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Not that Cyrus

108
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A member registered Jun 04, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the report, I've got the same issue mentioned by some friends yesterday and spent some time trying to replicate this, but with no luck :/ I'll try to add a fail-safe for this ASAP and try to pinpoint the issue.

RTTD Demo community · Created a new topic General Feeback

Please post general feedback regarding the demo in this Topic.

RTTD Demo community · Created a new topic Bug Reports

This is the topic to report bugs encountered in the game.

Please, if possible, mention as much information about what was going on and attach a screenshot if the bug is visual.

Very cool! I has fun while playing but quickly started playing my own meta-game by trying to fool your scoring system and I must say that I was not able to do that. I'm impressed by that detection system and by the game itself! I also liked the little stories told by the requests, very cute ;)

The presentation and amazing, both audio and video (there are some quirks in the shop part, but that's just a nitpick). I had fun drawing the loops for a bit but game got very easy quickly and there was not much to do. Giving papers to the little dudes seems worse than just signing them myself. However the feel of stacking a bunch of papers in a row, signing and than swooping them all at once is great!

I had fun, the presentation and game feel are great, I'd like more challenge and variety. Great job!

Don't worry, that's my fault for not making it obvious enough, I didn't want you to miss the whole game up there ;) Thank for giving it another try, not many people do that.

Wow, that's amazing, almost 100%! You're the first to mention the easter egg, congratulations! Thank you so much for playing!

I'm not exactly sure where you are stuck, did you go up and talked to the pumpkin?

No, don't worry, I didn't mean to call you out like that, Sorry! I was confused by "clicking" because you don't use a mouse in this game.

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Edit:

Thank you so much for giving the game another go, not many people do that!

Old comment:

Umm.. there's no mouse controls? I'm guessing you mean playing music at everything? There are clues as to where to go in the game. Thanks for playing, I hope you are not speedruning reviews too much ^^'

Thank you! The looping resetting is a contentious matter judging by the comments, you're are definitely not alone being a little frustrated by it. Thanks for playing!

Thank you! I'm glad you liked my little game :D

Fun game, not my genre but I still had fun while playing. My main feedback would be to work a bit on visual clarity in later levels as I wasn't sure where exactly I was suppose to go at first glance, so I needed to redo most of the sections. Still, great job for a jam game!

Thanks! I agree that in the last stretches the starting from the beginning feels a bit tedious, that's the nature of forced looping. I'll take that feedback to heart, thank you,

Thanks!

Thank you, I think I've made a mistake of testing the note playing on a gamepad using a d-pad. While playing with keyboard you can mash the directions way faster and there may be some issues with registering inputs if you are very fast.

Hey cool concept and good execution, if I were to give some feedback I would increase the starting time what you can dive as it feels like it is set to be barely enough. I would also make that the same button that jumps can be used to swim upwards. Good job either way!

I have to start with the graphics, the art is amazing, kudos to the artist! The idea is also cool, and definitely unique. I was a bit unsure what to buy at the start, so my feedback would be to disable buying before the first day.

Cool concept but definitely has some rough edges. There's an issue with screen size in the browser version, and there no sounds, which makes playing feel weird. As for the mechanics itself, I would tutorialize the "ice" tiles a little more, as I'm still not sure I understand them ^^'.  Anyway, still good job for a game jam!

Simple little game, I had fun for playing. At first I thought my tail will be moving as well so I think it was a bit on the easy side when it didn't. 
As for feedback, after dying I would add a "restart" button and speed up the screen transitions.

Cool idea, but I was a bit confused about whether I was doing the right thing. I'm guessing that to progress you need to "lose"? Which is weird as I feel like I'm doing something wrong but getting rewarded? 

Hey, that was great, I've managed to beat the game in three tries. I would definitely play more of this! Great job, if I were to give some feedback I would add more SFX - for console interaction, fixing issue etc.

At atmosphere is on point and I like the gimmick but I am never able to do the "music" puzzles in point-and-click games :/

I had fun playing, game-feel is pretty good. It's a little on the harder side, maybe you could make the enemies disappear after dealing damage to a base?

Thank you, that's actually not a bad suggestion, I'll think about that if/when I'll get to working on the project again.

Thank you for the kind words! I do agree that the timer makes it stressful, which is a contentious design direction.

Hey, I think I get the concept and the game looks good for such a short development time. I try to leave a constructive feedback, so I would try to introduce all the movement controls step by step in a tutorial as I was a bit overwhelmed at the start.
Oh and if the player needs a controller please allow them to invert look axis. I'm one of the weirdos that needs them inverted, otherwise it's very hard for me to control. Still, good job making the game for this jam!
 

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Hey, the probably needs some more work but you still should be proud of what you did in a short span of time! Remember that this is a process that takes a while and it gets easier with time.
As for some unsolicited advice, Godot works pretty well on linux ;)

Cool idea with potential that needs it's sharp corners to be sanded off a bit.
My main complaint would be the player needs to wait a lot, and you should avoid it. A button to fast forward to the end to the loop; changing to need to spam F into a "trampoline pose" that launches other robots up; removing the countdown at the start, or speeding it up. You get the idea.
Still, cool project for a game-jam, don't get discouraged!  

This is a cool concept and I had fun. Although I feel like the responsiveness could be improved as the delay after which the arrow is fired from the loop feels random and makes it really hard to hit your target.

This is really cool, it could probably be extended into a full game. So much stuff to like here, the intro (both of them) the looping gimmick, the puzzles! Great job!
As for some feedback, I almost got soft locked on the two elevators level, the box can fall though the sides of the moving platform and it's hard to kick it into the button. Oh and the music did not seem to loop. Those are just nitpicks that does not really matter for a game jam, so don't worry, you've made a really cool game!

Hey, that's a creative idea, I liked it. For feedback I would reduce the hitbox of the "spike" note, a maybe lower the gravity a bit but I had fun while playing, good job.

Cool little game, I had more fun then expected. I guess the feedback would be to make the gameplay more involved with some quick-time events or maybe varied micro-games, wario ware style. But for a game jam game this was cool, good job!

I like the idea idea of reverse stealth game, that's fairly novel! I feel like the difficulty ramps up a bit in the second level, as I was not 100% sure how to use the snakes there.

Thank you, if time permits I'll try to continue developing this game ;)

Thanks!

Thank you for playing!

That's very nice of you to say, thank you!

Thank you!

I'm probably too much of a wimp for this kind of games but the atmosphere and style here is great! Good job on that. It would be cool to speed up text without skipping the whole line.