Browser version when ToT
KingMidis
Creator of
Recent community posts
Awesome game!
I think the slowdown when hit could definitely be reduced, a single freeze frame or impact frame could inject some more juice and fun to it even. Other than that, not much to point to in terms of faults. Maybe a way to cancel punches faster, since some attacks come out so fast that I can't dodge in time? To be honest, the only real thing I'd complain about is that the video pitch is just gameplay with some music under it, rather than an actual bad game idea short or elevator pitch.
Always a fan of boss rushes in jams like these, and a top 50 game for sure!
Thanks for the feedback! I'm surprised you feel the movement is slow, based upon the size of the playing area I thought the only thing they may feel like is a little slippery. Could you elaborate a bit?
For the attack audio, there is some pitch shifting, but I'm guessing you're talking about the fact that there is only on sound effect for the slash and one for both the jump and land?
Again, I really appreciate the review. Thanks!

THE HEALTHBAR
dodge and weave through complex bullet patterns,
traverse 5 mini bullet hell stages,
and watch your health.
{ play the game here! }

Hey! Finally finished my entry for the jam, and would be honored if you wanted to give it a play, and if you remember, maybe even rate it once it opens up. If you leave some feedback, I'd be more than happy to try your game as well. Link: https://kingmidis.itch.io/the-healthbar
In the video, Jonny was very adamant about needing to be able to play it in itch.io , and the jam page states that the game needs "the ability to be launched from a separated application". Which file types are allowed? I'm already planning on using an HTML or .zip file to allow playing in browser, but what file types can, as stated, be "launched from a separated application"?
Hey NASa! I believe there's no more work to do on the game once it's released and submitted to the jam. It's unclear whether you can choose to join the collection only after knowing if you're eligible or not unfortunately, but if you already put in the work to be able to be in the collection , and get top 50, there's no need to work with Bad Ideas for anything, they'll just download the file from Github.

BUZZ-BALL
Avoid bullets while flailing a heavy ball around!
Find items, create combos, and defeat bosses.
[play it here]
Scratch is completely viable! It's not the tool, it's the developer. I'd reccomend you use Turbowarp instead of Scratch if you want to have more proffesional features and an easier time to make the game. It's still Scratch, but with a lot of upgrades and quality of life. Then use Turbowarp packager to make an HTML file so that the game can be played in browser on itch.
Hey all! Been hard at work for about two weeks making this game, and I really liked how it turned out. If I could get your honest reviews/ratings, it would be so much help!

Meantime is a free, and playable in browser, puzzle-ish (that is, you have to think ahead) boss rush inspired by the combat of Hollow Knight and Silksong. There are three bosses, each with 3 phases, a hard mode, and difficult patterns to learn! I really hope you enjoy it over here: https://kingmidis.itch.io/meantime.
Meantime is also an entry for round one of the Pixel Game Maker Awards, you can check them out on their website from the link in the description of the game, and please do consider voting for your favorite entry after you play them. Who knows, maybe it's Meantime? I'm not complaining.
Enjoy :)
- KingMidis
Hey, I'll take this up :)
I'd love bug reports and general feedback on my entry - https://itch.io/jam/scream-jam-2025/rate/3954504
Sick game! I love the art, and it's super fun to rush in orders! I would love to see more depth, as right now it's quite simple, like multiple orders at a time and more thought into the "patience," as the combinations had the same time limit as the regular orders it seems, so you just lose points if you need to brew.
Would love to have your feedback on my entry as well!
Thanks for the feedback! Glad you enjoyed the presentation of the game. Some of your issues can be answered; the game is built to be repetitive (that's just the nature of it), your controls got stuck because you clicked outside of the game window (this un-"focus"es the game on your computer, repeating any input you had pressed until you click back in), we aren't really fans of showing important game hitboxes or dev tools such as showing the hitbox (but thanks for the suggestion!), there is a dash move that is invincible if you press space (this will easily help avoiding the tightly packed attacks (in fact it's the intention)), the difficulty resetting when you die is intentional (it helps make sure you didn't pick such unfathomably difficult upgrades that respawning the boss with them would be annoying and way too hard), the difficulty resetting after beating the genie is a bug (read the description for more information) however the gist is that you didn't miss any gameplay.
The bug has been resolved and will be removed once voting ends. Thanks for playing and writing us a comment. The glitch only happens at the point in the game where the win screen was supposed to show up instead, so you didn't miss out on any gameplay. Hope you can vote on the game up to the point where it was meant to end!
The problem has been found, and a patch will be uploaded shortly after voting is over! Thanks for playing our game, and you really missed nothing. You are correct that the bug was caused by the genie's difficulty resetting, however the bug only occurs once you had already beaten the genie, and after that there was supposed to be a win screen, but the glitch happened instead. You didn't miss any gameplay, so I hope you can judge the game based on what you experienced up to that point. Hope you enjoyed!
Alright, we've identified the issue. You've basically already beaten the game. The bug only happens once your max the genie difficulty, and he's the last boss. All you missed out on was the win screen saying "thanks for playing," so I hope you can judge the game based on your experience up to that point! Thanks for taking the time to play our game and write a comment.







