Thanks for the thorough feedback, feels very awesome in hindsight the points you bring up...
mabuni1998
Creator of
Recent community posts
Hey, those are some very fair points that I will take on. I agree that the gameplay loop and incremental part of the game could be improved a lot. I spent too long on the fractals, and to be fair, it is not optimized at all; I just didn't have the capacity. I have a good amount of ideas to improve things, because, as you point out, you need to translate from calculating explicitly to doing "something else". Good suggestions with pre-rendering and estimates, probably something like that, which I will need to do. Thanks for the honest feedback and I am glad it still somehow made a positive impact on you!
Really valid feedback, performance is simply due to my own time limit. I have things to improve but I valued more content over polish.
I agree with the theme of things being a bit abstract, I am more a mechanics guys, soI didn't focus on "worldbuilding" but it is also important. I would say the game is too fast paced for normal idle games. I was trying to hit a balance because I know people are not going to spend a long time on these games I wanted it to be interesting immediately an show off what I did.
P.s. Dragons is because the L-system generating the dragon stuff is called the Dragon Curve L-system, you can look it up ;)
