Play Rites Of Purrgatory
Rites Of Purrgatory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #156 | 4.085 | 4.085 |
| Artwork | #264 | 4.404 | 4.404 |
| Narrative | #705 | 3.489 | 3.489 |
| Enjoyment | #770 | 3.809 | 3.809 |
| Creativity | #1331 | 3.915 | 3.915 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You create loops around enemies to defeat them
(Optional) Please credit all assets you've used
All in 1 Sprite Shader by Seaside Studios
All in 1 Vfx Toolkit by Seaside Studios
Damage Numbers Pro by Ekincan Tas
DOTween Pro by Demigiant
(Optional) What would you like to be called if GMTK features your game?
Team Purr-soda
Leave a comment
Log in with itch.io to leave a comment.







Comments
Very fun and satisfying, cool art and music too! Nice job.
It was satisfying to loop in bigger and bigger groups of enemies. Art and music was very on theme and the game has a lot of flavor. Well done! If you could cut-off enemies with the barriers while they are being placed it might allow the player to be more strategic with it.
This is a really incredible submission with a lot of juice, great art and UI, and great sound design and music! I like how the mechanics build and the enemies build until the boss. I do think the combination of the semi-3D perspective and the aiming mechanic make placing your beads accurately more clunky than it should be. I think I might just rather place them directly below my feet.
beautiful art!!! i love the world you've created
Amazing art and amazing presentation page! Looking at the page while the game loads lets you want to play it more!
Cool gamplay idea, I took a bit of time to figure out why sometimes the loop wasn't closing but after some tests I managed to do it and scored some nice combos. The dash is really nice to group enemies together and lets you score even bigger combos!
loved it! thank you for commenting on my game, it directed me to yours and i was really pleased in your game play and especially the audio feedback and back ground music
What a fun and polished game! Really enjoyed playing it. Loved how the audio helps the player keep track of the beads.
Nice! out of all the "draw around enemies" I think this one is my fav
Japanese Themed Cat game? Count me in.
Nice Soundtrack and graphic design
REALLY FUN!!! the darker clolored ghosts at night had to be kited around a lot, but I eventually got the big oni after my second try!
The audio and music was also amazing, loved making orbs to the chords. strong aesthetic, and great gameplay
The game feels great, sprinting through and setting loop traps for all the ghosts. Once I got the hang of it, the mechanics gelled well together and I was actually doing damage to the giant frog man.
Great Idea !
i love the game, this is really unique it give me pokemon ranger vibe ahah
Thank you so much! Glad that vibe came through!! One of the developers here, Pokemon Ranger was one of the key inspirations when we were coming up with the original concept for the game :3
The beads have way too small of a radius in my opinion, but it's still enjoyable :)
Absolutely stunning game. Super great job. Loved the art and the gameplay and everything about it. Give me a global leaderboard and a few hours. Great work!!
Very well Polished! The character designs were so cool! And the music fit so well! Gg
Great work on the theming, art and audio, really well polished. I really liked the mechanics, but I felt like the enemies were bunching too much and weren't providing enough gaps to sneak through to pull off satisfying loops. It was tricky trying to work with the limited distance of the orbs, and sometimes they would connect when I didn't want them to, but it definitely felt great whenever I managed to snag a big combo.
I love the visual style! And thank you for the very generous health pool, I needed it lol
W cat game! 🐈
Fun game! Good art and sound, and a very unique game mechanic. It took me a while to figure out how to trap enemies, but it's interesting luring them back into the zone that i've made to trap them before placing the final piece.