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JJHE / blobeee

62
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6
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A member registered Jul 11, 2020 · View creator page →

Creator of

Recent community posts

Congrats on getting joint 200th place with Snookibird! XD

yikes, RIP ears o7

I know exactly which bug you’re on about. The oof-on-collision logic wasn’t robust enough, hopefully I get to fix it one day…

I love this goofy janky game. Nice bootleg of Ashe’s abilities from Overwatch.

After pip installing pygame-ce and fixing up some image names with my 1337 h4x0r skills, I was able to play this short but sweet adventure game.

Finding bald Nimi in the assets folder made me laugh. Got all the way to the end (White Screen). Congrats on squeezing a Python game into Doki Jam! Bravo!

Beautiful graphics, anime and live-action!

aaaahhh the timing was tough but at least the puzzles weren’t! Couldn’t keep up but that’s a matter of git gud on my end.

Clever reuse of ahem assets provided by Dokibird.

Cmon team, don’t beat yourself up! The puzzles were fun to solve and creative. Polish is hard to come by during the short game jam timeframes. Once I speedran the tutorial before the “helpful” Dragoon finished yapping, the rest of it was a blast! Be proud that you squeezed out a functioning game in time, and that it can even be completed on Linux via Proton!

The horror and humour were equally balanced XD Point-and-click was a tad clunky, but I managed to give Matara the cure by smacking it in her face!

Absolutely phenomenal work, great job team!

nice implementation of Dokibird’s sharpshooting!

Wow I love this. pixel graphics and retro sounds are on point. Even the first level is cleverly designed. Bravo!

Nice subversive take on “chain reaction”! Voice acting was great too. Sucks how I kept soft-locking myself with the Dialogue boxes and attaching chains :(

PROTIP: close the dialogue before placing all tomatoes and before the Crowkis die or reach the end of the path.

Explosion chain reactions are the most diegetic implementation of jam theme I’ve seen yet! Doki’s screams when taking damage were hilarious too!

Loved the premise and challenge chains!

neat roguelike, took a moment for me to pinpoint the tapping order. Once it clicked (haha), I loved it. My only gripe is how it feels like your fate lies in the RNG encounters.

Fantastic puzzles, graphics and lore!

Loved the inventory and attack chaining mechanics. Once voting ends, I’d love to hear those sound effects and music you teased after the final wave. You’ve convinced me to try out Godot again, so bravo!

Thanks so much for the feedback, I’m glad you liked the humour.

Oops my bad, added instructions for objective and controls to the game page now! :D

o7

Thanks again for further details and going through all this effort!

Thanks for the reply, I was hoping this was legit. Yippee!

I was casually browsing Itch since I wanted to make a Stop Killing Games game and it turns out there’s a jam for it yippee!

Who’s running this jam?

625 :D

I think I get it? you get points by have aaaaarrows fall onto each other. ohh I get it… aaaaarrows cuz they’re falling xD

I love the Genesis/Mega Drive vibes and music!

I love the gorgeous 3D graphics! the ball movement felt painful to steer.

love the unique aspect of dealing damage to a monster and them attacking your board!

love the pushing up mechanic and the unique shapes for each color.

(2 edits)

oops my teamwork needs exorcisingscored 666 potion meter was a neat idea and the teamwork aspect was a nice subversion of usual Puyo Puyo.

Wow, this feels like complete game! the AI was competent and I loved the story element. Just needed sound effects for spinning and touchdown.

Appendix:

  • Removed orb i-frames after pop "animation" to reduce strobe lighting

love the unique shop twist and visuals!

immaculate vibes, well done!

I love how the monkeys have guns this time xD the vibes remind me of old Windows XP games from the web.

Love the fantasy theme, the narrator is a nice touch!

Love the vibes, I seem to have beaten Level 1 on Steam Deck? (winbuild.exe via Proton Experimental) Sorry about the last-minute programming jank :(

neat gem upgrade concept. nice work!

love the musical theme and QoL improvements from BTD1 such as range check on hover

I loved your take on the tack towers (which seemed influenced by that buying bug in Bloons TD 1). Really neat concept. My only gripe is the lack of health indicator on the enemies (i.e. health bar, bloon layers). Traumatized Edgeworth's BGM also rocks!