Thanks! Yeah I'm thinking of expanding the game a bit post jam, with upgrades. So I might have a new build up in a month or so. If you want to check it out then
DetVarInteJag
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As this is just constructive criticism from me personally and I don't want you to take it as an attack on you. The camera was really zoomed so I didn't really know where I was going. Jumps felt floaty (a way to make different jump heights that's worked for me is making the player high-jump naturally and then decreasing the player velocity when letting go of the jump key). But jam games aren't expected to be perfect, it's a learning experience after all.
Good concept! I thought "please make the math questions ridiculously hard" and it as fun to see it done. Maybe a the game shorter to hook more players, at least one loop as completely normal and thus some players might quit. A little hard to see the pink text on the red walls in the incinerator. But overall great game idea.
Hey, I'm working on a office themed pixel art game where stuff breaks at an increasing rate. Would you be interested in making a office-music style track for it. It would be greatly appreciated and you would of course get credit for it somewhere in the game. I can send you screenshots to give you the vibe.
This is amazing, really original concept.
Some advice: (might be me not having enough game sense but here goes)
1. Some kind of tutorial that shows the extend mechanic and that the red one is the one you want to get to the finish.
2. More compact UI for ho long a block can extend has the arrows might sometimes reach outside the screen
As the others have said, everything else is pretty much flawless.
Good game!


