I normally don’t like turn based games, but the unique combat system was pretty fun. I did feel like I was just going through the process instead of thinking about what I should do after the first set of monsters though. Honestly, the last row of monsters somehow felt easier than the starting ones. So much so that I just kept spamming the headbutt? attack (the one where it takes hp to deal damage) without fearing that my character will die. I had all my smelling salts and never used the healing items after the first battle. Maybe increase the difficulty incrementally, and instead of making all of their attacks available from the start, add them as the player progesses, so there’s something new to keep the player’s attention?
Storywise, I really liked the character dynamics and their dialogue was fun! I did miss out on some texts because I’d accidentally click on a choice while trying to move on to the next text box. I personally use Galv’s choice pause plugin to fix that.
I also came across the softlocking bug mentioned on your page. It’s unfortunate because I was really invested up until that point and wanted to know what the story was about.
Aside from the issues already mentioned on your page, I really enjoyed it! The character designs and personalities were definitely the best parts.