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Do Not Press the Red Button's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #21 | 3.912 | 3.912 |
| Creativity | #31 | 3.912 | 3.912 |
| Overall | #48 | 3.429 | 3.429 |
| References / Humor | #53 | 3.324 | 3.324 |
| Gameplay | #71 | 3.176 | 3.176 |
| Ambience | #118 | 2.824 | 2.824 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
The theme fit is two-fold. Firstly, the puzzle involves creating a chain reaction using pieces like dominoes, teleporters, or a trampoline. Then, hitting the button itself ties into an overarching story involving a chain reaction.
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Comments
The scenes and items were funny. The wrecking ball texture made me laugh. I felt like it was a bit hard to move the camera to where I needed it at times, which sometimes made item placement difficult. I was still able to place items where I wanted them eventually, though. I enjoyed watching dragoons and wisps roll around on the table as I was solving puzzles. Overall, it tied into the theme nicely!
I really liked the puzzles.
The puzzles were quite challenging, and the music is very nice!
Unfortunately the controls are a bit jank, and there seems to be graphical issues, that made it kinda hard to play
These puzzle were really good and thoughtful. The mechanisms were clever. Well put together. One thing I would like is a fast WASD camera movement (Q and E were fine).
The music is hypnotic and the puzzles are fun.
I enjoyed playing! It's always satisfying to see the rube goldberg machines you build succeed in completing the objective. I appreciate all of the clever ways the simple machines/pieces were designed to reference all sorts of things. The cutscenes after completing each level were cute as well. If I may offer a suggestion, adding a way to zoom in with the camera would be helpful; I struggled sometimes when trying to set up things precisely. Nonetheless, I had fun.
thank you! that was a feature I was thinking of adding but I think I left it out so my scope didn't get too big lol
It's a really neat sandbox puzzler and was executed really well. Good Job! It might be helpful to mention that you can move the camera around using WASDQE in the controls section of the information page as it might not be obvious to everyone that plays. Again, really well done!
Thank you! I could've sworn I put the camera controls in the page but I guess I forgor. I just now updated the page with it. Appreciate it!!!
I enjoyed the sandbox physics :) and the cutscenes were entertaining
thank you! glad you enjoyed it
Im kind of bias but I really enjoyed this. I love puzzle games and this rube goldberg puzzle game reminded be of the fact I wanted to make a rube goldberg tower defense game. Your game has inspired me.
Thank you! That was one of the big inspirations for sure. I wanted to make even more complex machines but I don't think I would've finished in time lol
Lots of fun seeing what all the different objects would do when interacting with each other
Lots of fun seeing what all the different objects would do when interacting with each other