Thanks for the extensive feedback.
The speed of all Planets is actually fixed, just the direction of the rotation is random. As far as I know, there are no bugs related to the movement, but it just looks like some Planets aren't really moving because of the relative movement of their "parent".
I already had some ideas on getting more depth into the gameplay, for example having Planets with unique effects which could combo with other certain planet-types. And having multiple suns, also with their own stats and effects.
Maybe I'll come back to this game some time and expand it.
NightKnight01
Creator of
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If it's on purpose, that seems even worse.
Why would you intentionally make getting into a game more difficult? This is just counter-productive Game-Design.
Small tip for the future:
As a game-dev. you should be able to accept criticism, and not blame your players for anything. It is not their responsibility to understand a game like you want them to.
Figuring out how to play a game the "correct way" is one thing, getting on explanation on how a game works at all is something else.
If players don't even have a direction on what to do, they won't bother playing the game.
I just gave you some feedback how the game felt to me, as a player. Not sure why you need to become so hostile.
Cute game with a really nice concept.
The Idea is really interesting and could definitely be a full game.
Right now it seemed a bit confusing, especially the beginning with the apple, as I saw the Spirit in every time and tried to drop the apple, but nothing happened until I did it in the right time.
With some more clarity on what to do (maybe through some text or dialogue), some deeper puzzles, this could be become a really good puzzle game.
Nice to see another Idle-Game-Submission. Completed in exactly 11:11
The Idea really has potential, with a clearer and more robust UI, new Content, maybe more types of fractals if possible. Could see it as a full game.
I would definitely slow down the general generation-process, so you can actually see and admire the fractal itself.
Really solid game, definitely got potential to be full released game!
Enjoyed playing a lot, and some of the puzzles were quite challenging.
Some notes:
- Sometimes it can be a bit difficult to place tiles in the last few rows at the back. A better/movable camera could help with that, as well as looking at puzzles from different perspectives.
- Difficulty of puzzles seemed a bit random, getting harder and then easier again
- Placement/Movement of Tiles could be a bit more snappy
- Obviously some kind of Menu/UI
- The Info/Tutorial - Text at the beginning is a bit distorted. I understand it is supposed to be written on the wall, but I feel like it should be as clearly readable as possible
- On some puzzles I didn't even need all of the tiles, so it could be cool to have some kind of "Highscore", where you have to use the least amount of tiles possible
