This is cool! I'm interested in how you made the rope physics... I had worked on some verlet ropes before but they didn't work very well collision-wise. Is it something built in on unity? Also how do you get combos?
Thanks! You're totally correct, I used verlet ropes. (This video youtube.com/watch?v=bxG3XP4MVzk) The collisions are still a bit wonky, that's why the end of the rope isn't locked to the mouse. You get combos by destroying multiple cubes at a time, (shit maybe that as a little unclear).