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Fractal Fortune's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1284 | 3.928 | 3.928 |
Enjoyment | #2764 | 3.189 | 3.189 |
Artwork | #5314 | 2.658 | 2.658 |
Narrative | #6563 | 1.838 | 1.838 |
Audio | #8290 | 1.477 | 1.477 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Incremental games are always loopy in nature because you start over but with more ressource generation each time. Furthermore I choose to have the "currencies" be generated by loops over so called L-Systems, which are a mathematical description of the evolution of biological systems. Each iteration in the loop thus generates new elements, where the next loop then applies some evolution rule to these elements, which just grow and grow and grow. I even have an L-system which generates an L-system, for the ultimate loop in a loop.
(Optional) Please credit all assets you've used
The thumbnail is using the Mandelbrot set as generated by Wikimedia commons: https://commons.wikimedia.org/wiki/File:Mandel_zoom_00_mandelbrot_set.jpg
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Comments
Very interesting idea, I like it very much, but currently the game is quite technical and hard to understand what is happening.
This is a pretty unique idea. I enjoyed it until it got to the point where it was no longer playable. If you do any more work on this, somewhere to see bought upgrades would be really helpful since I'd sometimes buy something and then want to reread what it did because I didn't fully understand it, but I couldn't read it anymore
Alright, I love maths and fractals and big numbers, but this game just didn't let me experience it. It starts with little to no explanation, things already happening, and I haven't even read the wall of text on the buttons I'm supposed to press. And once I read it, it doesn't help, so I end up pressing any button I can, favoring the bottom ones as they seem to be stronger. What's going on? What are the rules? Where is the fractal in these flashing dots and numbers?
A lot of incremental games start much slower, from a not-automated point. Imagine if you had to manually and carefully place a branch on a tree, and then observed that branch being duplicated many times on each copy of the tree, with no rush. That would make a meaningful difference.
Also, you can't just calculate these numbers. I worked on a similar project (with much higher numbers though) and implemented a system that gradually shifts from calculating to estimating, while keeping same level of precision. And once you have to show hundreds of things on the screen, you have to show a pre-rendered picture of hundreds of things instead. I don't know how your game works, but it lags and eventually crashes, so if there are optimizations it's not enough.
Despite all that, I think you did a great job actually. First, you had a courage to make a game like this. Then you made it actually work (if not crashes). And you made it look good, with solid style and enough of crazy visual mess to feel how big the numbers are. I couldn't stop playing it, pressing buttons and watch, through all the lagging, until it completely crashed. It's sooo addictive. In the end, it might have missed explaining fractals to the player, but it's a very fun game, and I enjoyed my time playing it.
Good luck with whatever you decide to make next!
Hey, those are some very fair points that I will take on. I agree that the gameplay loop and incremental part of the game could be improved a lot. I spent too long on the fractals, and to be fair, it is not optimized at all; I just didn't have the capacity. I have a good amount of ideas to improve things, because, as you point out, you need to translate from calculating explicitly to doing "something else". Good suggestions with pre-rendering and estimates, probably something like that, which I will need to do. Thanks for the honest feedback and I am glad it still somehow made a positive impact on you!
I think there too much and complicated text is there for an idle game. also its too fast in the beggining.
What a nice idle game. I really think if you slow down the growth, clean up the UI and maybe overall improve the visuals it could be a nice full game. GL
Thanks, this really has given me motivation to try and push towards a more finished product.
Nice to see another Idle-Game-Submission. Completed in exactly 11:11
The Idea really has potential, with a clearer and more robust UI, new Content, maybe more types of fractals if possible. Could see it as a full game.
I would definitely slow down the general generation-process, so you can actually see and admire the fractal itself.
Woaw thanks for the positive comment! Super helpful feedback, I already have some ideas for more fractals, content etc. Great idea slowing things down, in general the pace is too fast for an idle game. I will do some balancing.
this so unique, love it
Gets VERY laggy near the end after the Dragon Egg lol, but this is super fun and visually nice.
I really like what you did with this, seems really unique !!
Hell yea dude! 10/10 on satisfaction, no idea what the upgrades are and I don't care cuz number go BRRRRRRR, nice tree drawing algo, kinda wish there was an OS native version thats GPU based to really pump up the performance, if the machine isn't being abused then whats the point of having one? XD, good stuff
I am converting things into multimeshes, and then GPU can definitely help. I will work on having a OS version available ;)
Feels like my computer is about to crash, and way over my head, but always fun to see numbers go up on a screen! :D
Very cool game! It is so satisfying to see the trees grow. After getting dragon egg the site crashes so quickly lol.
Yup,but it was too cool to not include...
OOF the framerate! I had fun with it, nice idea of making an idle game with fractals. Good job!
Working on the framerate, thanks!
Very cool. How do you handle such big numbers?
Thanks! Well I guess I didn't... Except just using scientific notation, nothing is really being done.
Absolutely majestic.
Not quite my type of game, but that's a me problem. Loved the presentation, though.
The game that understands that everythink i need to be happy is to see numbers go up. I knew im doing good when my frame rate dropped to like 0.2 fps. Though for me the concept is kind of too confusing and abstract- why maple leaves and dragons? Also i dont know if idle games are just like that, but the pacing was too fast, I wish I have time to think what to buy next but instead i was buying whatever pops up. Still, despite the issues, it tickled me in the good way.
Really valid feedback, performance is simply due to my own time limit. I have things to improve but I valued more content over polish.
I agree with the theme of things being a bit abstract, I am more a mechanics guys, soI didn't focus on "worldbuilding" but it is also important. I would say the game is too fast paced for normal idle games. I was trying to hit a balance because I know people are not going to spend a long time on these games I wanted it to be interesting immediately an show off what I did.
P.s. Dragons is because the L-system generating the dragon stuff is called the Dragon Curve L-system, you can look it up ;)
Addicting, with simple graphics that do what they need to
Very fun to watch, but as others have said when you get to endgame stage its very laggy (on browser at least) but still an interesting idea
Yeah I'm converting things into a multimesh which should enhance performance. Thanks!
Spent much longer than I anticipated playing this. Nice job.