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This is cool!  I'm interested in how you made the rope physics...  I had worked on some verlet ropes before but they didn't work very well collision-wise.  Is it something built in on unity?  Also how do you get combos?

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Thanks! You're totally correct, I used verlet ropes. (This video youtube.com/watch?v=bxG3XP4MVzk) The collisions are still a bit wonky, that's why the end of the rope isn't locked to the mouse. You get combos by destroying multiple cubes at a time, (shit maybe that as a little unclear).