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DifferentName

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A member registered Feb 03, 2014 · View creator page →

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I won! Fun game. I like how the music gets super fast near the end.

Interesting idea.  I felt like I was just guessing and couldn't figure out if there's a smart way to solve the problem. I had trouble with the moon hitting the sun, and just read in these comments that I needed to click the moon first.

I had some weird stuff like that playing in browser with full screen, hitting escape to exit the menu but then that also exited full screen and the UI was gone. I hit escape to go back to the menu and got all the UI back.

Good idea combining a pinball game with a race track. I like how finishing a lap gives extra time along with the multiplier or bank. The multiplier is a fun risk and reward since I don't know if I can finish the next lap.

That's a lot of games for one game jam! Good job. Some of the games are over so fast, it's tough to learn what I'm supposed to do, but the upgrading and looping part of that makes it more fun to try again and get more chances to learn them.

Fun game, with some surprisingly challenging puzzles. 

Fun game, with some surprisingly challenging puzzles. 

Fun game! Good art and sound, and a very unique game mechanic. It took me a while to figure out how to trap enemies, but it's interesting luring them back into the zone that i've made to trap them before placing the final piece.

Interesting idea, but I wanted everything to be faster. The dance seems random whether it's effective or not, but I imagine with faster combat and upgrades it would be interesting to see how the feel of the game changes.  Also, I had trouble with the number fonts. It took me a while to understand the 2 and 5, so it was confusing when I couldn't buy upgrades with the cost of S or 1S.

My first thought was that the difficulty was really high, but I felt like i was getting the hang of it after a little while. Didn't have the consistency to keep a combo going past 18, though.

Good game! Clever idea making the puzzle about rearranging prewritten lines of code, not just picking whatever lines I want. It's an interesting puzzle when I get near the end but I'm missing the line of code I need, and have to rearrange things to make it work.

Great idea. That was fun! I like how the special abilities made the puzzles feel distinct without having to get any more complicated with the blocks.

I'm making a game every month this year. My game for March is a little hexagonal Lights Out style puzzle game with multiple colors for extra complexity. It gets super difficult, and feels to me like a 2d rubiks cube, where there must be algorithms to complete it, but I don't know them yet.

https://differentname.itch.io/lights-up

Fun game! The polish on the art is amazing for such a short time. I think it would be good for the pacing if playing the slot machine didn't pause the game. It would make times between waves go faster, and would make it really tense when your base is in danger and you're trying to get more gold to buy that last defensive tower you need.