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Minnie Games

34
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A member registered Jan 18, 2025 · View creator page →

Creator of

Recent community posts

Wow thank you so much! I appreciate the encouragement despite there being a lot of shortcomings. You’ve made my day :)! I hope my next game (it will have the same pixel art style) will make up for your experience here. Thank you again for the support!

Thank you for the feedback! I can’t edit the game until the game jam ends, but I definitely plan on fixing a bunch of the things mentioned. I know it’s not too clear in the game, but the more you touch the stickers, the more that spawn out of control (chain reaction theme), so it’s best to avoid them. Thanks again for playing :D

Thank you! Admittedly, I spent more time on the art than programming and I think it shows. Sorry for the confusion!

Simple but very addicting. Had to force myself to stop. Fun!

Thank you for the feedback!! I had no idea about the money bug, so thank you for pointing that out. (Me too… xD)

Yay thank you! :D

Like the atmosphere and the art a lot! I was intrigued by the story and it got me to try and get more endings.

I did get stuck and couldn’t move, but it was in the first room, so it was quick to get back to where I was. I also got lost really often. I think a map or more intuitive placement of where she spawns in rooms would help a lot.

The sprites are so cute! If the gameplay was a bit faster or I had something to do in between waiting for the eggs to evolve, I could see myself playing this for a long time. Overall, fun game!

Thank you!!!

Thank you!! :D

Ahh it pains me that I can’t add clearer instructions since that seems to be the consensus amongst players. But thank you for the feedback! I love surprising people with what RPGMaker can do :)!

Thank you!

Hehe the lengths I will go to not code

Thank you for the detailed feedback! I’m glad people like the art direction!

If I had more time, I’d definitely try to make instructions more clear! But I also designed it to be a trial-and-error type of game (like WarioWare). That’s why I made it quick and easy to jump right back in after a gameover.

The “appease him” challenge was originally meant to be about guiding Doki’s rare pair Dynasty Warrior ship to kiss each other, but I was running out of time and had to change the sprites to D.A.D. and “pretty lady.” That’s why overlapping doesn’t work; the sprites are supposed to be kissing and need to be adjacent haha. But I understand the confusion.

Dang, almost fooled you. I did mean to change all the SFX, but, you guessed it, no time. But it looks like it worked out. Yay!

Oh sorry about that! I’m aware of that and putting out a fix now.

Thank you! May I ask at what parts did you softlock? And was it the web version? I’ll do my best to fix them.

The music and art are so cute! I wish there was an indicator of some kind to show that you have to headshot the long goons.

The visuals are so cute! Wish there was more gameplay.

Aww thank you so much!! That’s relieving to hear. And yeah, the game should be easier the more you play and learn the patterns of the stickers/mini games.

I could see myself getting addicted to playing. I wish there was more feedback from the enemies and that the experience points would drop where the enemy was. Super cute visuals and a great base for a full game!

Aye, a fellow WarioWare game! The different visuals styles really work well for that WarioWare look. Love it!

I do agree about the controls/instructions not being clear. I also struggled with that in my own game, but I limited the controls to be keyboard only, so there’s less of a chance for confusion.

Thank you so much! I’m glad it came across!

Thank you for the feedback! It should be fixed now ><!

Thank you so much for playing and streaming the game! Your commentary was hilarious!!! And yeah, a lot of players seem to add the “s.” I’m not sure if I should just make that an acceptable answer or not.

Thank you so much for playing and leaving such a lovely post!!! I loved watching your playthrough and your reactions were really cute and fun! Thank you so much for being so positive despite how janky the game is. I’m glad you enjoyed it!!!

I’m currently working on developing a demo for a larger game, so updates to this game won’t be likely. Maybe in the future when I have more time. :’( For my next game, I’ll definitely have more art!

And yes! You have permission to use my art for your thumbnail.

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I look forward to the updates and more of the D squad! Maybe I’ll get inspired to one day update mine too… Thank you as well for giving my game a chance! :D Your original comment really cheered me up when I was feeling disappointed about how some things turned out.

I normally don’t like turn based games, but the unique combat system was pretty fun. I did feel like I was just going through the process instead of thinking about what I should do after the first set of monsters though. Honestly, the last row of monsters somehow felt easier than the starting ones. So much so that I just kept spamming the headbutt? attack (the one where it takes hp to deal damage) without fearing that my character will die. I had all my smelling salts and never used the healing items after the first battle. Maybe increase the difficulty incrementally, and instead of making all of their attacks available from the start, add them as the player progesses, so there’s something new to keep the player’s attention?

Storywise, I really liked the character dynamics and their dialogue was fun! I did miss out on some texts because I’d accidentally click on a choice while trying to move on to the next text box. I personally use Galv’s choice pause plugin to fix that.

I also came across the softlocking bug mentioned on your page. It’s unfortunate because I was really invested up until that point and wanted to know what the story was about.

Aside from the issues already mentioned on your page, I really enjoyed it! The character designs and personalities were definitely the best parts.

Thank you! The original was something I threw together last minute. I also didn’t get to implement any art for cutscenes, so at least the banner and cover image can be how I (somewhat) envisioned.

I have no idea what would be causing that. Sorry about that :(

Does that happen immediately after starting a new game?

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Hello! I've written out the answer below.








Answer: wall

(The case shouldn't matter.)

If you turn off the room's light (you can use items to light up the room instead), there should be an outline of a human body (in the fetal position) on the wall. That was supposed to be the hint for the word puzzle, but I guess that wasn't very obvious. My bad!

The smaller outline was supposed to be where the killer buried the murder weapon, but I didn't have enough time to explain everything. Maybe one day I'll fix and flesh out this game.


Thank you for playing!

Aw. Thank you so much for the encouragement! 

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Gosh, thank you so much for the lovely feedback! The story definitely has its shortcomings, but I’m glad it was a positive experience overall!

Thank you so much for the kind words and constructive feedback!

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I'd upload a version for mac, but I don't own one and would have no idea if the game would even work. >< Thank you for the nice words though!