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Good job!  The idea is not the most original but it is done very well.  Music and sfx worked well together.  There are a few things that would make it a bit of a smoother experience, such as:

  • No slippy player movement?  Makes one block platforming weird.  Also no qol features like jump buffering and coyote time.
  • Play an animation when another copy is spawning, so that it doesn't just appear and kill you instantly

A lot of the time it felt less about planning your route and more about platforming though.  The difficulty scaling was also really tough.

the game has coyote time, homever i never programmed coyote time before so i made it tied to delta time, not the best choice.