What I loved the most was the art, followed by the gameplay. Even though it didn’t have many mechanics, the dodge is really fun and well done as a mechanic. Ideas: a countdown to start, it feels too hard, maybe some feedback when the boss takes damage (besides just lowering the boss’s HP). I found the jump a bit weird. Overall, it has good gameplay, art, and sounds, but I don’t see much that really fits the theme. (2,4,5,3,2)