Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NightKnight01

57
Posts
1
Followers
A member registered May 17, 2025 · View creator page →

Creator of

Recent community posts

Thanks for the extensive feedback.

The speed of all Planets is actually fixed, just the direction of the rotation is random. As far as I know, there are no bugs related to the movement, but it just looks like some Planets aren't really moving because of the relative movement of their "parent".

I already had some ideas on getting more depth into the gameplay, for example having Planets with unique effects which could combo with other certain planet-types. And having multiple suns, also with their own stats and effects.

Maybe I'll come back to this game some time and expand it.

Glad my feedback was useful.
With snappy I mostly meant the rotation of the pieces (which as far as I can remember), only worked while the mouse was directly over the piece. It would be nice to rotate tiles as long as you're holding them.

Simple but fun concept, with some really beautiful lighting. 

Cool idea and polished visuals.
Only the controls felt a bit intuitive, especially for a snake. But overall good job.

Cool game.
Gameplay feels very smooth. and the idea makes for a good gameplay-loop.

Very neat little game.
Some parts were dragging on a bit too much, but the overall concept is very creative.
Liked the theme and ending, with the message it presents. Great job.

Really, really great game, one of best I've seen so far in this Jam.
Puzzles were very good, not to hard, but not too easy either.
Nice job.

So much for not being able to accept feedback.
Have a nice day.

If it's on purpose, that seems even worse.
Why would you intentionally make getting into a game more difficult? This is just counter-productive Game-Design.
Small tip for the future:
As a game-dev. you should be able to accept criticism, and not blame your players for anything. It is not their responsibility to understand a game like you want them to. 

Figuring out how to play a game the "correct way" is one thing, getting on explanation on how a game works at all is something else.
If players don't even have a direction on what to do, they won't bother playing the game.

I just gave you some feedback how the game felt to me, as a player. Not sure why you need to become so hostile.

Incredibly well made and polished for a Jam-Game.

The is very unique, could definitely be a full game with some more work. Great job.

Nice idea, unfortunately I couldn't finish it as I just fell through the floor when delivering Micheals Package. 

Surprisingly tense atmosphere for such a simple game. Well done.
Could definitely use some customization for things like FOV and Mouse-Sens.
Having interact and the Zoom on the same button felt a bit awkward at times.

The idea is really creative, and I liked the way the game UI is set up.
I felt like it could be clearer on what is happening and what you have to do.

A very fun game, and really fleshed out for a jam game.
Huge respect.

Very nice.
The perspective-change-feature is a really nice touch and makes it easy to get an overview of whats happening.
Great addition to this style of game.

Very solid game with a unique idea.
Only thing that felt weird was retracting the wire, maybe there could be an extra button to just undo one step more quickly?

I used the same planet assets on my game, that was weird to see.
Nice game, really like the idea.

Very fun game.
Really like the retro/arcade like atheistic.
Gameplay feels really smooth and polished. 

Cute game with a really nice concept.
The Idea is really interesting and could definitely be a full game.

Right now it seemed a bit confusing, especially the beginning with the apple, as I saw the Spirit in every time and tried to drop the apple, but nothing happened until I did it in the right time.
With some more clarity on what to do (maybe through some text or dialogue), some deeper puzzles, this could be become a really good puzzle game.

Unique idea, really enjoyable to play.
I felt like the camera-shake was a bit too much at times, makes it hard to follow what happens on screen.

Did not expect this to have an ending, nicely done.

A very fun game with a really creative concept.
Enjoyed it a lot.

Cool idea, but it feels like you can die way to quickly. Game should probably be slower, or allow more movement to dodge.

Cute idea and an interesting mechanic.

The concept is nice, sad that there is only one level.
Would have liked to see more.

Very solid and polished game.
Nice work!

Cool and Small concept, nice theme as well.
Nicely done.

Nice concept, even if it feels a bit hard to control at times.
Visuals and Sounds were really polished, didn't really like the input mapping for the keyboard buttons.

I really like the "defeating" the sponges by getting soaked up. Nice game.
The Camera when falling long distances should be improved, it feels kinda unfair if you can't see whats beneath you.

I did not expect an Escape-Room game with this Jams Theme, but you made it work.
A nicely done, small game.

(1 edit)

Thank you, you're the first one who noted the references.
Can't accept the feedback about the background tho, it's just a shader I found. It's linked in the Assets. 

The general idea seems nice, but the Rebirth-Animation should be a lot faster to decrease on a lot of downtime.

Nice to see another Idle-Game-Submission. Completed in exactly 11:11
The Idea really has potential, with a clearer and more robust UI, new Content, maybe more types of fractals if possible. Could see it as a full game.
I would definitely slow down the general generation-process, so you can actually see and admire the fractal itself.

Thank you, that is nice to hear!
I really hope I'll find the time to expand on it more.

Really solid game, definitely got potential to be full released game!
Enjoyed playing a lot, and some of the puzzles were quite challenging.


Some notes:

- Sometimes it can be a bit difficult to place tiles in the last few rows at the back. A better/movable camera could help with that, as well as looking at puzzles from different perspectives.
- Difficulty of puzzles seemed a bit random, getting harder and then easier again
- Placement/Movement of Tiles could be a  bit more snappy
- Obviously some kind of Menu/UI 
- The Info/Tutorial - Text at the beginning is a bit distorted. I understand it is supposed to be written on the wall, but I feel like it should be as clearly readable as possible
- On some puzzles I didn't even need all of the tiles, so it could be cool to have some kind of "Highscore", where you have to use the least amount of tiles possible 

The idea seems cool and the visuals give off some really nice Arcade-vibes. Nice one.
Sometimes the movement of the meteors seemed a bit to random/erratic, which made the game feel a bit unpredictable.

There seems to be quite a lot of content/level, but unfortunately I got stuck in the white section where a skeleton blocked my way out and the Door to proceed didn't open.
What would have been interesting is when the enemy-movement (loop)  could be used in a puzzle/dodging kind of way.

I like the Artstyle and overall concept, but the controls on the fish were a bit clunky. The bird felt much smoother, and I think the Fish should have worked the same way.
It also wasn't very clear on what to do next, some sort of instruction or indicator could really help the game.