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A jam submission

Doki VirusView game page

point-and-click, #DokiJam
Submitted by zatomeisis (@zatomeisis) — 2 days, 18 hours before the deadline
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Doki Virus's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#783.1123.182
Creativity#953.2903.364
Ambience#972.9793.045
Overall#1142.8722.936
Theme#1182.6672.727
References / Humor#1452.3122.364

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
A point-and-click game where opening doors triggers random encounters, Collecting 10 of the same doki friends unlocks an upgraded version their skills.

Showcase / Streaming Opt-In

Yes!

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Comments

Submitted(+1)

Was cool how everything is laid out like a computer screen. The pixel arts for each icon was cute and made it easy to understand.

It felt like the Doki Viruses just outnumber the amount of heals you get, even with the special upgraded heals. I never got too far. I'd slowly get my HP chipped away without recovering the HP.

A fun and short game. Nice work!

Submitted(+1)

Simple but very addicting. Had to force myself to stop. Fun!

Submitted (1 edit)

Umazing!

Submitted(+1)

same critiques as other commenters about RNG/balancing of elements, but the core gameplay is really interesting! I found the strategy element super engaging for the relatively simple gameplay loop. When I read the description I was pretty confused about what the game is and how it's played but trial and error of playing through the game a few times allowed me to easily and naturally understand the individual systems and how I could improve my own choices for better chances of progression, which I think is a very high-level game design quality to have!

Submitted(+1)

Not sure if I'm missing anything, but it seems like there is no 'correct' solution sometimes, and Crowki is rarely useful since my health doesn't go above 10. The gameplay is actually interesting though. I can see it becoming a puzzle game with increasing complexity. It would be interesting to see if you can expand on this idea.

Submitted(+1)

Very cool concept! I would say that it ends up relaying a bit too much on RNG which can be a bit frustrating. You get the hang of it really fast so that ends up you with nothing to optimize in your gameplay, that's what ends up shifting the focus too much on RNG. Also crowkis are not that valuable if you dont ever get enough heals to fill your HP. But it was really fun. Great job!

Submitted(+1)

Interesting concept! The idea of making strategy out of the order you click things in is nice. I found the randomness to be personally off-putting, but I'm not a big roguelike player. I saw on your page that you had to submit this one early, and I think it's very impressive how you made a cohesive visual style and concept with that constraint.

Submitted(+1)

I love the gameplay and the music! It's also a very creative take on the prompt "chain reactions"! Good job!

Submitted

I love the gameplay and the music! It's also a very creative take on the prompt "chain reactions"! Good job!

Submitted(+1)

neat roguelike, took a moment for me to pinpoint the tapping order. Once it clicked (haha), I loved it. My only gripe is how it feels like your fate lies in the RNG encounters.

Submitted(+1)

Wow, it’s so addictive! 

I definitely spent half an hour in it, and I would have spent even more - all just for one goal: to collect 'D.A.D.' 10 times!
spoiler - I didn't! 
My personal best so far is 17 rooms :)
Thanks, that was really fun!