Figuring out how to play a game the "correct way" is one thing, getting on explanation on how a game works at all is something else.
If players don't even have a direction on what to do, they won't bother playing the game.
I just gave you some feedback how the game felt to me, as a player. Not sure why you need to become so hostile.
Don't worry - you're the odd one out - people saying they had a hurdle at the srart is almost intentional. While you make it 3x more painful and hypocritical than it has to be - cuz idk what your magical solution is...
By being "idk why hostility" you literally invite me to explain why - which is another essay that shouldn't be here but you clearly asked now... so maybe I am not the problem - you just got stunned by unusual start up to a puzzle game you need to figure out youself as many many already did...
If it's on purpose, that seems even worse.
Why would you intentionally make getting into a game more difficult? This is just counter-productive Game-Design.
Small tip for the future:
As a game-dev. you should be able to accept criticism, and not blame your players for anything. It is not their responsibility to understand a game like you want them to.