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DetVarInteJag

22
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A member registered Oct 05, 2023 · View creator page →

Creator of

Recent community posts

Thanks! Yeah I'm thinking of expanding the game a bit post jam, with upgrades. So I might have a new build up in a month or so. If you want to check it out then

Cool game. I love the game over screen!

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Really cool and fun idea! A bit difficult in the beginning but once I got the hang of it is was very enjoyable. Good decision to expand the map after a while! Got 118

As this is just constructive criticism from me personally and I don't want you to take it as an attack on you. The camera was really zoomed so I didn't really know where I was going. Jumps felt floaty (a way to make different jump heights that's worked for me is making the player high-jump naturally and then decreasing the player velocity when letting go of the jump key). But jam games aren't expected to be perfect, it's a learning experience after all.

Sorry, gave up. One of the best submissions so far. No gameplay flaws. Would like to be able to rotate the blocks with mouse wheel/left click though, but that's just personal preference. Great job!

Good puzzles, a lot of waiting on button though

Good concept! I thought "please make the math questions ridiculously hard" and it as fun to see it done. Maybe a the game shorter to hook more players, at least one loop as completely normal and thus some players might quit. A little hard to see the pink text on the red walls in the incinerator. But overall great game idea.

Love the fact that you can just push Santa into space! 

Thanks! You're totally correct, I used verlet ropes. (This video youtube.com/watch?v=bxG3XP4MVzk) The collisions are still a bit wonky, that's why the end of the rope isn't locked to the mouse. You get combos by destroying multiple cubes at a time, (shit maybe that as a little unclear). 

Great game, as I said. It gave bloxorz vibes, aka great atmosphere. Probably something wrong with my clicking

Thanks man, you can pick it up right here in the itch asset store

That's literally the name of my game lmao, good stuff

Great game, I couldn't hop up to the gate in the 3:rd level tough

Could you accept the invite? plz

Sure thing!

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Hey, I'm working on a office themed pixel art game where stuff breaks at an increasing rate. Would you be interested in making a office-music style track for it. It would be greatly appreciated and you would of course get credit for it somewhere in the game.  I can send you screenshots to give you the vibe.

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Use Brackeys tutorials! They're great and he's great

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I just did a quick look through. The Help UI in the beginning didn't scale to my screen size, maybe look into that (in Unity there's an option to "scale to screen size"). Best of luck! (Sorry to bother if you've already fixed that)

Is your help still up for grabs?

Good luck!

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A tip that i would think can make it better is if you make the camera go in front of the player, reverse to following it as you want to see whats ahead

This is amazing, really original concept.

Some advice: (might be me not having enough game sense but here goes) 


1. Some kind of tutorial that shows the extend mechanic and that the red one is the one you want to get to the finish.

2. More compact UI for ho long a block can extend has the arrows might sometimes reach outside the screen

As the others have said, everything else is pretty much flawless. 

Good game!