible, and sets such a high standard for what a solo dev can accomplish in a game jam. Art direction, mechanics, story, it's all there and packaged so well. It makes me want to shadow you and learn your workflow.

I'm a big fan!

Clever take! I'm a big fan :) Would be so good with some variety in music.

Love the art!

Maybe I didn't understand what was going on but it seemed like my inputs were lost whenever I had power-ups (star keys) enabled?

I enjoyed the sandbox physics :) and the cutscenes were entertaining

Bridge: 0, Me: 1

Don't mind the other 50 rounds, those were just practice

Nice interpretation of the prompt

SFX were nice :)

(2 edits)

Love me a roguelike :)

I wasn't really sure what the stacking effect was supposed to be though?

The arcade shooter look made me assume that I couldn't move, I was on hard mode for a while haha

Cool idea! The skill bugged out after a couple rounds though so I was just kiting and spamming after that

Great puzzling! The throwing was a little jank but still the game was enjoyable. I liked the setting

A solid suika clone :) Love the art

Made me laugh! But man it was hard

 I enjoyed the story and the end was satisfying!

And while I liked the puzzles, I think the controls could be smoother -- resetting aim/view every time I changed gears was a bit tedious.

I enjoyed it! I got stuck in the area after the rock puzzles though, wasn't sure how to proceed.

The animation is terrific!

Very cool! It took a second to get used to the controls but it's fun once you do! It's got the right sprinkle of puzzle-solving.

I got soft-locked on one level by falling into a pit I couldn't jump out of.