Thanks for the report, I've got the same issue mentioned by some friends yesterday and spent some time trying to replicate this, but with no luck :/ I'll try to add a fail-safe for this ASAP and try to pinpoint the issue.
Not that Cyrus
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The presentation and amazing, both audio and video (there are some quirks in the shop part, but that's just a nitpick). I had fun drawing the loops for a bit but game got very easy quickly and there was not much to do. Giving papers to the little dudes seems worse than just signing them myself. However the feel of stacking a bunch of papers in a row, signing and than swooping them all at once is great!
I had fun, the presentation and game feel are great, I'd like more challenge and variety. Great job!
Cool concept but definitely has some rough edges. There's an issue with screen size in the browser version, and there no sounds, which makes playing feel weird. As for the mechanics itself, I would tutorialize the "ice" tiles a little more, as I'm still not sure I understand them ^^'. Anyway, still good job for a game jam!
Hey, I think I get the concept and the game looks good for such a short development time. I try to leave a constructive feedback, so I would try to introduce all the movement controls step by step in a tutorial as I was a bit overwhelmed at the start.
Oh and if the player needs a controller please allow them to invert look axis. I'm one of the weirdos that needs them inverted, otherwise it's very hard for me to control. Still, good job making the game for this jam!
Cool idea with potential that needs it's sharp corners to be sanded off a bit.
My main complaint would be the player needs to wait a lot, and you should avoid it. A button to fast forward to the end to the loop; changing to need to spam F into a "trampoline pose" that launches other robots up; removing the countdown at the start, or speeding it up. You get the idea.
Still, cool project for a game-jam, don't get discouraged!
This is really cool, it could probably be extended into a full game. So much stuff to like here, the intro (both of them) the looping gimmick, the puzzles! Great job!
As for some feedback, I almost got soft locked on the two elevators level, the box can fall though the sides of the moving platform and it's hard to kick it into the button. Oh and the music did not seem to loop. Those are just nitpicks that does not really matter for a game jam, so don't worry, you've made a really cool game!


