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kerniee

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A member registered Oct 30, 2017 · View creator page →

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Hey, thanks! I used shaders to limit colors. It is the combination of depth-based edge detection and dithering algorithm with random texture for the pattern. I made the shader public: https://gist.github.com/kerniee/77733053a832749fa62e10af2e4c3de0

I followed this godot tutorial to setup full screen shader: https://docs.godotengine.org/en/4.4/tutorials/shaders/advanced_postprocessing.ht...

There are better techniques for dithering, but i had limited time to experiment with them, so my implementation is not so advanced, but it works

Very polished and well-constructed puzzle! i really enjoy these types of puzzles, you scratched my itch!

the menu sounds are VERY loud. the game is quite fun tho

i didn't understood why sometimes then i restarted the level the bar on the left started going down very fast. also the game is really short even for the game jam. it takes more time to understand the tutorial then to beat 2 levels

very cute game! found a bug: sometimes then you grab the flower it vanishes out of existence

very cute game! found a bug: sometimes then you grab the flower it vanishes out of existence

cool game! i liked the physics. the balance could be better, 1 flower could easily beat everything, and 2 flowers are enough to never have cooldown time because each flower reload fast. however, it was still fun to try different flowers

you don't need to design a website :) web build means that your game should be playable in browser. it can be html5, unity3d, compiled to web assembly, or anything else. as long as you are able to open a web page and the game is running

Very nice game! I managed to 3 star every level. The last ones seemed easier for me than levels in the middle. Also, I didn't have to make loop inside a loop, which is a missed opportunity for a great level in my opinion. Still, I enjoyed it!

Wow, it was scary and intriguing, I was lost all the time but somehow managed to go in correct direction. Great work! I really liked the sound design, feels very polished

After finishing first loop with 500 money i tried to continue, died and lost all the coins ;_;

After finishing first loop with 500 money i tried to continue, died and lost all the coins ;_;

The artstyle is adorable! I liked the challenge, but it was hard to understand that direction I could go. My high score is 65 :)

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Yeah, good idea, something like gems in vampire survivors

Great job :) 

Yeah, even at level 50 it takes a long time to generate and is already quite laggy because of hunders of thousands boxes rendering to the screen.. but that was the idea behind the game, limit test the hardware and put as many objects as possible for fun :) 
I could optimize it further, but I think adding variety to the game would be better than focusing on quantity

Thank you for the feedback! I intended for the player to place drones strategically to avoid bunching up. Also, when drones group together, they mine faster. However, I realize that clustering is inevitable at some point. Maybe there should be some system in place for the player to control this logic, but I am not quite sure what it would look like

Thanks!