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I really liked the art style the drawings are beautiful. However, I found the game extremely difficult. I assume this was intentional, but unfortunately, it discouraged me from playing further. The difficulty didn’t feel like something I could overcome by mastering the mechanics or gradually getting stronger; instead, my character felt far too weak compared to the boss, and with very limited mechanics, I didn’t feel much control over the challenge. Because of that, the gameplay couldn’t really pull me in.

Of course, I understand that in a short game jam timeframe it’s nearly impossible to design such deep combat mechanics. Still, maybe there could have been a different approach to balance it out for example, instead of the character only attacking directly, adding another mechanic or layer of interaction might have provided more options and made the difficulty feel fairer.

Also, I noticed that when I launched the game, the audio didn’t work the first two times, but it worked on the third attempt. I’m not sure why this happened, but I thought it might be worth mentioning.

Thank you for the detailed feedback, it is much appreciated!