Thanks for trying out the game!
Flying Fajita
Creator of
Recent community posts
Nice job! The game is quite polished, movement feels good, and the squishy animations of the player is cool.
However, a lot of the time the level feels unfair due to the randomness, (ex: spike spawning under you, row of spikes that are too long to jump over, etc), and the seeking bullets do stay spawned for quite a long time.
My game also has a similar planet-movement system lol
The artwork is amazing! I was confused at first because you can't put sushi on the plates until you press ready, that was not made clear. I eventually figured it out. The plates are a bit glitchy, if you try and add food on them while they are looping it can break? I got past the winning score on a level, but pressing the paw did nothing and the plates kept looping.
This is a very polished game! The gameplay does sometimes feel quite slow. I think it would be more interesting with one more mechanic, idk, maybe shoot faster when not moving? Also mouse-controlled movement would fix the problem of directions reversed when upside-down. Got the same issue in my game as well!
Thank you for playing! Yeah we definitely would have added another mechanic to make it more fun / make more levels, but we ran out of time. The fuel bar increases on specific planets, there's really no marker or way of telling which ones refill fuel except memorization. We'll mark the planets that refill with something later, probably.
This is pretty fun, though the art is a little lacking. Try to stick to one resolution / style? The art doesn't feel cohesive. Also, this would be very good as a speed running game, adding a leaderboard, and timer / some score based on deaths would be cool. A tutorial would also be good instead of reading controls in the main menu.
The music is pretty sick!
Good job! The idea is not the most original but it is done very well. Music and sfx worked well together. There are a few things that would make it a bit of a smoother experience, such as:
- No slippy player movement? Makes one block platforming weird. Also no qol features like jump buffering and coyote time.
- Play an animation when another copy is spawning, so that it doesn't just appear and kill you instantly
A lot of the time it felt less about planning your route and more about platforming though. The difficulty scaling was also really tough.


