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NightKnight01

121
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2
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A member registered May 17, 2025 · View creator page →

Creator of

Recent community posts

Thank you very much for playing.
Do you have a idea on what could help you to keep track of the timers?

What a cute little game. Creative way to integrate the theme.
Only negative thing is the snow not resetting after respawning. Not sure if there is some trick to it, but it felt like I got soft-locked at times.

But overall very well done.

The ship and space look good, and the overall idea is nice.
Obviously a bit more polish is needed, but good work in general.

Also, "submitted 4 seconds before deadline" is crazy. Definitely the closest I've seen.

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Honestly not the most creative or innovative gameplay, but incredibly well made!
Feels smooth to play and satisfying to hit the enemies, everything you could wish for with this kind of game.
Also a very polished menu, feels and looks very nice.

Really good job.

Maybe I will. Thank you for playing! 

Really creative take on the theme. Fun and challenging.
Good job.

Some really great and fast-paced fun.
Finding the balance between speed and playing it safe works really well.

Everything feels very polished too, and I always appreciate the "Count (as a person) Down" interpretation of the theme.

(Bonus points on the Audio for using the Wilhelm scream)

Thank you for playing, and for the extensive feedback.
I actually though sprinting midair would do something, but I checked and you're right, it doesn't. If I ever continue working on this, I would have worked on the Movement anyway as there are still lots of stuff I wish I had in it (Sliding, Wallrunning/Jumping, better Grappling).

A tutorial-Map is also something I've thought about during the jam, but I really didn't have the time for it.

Best Score I've heard from was 1300 in one of the comments, but I didn't know which difficulty that was.
An actual Leaderboard (with scores sorted per Map) would definitely nice for the actual game.

Glad you enjoyed playing.

Really creative and well made game. Probably the highest production value I've seen so far.
Definitely got some real "Getting over it"-vibes from this. Hard to control the hand, but really fun to mess around with it trying to reach somewhere. It also just looks so funny flapping around, especially if you panic and start mashing buttons because you fell in the sun.

Good job for a first game jam. Keep it up, next time you guys can make something bigger.
Did not expect the boss being a cat.

What a great concept. Really well done.
I could easily see expanding this to a full game with more content. Probably worth considering.

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I counted on someone to come down to the joke.
Thank you for playing and counting down!

Thank you for playing! Glad you liked it.

Thank you for the praise. Glad you enjoyed it.

Fun little game with some really interesting mechanics to expand the regular 2048.
Feels very polished too. Very well done.

What a nice game. Fast paced and fun, fits the theme and feels well polished (which I always appreciate).
Good one.

I'm glad you enjoyed it so much. Thank you for playing.

Cute game with a cool idea. Looks gorgeous too.
Could have been interesting for each pet to have an own countdown, so you have to prioritize who to feed first.

Well made game. Bit frustrating at times, but I guess thats the point of a ragegame.

Cool little idea, simple but fun. Also like  the artstyle.

The dashing is a fun mechanic. With a bit more polish this could be a really fun game.
Best time I got was 38.783

I think thats the highest score I've heard from so far.
Good job and thank you for playing.

Thank you for the feedback. I think I've heard some of the points before, Maybe  I will expand the game somewhere in the future.

Thanks for playing.
I hope not too stressful.

Sorry to hear.
Did you play in Browser or on download? Performance is probably worse when playing in Browser.
But good to hear you enjoyed it nonetheless.

Glad you enjoyed it. I wish I could have made the grapple smoother as well.

Good to see you had fun.
Thanks for playing!

Thats unfortunate. Sounds like an interesting mechanic.

I know the feeling, bugs show always up when you expect them the least.

Very cool idea. Mechanics are simple but effective.
Did not expect a game in this jam to have Achievements!

I also had a bug where everything was permanently visible, even though I put out the torch.

Overall good job.

A Tower defense game that puts the  focus on slowing down instead of just killing is such a good idea.
Also a good amount of content for a jam game.

Really well done! I enjoyed playing a lot.

Nice little game.
Assets are nice and shiny. I think adding a simple crosshair would be nice, I wasn't really sure when I could interact with something or not.

You're not a nobody.
Be proud of what you did, even if it's not much. Next time you can make something bigger.

A nice and cozy little game.
Didn't understand the circles/countdowns at first and thought the game is going to be really slow if I only get 1 Soul each. Fortunately I figured it out before stopping.
Good job.

Really well done! Clever idea, and really fun to play.
Definitely one of the best games I've played so far.

Cool idea! Really fits the theme, almost felt like a rhythm-game at times. 
Sometimes I instantly died when a new level started, because the timer started at 1.

Nice game and really well polished!
But it seems like it crashed for me every time I retried.

Really nicely done.
Interesting take on the theme, and the gameplay loop(s) is quite challenging but also rewarding.

Fun little game and a nice interpretation of the theme.

Very surreal experience.
But quite well made, even if it really doesn't look like it at first.