The game that understands that everythink i need to be happy is to see numbers go up. I knew im doing good when my frame rate dropped to like 0.2 fps. Though for me the concept is kind of too confusing and abstract- why maple leaves and dragons? Also i dont know if idle games are just like that, but the pacing was too fast, I wish I have time to think what to buy next but instead i was buying whatever pops up. Still, despite the issues, it tickled me in the good way.
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Really valid feedback, performance is simply due to my own time limit. I have things to improve but I valued more content over polish.
I agree with the theme of things being a bit abstract, I am more a mechanics guys, soI didn't focus on "worldbuilding" but it is also important. I would say the game is too fast paced for normal idle games. I was trying to hit a balance because I know people are not going to spend a long time on these games I wanted it to be interesting immediately an show off what I did.
P.s. Dragons is because the L-system generating the dragon stuff is called the Dragon Curve L-system, you can look it up ;)