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I think the main problem I have with the combat is that the range of the player’s attacks is much too small; if I need to get in close to the boss to deal damage to it, but the boss also deals contact damage, there’s no way to win. Compare this to Elden Ring, where the bosses don’t typically deal contact damage, and are comparatively slow and lumbering. I also don’t see a connection to the theme. It needs a bit of work, but I can see a good fighting game coming of this.