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mabuni1998

24
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2
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A member registered Jul 27, 2025 · View creator page →

Creator of

Recent community posts

Thanks for the thorough feedback, feels very awesome in hindsight the points you bring up...

Hey, those are some very fair points that I will take on. I agree that the gameplay loop and incremental part of the game could be improved a lot. I spent too long on the fractals, and to be fair, it is not optimized at all; I just didn't have the capacity. I have a good amount of ideas to improve things, because, as you point out, you need to translate from calculating explicitly to doing "something else". Good suggestions with pre-rendering and estimates, probably something like that, which I will need to do. Thanks for the honest feedback and I am glad it still somehow made a positive impact on you! 

Thanks, this really has given me motivation to try and push towards a more finished product.

Woaw thanks for the positive comment! Super helpful feedback, I already have some ideas for more fractals, content etc. Great idea slowing things down, in general the pace is too fast for an idle game. I will do some balancing. 

Yeah, I think I can just toggle that after a while, it is a bit unfortunate to not be able to see the tree...

Good feedback, will add it!

I will probably update and expand a bit ;)

Yeah, I am working on the performance, it is bad...

Yeah, I'm sorry, should be able to improve it though

Me too... It is a bit of a problem right now

I am converting things into multimeshes, and then GPU can definitely help. I will work on having a  OS version available ;)

Yup,but it was too cool to not include...

Working on the framerate, thanks!

Really valid feedback, performance is simply due to my own time limit. I have things to improve but I valued more content over polish. 

I agree with the theme of things being a bit abstract, I am more a mechanics guys, soI  didn't focus on "worldbuilding" but it is also important. I would say the game is too fast paced for normal idle games. I was trying to hit a balance because I know people are not going to spend a long time on these games I wanted it to be interesting immediately an show off what I did. 

P.s. Dragons is because the L-system generating the dragon stuff is called the Dragon Curve L-system, you can look it up ;)

Yeah I'm converting things into a multimesh which should enhance performance. Thanks!

Thanks! Well I guess I didn't... Except just using scientific notation, nothing is really being done.

Fun and engaging puzzles, there is something about the "feel" which could be more satisfying when engaging the loops. We are breaking space time, and I would like to feel an "oumph".

I think you beat my best time at least... Hope you enjoyed it!

My arm after a few minutes...! Jokes aside I liked the duality of the two currencies and just all in all nice polish!

Great ending, know how it feels ;) Really nice effects when the new levels appear and everything just stops and zooms for a moment!

Cool concept, but feels a bit frustrating to have your old clone take damage like an idiot and just dying. To the newly spawned mobs. Maybe I'm just bad? 

Thanks!

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Great theme and very suitable balancing and gameplay loop for a nice 10-20ish minutes. Amazing to have such a polished game after only 4 days! Wish I could say the same about my own incremental game...

Thanks! Yeah both are great points that I would like to improve. The upgrades and tradeoffs could be more interesting and its not too great with performance in the end, but I should be able to improve this.