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Foul Bloom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #54 | 3.789 | 3.789 |
| Gameplay | #84 | 3.053 | 3.053 |
| Overall | #99 | 3.053 | 3.053 |
| Fun | #104 | 2.789 | 2.789 |
| Music | #113 | 2.737 | 2.737 |
| Theme | #128 | 2.895 | 2.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
No
Was not made with KAPLAY
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Comments
I think the main problem I have with the combat is that the range of the player’s attacks is much too small; if I need to get in close to the boss to deal damage to it, but the boss also deals contact damage, there’s no way to win. Compare this to Elden Ring, where the bosses don’t typically deal contact damage, and are comparatively slow and lumbering. I also don’t see a connection to the theme. It needs a bit of work, but I can see a good fighting game coming of this.
What I loved the most was the art, followed by the gameplay. Even though it didn’t have many mechanics, the dodge is really fun and well done as a mechanic. Ideas: a countdown to start, it feels too hard, maybe some feedback when the boss takes damage (besides just lowering the boss’s HP). I found the jump a bit weird. Overall, it has good gameplay, art, and sounds, but I don’t see much that really fits the theme. (2,4,5,3,2)
I really liked the art style the drawings are beautiful. However, I found the game extremely difficult. I assume this was intentional, but unfortunately, it discouraged me from playing further. The difficulty didn’t feel like something I could overcome by mastering the mechanics or gradually getting stronger; instead, my character felt far too weak compared to the boss, and with very limited mechanics, I didn’t feel much control over the challenge. Because of that, the gameplay couldn’t really pull me in.
Of course, I understand that in a short game jam timeframe it’s nearly impossible to design such deep combat mechanics. Still, maybe there could have been a different approach to balance it out for example, instead of the character only attacking directly, adding another mechanic or layer of interaction might have provided more options and made the difficulty feel fairer.
Also, I noticed that when I launched the game, the audio didn’t work the first two times, but it worked on the third attempt. I’m not sure why this happened, but I thought it might be worth mentioning.
Thank you for the detailed feedback, it is much appreciated!
An interesting idea to just have the boss battle with nothing else but I don't know if it pays off. The player character takes way to long to do anything so you just waiting there after you attacked, knowing you're going to get hit but you can't do anything. Also nothing happens after you win? That was so underwhelming, maybe there is something but I bugged out? The game's difficult overall is way too much, I only actually won because you can stun lock the boss if you keep attacking.
Thanks for actually beating it. I made it in just two days, submitted it, and ran out of time to update. I already have a version where everything you mentioned is fixed, but I have to wait until after the jam to release it.
I love the art and the audio, but this game is just sooo difficult for me. It was fun enough for me to try again and again, but I had to give up in the end. I feel like lowering the difficulty and tweaking the controls a bit would make this game a lot better.
I probably know your going to balance this game after the jam and make it clearable, but there is something very wonderful about this Jam build. I am a huge fan of Sega Genesis are arcade action games (not sure if you played my game but it is also a hack n slash game) And there is something wonderful about a good action game and that there is limitless depth. No question you game is brutal hard but there also seems like there is so much room for improving and getting better and I want to and I am determined to beat atleast a boss in your game. Not sure if your a Devil May Cry fan, but in the first game there is a lava spider boss and I can stll remember how hard that first boss was and how often I died to it, however now when I play, I wipe the floor with him everytime. I feel your game has a similar learning curve. You give the attack and dodge mechanics and thats literally the tools you need.
Sorry I am really long winding this comment. Your game is awesome! I played and noticed you had no music and I would love to write you 2 tracks for your game if thats ok. Not sure if you played my game (Cathedral of Decay) Im not the greatest musician but I feel you game warrents some custom music and I promise I will do my best to deliever on your vison if you want
Thanks a lot for the detailed feedback! The game actually does have two tracks, but they’re AI-generated placeholders — maybe the volume was too low in the settings. I’d be genuinely glad if you’d like to make tracks for it. Also, I played your game and really enjoyed it — the music was great, though I died to the boss a couple of times!
I enjoyed working with sprites.
In the beginning, it wasn't clear why I couldn't control the hero, but it turns out that this is the cutscene of the boss' appearance.
But yes, it's actually very difficult to beat him.I gave up after the 10th death.
This one was pretty difficult—even when trying to spam my attacks I kept getting knocked aside by that foul bloom. I loved the graphics and audio here, and I think with some difficulty tweaking and more responsive feeling controls this could be really fun. Thanks for making and sharing!
Thank you for the supportive and kind words!
Aha pretty fun! It's hard but simple. Nice job :)
Very tough game, but the artstyle is really nice :D
The game is hard but I had fun, also great music and art man. good work :)
Thank you man! but I can't take credit for the music lol
This game reminds me of Hollow Knight! I found it a bit hard because the attack hitbox feels really small… or maybe I’m just bad lol! Nice game!
Thank you so much!
the menu sounds are VERY loud. the game is quite fun tho
The menu is a makeshift one, I'm working on it rn I will update it soon. Thanks for the Feedback tho!