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JJHE / blobeee

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A member registered Jul 11, 2020 · View creator page →

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Thanks again for further details and going through all this effort!

Thanks for the reply, I was hoping this was legit. Yippee!

I was casually browsing Itch since I wanted to make a Stop Killing Games game and it turns out there’s a jam for it yippee!

Who’s running this jam?

625 :D

I think I get it? you get points by have aaaaarrows fall onto each other. ohh I get it… aaaaarrows cuz they’re falling xD

I love the Genesis/Mega Drive vibes and music!

I love the gorgeous 3D graphics! the ball movement felt painful to steer.

love the unique aspect of dealing damage to a monster and them attacking your board!

love the pushing up mechanic and the unique shapes for each color.

(2 edits)

oops my teamwork needs exorcisingscored 666 potion meter was a neat idea and the teamwork aspect was a nice subversion of usual Puyo Puyo.

Wow, this feels like complete game! the AI was competent and I loved the story element. Just needed sound effects for spinning and touchdown.

Appendix:

  • Removed orb i-frames after pop "animation" to reduce strobe lighting

love the unique shop twist and visuals!

immaculate vibes, well done!

I love how the monkeys have guns this time xD the vibes remind me of old Windows XP games from the web.

Love the fantasy theme, the narrator is a nice touch!

Love the vibes, I seem to have beaten Level 1 on Steam Deck? (winbuild.exe via Proton Experimental) Sorry about the last-minute programming jank :(

neat gem upgrade concept. nice work!

love the musical theme and QoL improvements from BTD1 such as range check on hover

I loved your take on the tack towers (which seemed influenced by that buying bug in Bloons TD 1). Really neat concept. My only gripe is the lack of health indicator on the enemies (i.e. health bar, bloon layers). Traumatized Edgeworth's BGM also rocks!

I got them all too >:3

(1 edit)

https://blobeee.itch.io/walkies-man

game name: "Bottomless Pit I made in 20 mins"

Here's my submission: https://blobeee.itch.io/bottomless-pit-i-made-in-20-mins

Loving the adventure idea and pixel art! Found movement and waiting for the shells annoyingly slow (diagonal movement was much faster!)

Cheesed the score with vertical movement at spawn and cheated using diagonal movement. Love the funky music and frog sound!

Wasn't MLG enough to get past the lilypads. I love the original control scheme! Nice low-poly polish too!

Wow, that's a lot of content for a jam game. Nice subversive twist. The end-game messages are hilarious!

I loved the third person camera take on frogger along with the original theme. The rafts were so painful to traverse aargh! Found the free-roam mode difficult to control since your dude spins so quickly. Love the vibes! Great job!

lobby ran smooth (though I was playing alone though), congrats on making a multiplayer frogger-like!

Froge is a carbon copy of Frogger with subversive distraction elements such as fake Steam popups. Enjoyed the chiptune BGM but sound effects seemed buggy (I picked the Linux version as I was on SteamOS 3 on Steam Deck).

Froge is such a funny name. I thought the annoyances like the fake Steam update error and machine reboot were hilarious too. You did well to replicate the original arcade Frogger. Sound design seemed buggy (picked Linux version).

Woops I forgot to publish it 💀

clarification: Version 4.2.0 is "version 1".

Whoops I forgot to mention these (correct as of Proton Experimental ver. 12th January 2023):

  • Sound effects cannot play again until they have finished playing (that's why I edited the vine boom to cut abruptly).
  • F4 fullscreen view mode is correctly blurred in Desktop mode, but not in Gaming mode.
    • This bug might be intentional in SteamOS Gaming mode. Otherwise, certain GameMaker games with pixel art and/or tiny resolutions (e.g. Undertale, Princess Remedy in a World of Hurt) would end up horribly blurred by the built-in fullscreen mode.
    • Even then, you could change the scaling to Integer/Pixel in the (...) Button -> Power settings menu or just rescale the game window in OBS Studio.
    • F8 scaling mode in Ninja Numpties 1.1.0 was added to take advantage of the F4 fullscreen mode not blurring in Gaming mode, so you could have massive, crystal-sharp pixel art with perfectly square pixels!

Tested with Proton Experimental (ver. 1 August 2023)

Gaming Mode on Steam Deck

  • EPILEPSY WARNING: On the first time you press F4 to go fullscreen after each room transition, both sides of the screen will have strobe flashing until you press F4 again
  • Room transitions only happen at intended speed while in F4 fullscreen mode
  • Strange graphics appear in the letterboxing mattes when you re-enter F4 fullscreen mode, such as an image of the game before you went fullscreen

Desktop Mode on Steam Deck

  • Letterboxing mattes in F4 fullscreen mode show the wrong colour (black) unless you resize the window.
  • When windowed, the letterboxing mattes show graphical smearings over the intended background colour (light blue).

In a word: Whee!

It's fun to fly around, dodge then shoot foes and even repairing yourself (because it's funny seeing your plane spin around).

Only nitpick is that it's too easy to cheese the levels: you can just hold trust to propel your self to where the last enemies are then repair while you wait for enemies; you can also shoot enemies from miles away, so levels are easy to beat without ever seeing every opponent.

For 'better difficulty' (make it a tad harder), I recommend that the player's bullets despawn when they are off the screen, so players have to hunt down their enemies rather than picking them off in the distance. Also, showing all red arrows (enemy indicators) simultaneously when there are a few enemies left would make them easier on the eye (rather than flickering between a few different arrows).

Hilarious take on the "Twitch Plays a game" format.

Although it's fighting against the NPC commands is annoying, it fits the 'out of control' theme well, and perfectly resembles the hectic chaos of games played by stream chats.

Just needs a few more things to interact with (i.e. a sink, plates, a phone to call the fire brigade), then it'll be the best thing since sliced bread!

A unique take on the bullet hell genre in terms of grid-based movement and aesthetic. It feels fun to play, with the various cookie patterns and speed ramp-ups.

However, text scrolling feels too slow when reattemtping a day and does not word-wrap.

I recommend word-wrap to improve readability and a dedicated "skip dialogue" button so you can get back to playing the day you failed. Other than that, this game is sweet!

Couldn't get past "Hangar" level because enemy line-of-sight extends forever past their torch. Lifespan of infected enemy feels too short for you to hide from enemy line-of-sight until you can engage the next target.