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As this is just constructive criticism from me personally and I don't want you to take it as an attack on you. The camera was really zoomed so I didn't really know where I was going. Jumps felt floaty (a way to make different jump heights that's worked for me is making the player high-jump naturally and then decreasing the player velocity when letting go of the jump key). But jam games aren't expected to be perfect, it's a learning experience after all.