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Second Hand Slayer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #74 | 4.341 | 4.341 |
| Narrative | #189 | 4.023 | 4.023 |
| Audio | #250 | 3.955 | 3.955 |
| Artwork | #432 | 4.273 | 4.273 |
| Creativity | #2903 | 3.500 | 3.500 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each fired stake must be reused and looped back into your inventory.
(Optional) What would you like to be called if GMTK features your game?
Justin, Nyx, Derrick, and Emma
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Comments
Peak
So charming! I can tell the artist(s) had some time on their hands to make the collectibles art lol. Collectible #4 is so real. Also appreciate the timer and hardcore options. Awesome job!
(artist here) thank you!!! i’ve actually been working with the characters in the game for like 2 years now so the collectible arts are just a collage of some old stuff!!
Cool design of the game
Amazing! The art combined with all the unique dialogue during gameplay gives so much charm. The movement and gameplay in general is fluid and fun, and the need to pick up your ammo adds a lot of depth. It definitely takes the theme in a more abstract direction, i would love to have seen the theme of recycling being leaned into more heavily (maybe represented in the character design or ui more) but that's a nitpick. Also the sounds and music were fantastic. Great stuff!
This was fantastic! The concept itself was kind of simple, ammo management reminded me of Titan Souls, but the execution was great. Fantastic sound design too! Some small issues like the camera being a bit too zoomed in/not going along with the mouse, but who cares, it's a jam game.
Making the camera move with the mouse is a great idea, I don't know how I didn't think of that.
Great game. i love that you need to catch your stakes again to use them, very unique gameplay
A 10/10 from me! This felt like a proper game and i really liked the mechanic where you have limited ammo and gotta be careful and go to take it back : ) good stuff from art to music and gameplay!
Thank you!!! our team has thrown around the concept of expanding the game post jam so it’s good to hear it feels like it could be a proper game!!!
the music.. so dramatic and fun :)
Hey, very cool, I've finished the game and liked it. As for feedback, it's hard to read the text when fighting vampires so maybe I would leave it for after the last enemy is killed. I'm also not sure if the bullet recycling counts as a loop but I had fun either way, good job ;)
Thanks so much for playing and for the kind words! I totally get the readability during combat, its a tough balance and I will work to improve on that.
About the theme: I interpreted "loop" as the mechanic of having to retrieve and reuse the same bullets over and over, which creates a gameplay loop where your shots aren’t disposable. I know it’s not a literal time loop or anything, but I felt it fit in a different way. Glad you had fun either way!
A perfectly me sized game, I ended up beating hardcore mode due to how fun it is! It's very dynamic, challenging and absolutely hilarious. The dialogue and collectibles are awesome and made me laugh many times, I had a blast all the way through! And yes, recycling rules!
recycling rules!!!
After beating hardcore mode, I can say confidently that I have exited the gungeon... wait wrong game
Really enjoyable submission! I dig the music too. Having collectibles was nice. It almost makes you want to pick them up 5ever ;). Hardcore mode adds a nice challenge too, further emphasizing your limited ammo. Maybe not the most creative take, but pretty well executed. Well done!
Thanks for the kind words and the feedback! If you don't mind, do you have any specific ideas for how to improve the uniqueness of the game?
Oh, when I said "maybe not the most creative take", I meant as in it doesn't have to blow your mind 10 times over, it's just a pretty well executed game. Recycling ammo is still a cool idea though! Besides that, the game does definitely have its unique identity with the vampires and everything. On that note, if you want to develop it further, you could probably go all out on recycling. Maybe you could have different weapons that share bullets, a type of bullet could ricochet around a few times before dropping to the ground, you could swap between your bullet types, etc.
As a side note, I just remembered this, the game can be a bit too dark in some areas.
I wanted to do more bullet types but we decided to spend our time balancing the levels we had instead of making new content. It probably was too dark in some areas, but the vast improvement the lighting gave to the look of the game made that worth it to me. Thanks for the feedback and the response, I appreciate that.
I loved this! Interesting and unique interpretation of the theme, great art, writing, and music, and well-executed gameplay
Nice art and story! The mechanics were on point and I really enjoyed it. Good job!
I love everything about this game! Your art is sooo goood and shooting and retrieving your ammo was satisfying. I loved all the little collectable concept art
This game was so good! I was smiling ear to ear the whole time, the art and music are incredibly charming and the recycling mechanic had me thinking on my feet and always trying to plan out my next move.
You weren't lying when you said hardcore wasn't for beginners though :')
Fun game. Felt very satisfying to play and dodge through enemies.
Snappy gameplay, energetic and spooky music, clean and emotive art! Presentation wise I really liked this. And the protagonist's scatterbrained remarks as he shreds through vampires were funny. And I like the funky collectible art, especially that one. You know the one.
Gameplay wise I enjoyed the fast-paced and the manor navigation, but overall it felt like it left a bit to be desired. The complexity of the game felt more like it came from having to adapt to the current horde of enemies the game threw at you, rather than there being vampire types that had interesting mechanics/patterns for the player to outsmart. This game would've also gone even harder with some blood splatter fx and screenshake. Also, the mechanic of having to reuse stakes felt like more of an afterthought, especially since the level design didn't feel particularly adapted to it, but I digress.
Nitpicking about some potential aside, I enjoyed this game!
we've considered making a post-jam version, we'll see where it goes!