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Flying Fajita

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A member registered Apr 02, 2023 · View creator page →

Creator of

Recent community posts

Thanks for trying out the game!

Nice job!  The game is quite polished, movement feels good, and the squishy animations of the player is cool.

However, a lot of the time the level feels unfair due to the randomness, (ex: spike spawning under you, row of spikes that are too long to jump over, etc), and the seeking bullets do stay spawned for quite a long time.

My game also has a similar planet-movement system lol

The artwork is amazing!  I was confused at first because you can't put sushi on the plates until you press ready, that was not made clear.  I eventually figured it out.  The plates are a bit glitchy, if you try and add food on them while they are looping it can break?  I got past the winning score on a level, but pressing the paw did nothing and the plates kept looping.  

Interesting, but I couldn't figure out how to beat the first level that required the time rewinding.  And the previous levels don't even need it at all?  It's disabled in the first few, that really confused be, i thought it wasn't working

I had no idea what I was doing after I got the glowing lever, unfortunately.

Very cool game!  It is so satisfying to see the trees grow.  After getting dragon egg the site crashes so quickly lol.  

Very cool game, it is very fun and cute!  I like how it is only one button.  I would love to play more levels and expand on the die/keep your items mechanic.  

This is cool!  I'm interested in how you made the rope physics...  I had worked on some verlet ropes before but they didn't work very well collision-wise.  Is it something built in on unity?  Also how do you get combos?

This is a very polished game!  The gameplay does sometimes feel quite slow.  I think it would be more interesting with one more mechanic, idk, maybe shoot faster when not moving?  Also mouse-controlled movement would fix the problem of directions reversed when upside-down.  Got the same issue in my game as well!

The controls feel a bit janky, but it is fun overall

A tutorial would make this game a lot better

The plane level was very difficult to control.

Thank you for playing!  Yeah we definitely would have added another mechanic to make it more fun / make more levels, but we ran out of time.  The fuel bar increases on specific planets, there's really no marker or way of telling which ones refill fuel except memorization.  We'll mark the planets that refill with something later, probably.

Fun, very satisfying when it all comes together!  The physics seems to be a bit janky though.  It would be nice to be able to ride with the moving platforms even if you're ontop of someone else, and also it's annoying when you get pushed out of the way by a clone.

This is very cool, but the controls feel quite bad on keyboard ;[

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This is pretty fun, though the art is a little lacking.  Try to stick to one resolution / style?  The art doesn't feel cohesive.  Also, this would be very good as a speed running game, adding a leaderboard, and timer / some score based on deaths would be cool.  A tutorial would also be good instead of reading controls in the main menu.

The music is pretty sick!

Good job!  The idea is not the most original but it is done very well.  Music and sfx worked well together.  There are a few things that would make it a bit of a smoother experience, such as:

  • No slippy player movement?  Makes one block platforming weird.  Also no qol features like jump buffering and coyote time.
  • Play an animation when another copy is spawning, so that it doesn't just appear and kill you instantly

A lot of the time it felt less about planning your route and more about platforming though.  The difficulty scaling was also really tough.

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I will have to look into that, thanks!

Could you explain exactly how it didn't work?  This would help a lot.  Thanks for playing and commenting!

The arrows do seem to be a bit unfair, and this game is really tough.  Adding checkpoints or something would really help it a lot.

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Thank you!  That's right :)

Thanks for the feedback!  I might do a bit of a rework with the commanding system, it does feel a bit slow to use and low skill.  I will probably add audio after the jam, it was just being really annoying to work with, and I didn't want to have half the game have buggy audio.

Kyiv is the capital of ukraine

Could you make the controls support touchpad?  You can't use the gun with just touchpad

I thought this game was really funny.  Not sure what the goal is though...

Cool game!  The levels are a bit easy (With the back and forth strategy), and the movement is a bit slow.

Flowlab is an awsome game engine that is super simple and easy to learn!

I'll be making something small too- hopefully this time I can do better on the art side

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Yup, that's how you get out.  I can make the jump easier in the next update.  Thanks so much for playing!

The game is ready to play now!

The full game is not quite done yet.  We will allow the main game (or what we have of it) to be played after May 18th.  Thanks for playing though!