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Really solid game, definitely got potential to be full released game!
Enjoyed playing a lot, and some of the puzzles were quite challenging.


Some notes:

- Sometimes it can be a bit difficult to place tiles in the last few rows at the back. A better/movable camera could help with that, as well as looking at puzzles from different perspectives.
- Difficulty of puzzles seemed a bit random, getting harder and then easier again
- Placement/Movement of Tiles could be a  bit more snappy
- Obviously some kind of Menu/UI 
- The Info/Tutorial - Text at the beginning is a bit distorted. I understand it is supposed to be written on the wall, but I feel like it should be as clearly readable as possible
- On some puzzles I didn't even need all of the tiles, so it could be cool to have some kind of "Highscore", where you have to use the least amount of tiles possible 

Thanks for the amazing feedback!  You've hit pretty much every theme that I've seen brought up in different ways across other playtesters, and it's all definitely worth thinking about--especially the "back of the grid" control issues and an indication of how "optimal" a solution is, given that there are several in many cases, for the hyper-optimizers out there :)

I'm curious what you mean by "more snappy"?  If anything, I feel like the way blocks snap to the grid when hovering over it is as snappy as it could be / too snappy, in my opinion.  Maybe you mean snapping in place before even reaching the grid, when coming from outside?  That could be interesting to experiment with.

Thanks for playing!

Glad my feedback was useful.
With snappy I mostly meant the rotation of the pieces (which as far as I can remember), only worked while the mouse was directly over the piece. It would be nice to rotate tiles as long as you're holding them.

I see.  That's also a great point, it's currently what your mouse is pointed at, not what you're holding!