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KingMidis

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A member registered Jul 10, 2025 · View creator page →

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Hey all! Been hard at work for about two weeks making this game, and I really liked how it turned out. If I could get your honest reviews/ratings, it would be so much help! 


Meantime is a free, and playable in browser, puzzle-ish (that is, you have to think ahead) boss rush inspired by the combat of Hollow Knight and Silksong. There are three bosses, each with 3 phases, a hard mode, and difficult patterns to learn! I really hope you enjoy it over here: https://kingmidis.itch.io/meantime.

Meantime is also an entry for round one of the Pixel Game Maker Awards, you can check them out on their website from the link in the description of the game, and please do consider voting for your favorite entry after you play them. Who knows, maybe it's Meantime? I'm not complaining.

Enjoy :)

-  KingMidis

Patched to make it easier. Enjoy!

Hey, just added an easy mode (the easy mode is the default now)

Hmm... I can melt him in like 20 seconds. Maybe try finding an opening (the boss idles for a while after each attack) and rushing then. Either that or use the invincibilty more lol.

I'd recommend trying to find openings instead of rushing in, if that's what you're doing.

Maybe a bit... But it states in the rules that it's okay to not submit a horror game, and I have a note in the description about it.

Thanks so much! I'll check out yours when I have time, thanks for playing :)

Hey, I'll take this up :) 
I'd love bug reports and general feedback on my entry - https://itch.io/jam/scream-jam-2025/rate/3954504

Great concept! I would love to see something like this expanded into a full game sometime, and the polish that's already here is great! Pretty short, but super fun, even though I'm bad at it lol. 

I'd really appreciate it if you checked out and rated my entry as well!

Sick game! I love the art, and it's super fun to rush in orders! I would love to see more depth, as right now it's quite simple, like multiple orders at a time and more thought into the "patience," as the combinations had the same time limit as the regular orders it seems, so you just lose points if you need to brew. 

Would love to have your feedback on my entry as well!

It loads almost instantly for me. The loading bar is set to not show up, that's intended. All you can really do is wait in this case :(

Man this looks so sick... I wish there was a web build so I could play it and it could reach a wider audience. If I'm not mistaken can't zip and html files be built into the game page without needing a download?

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On the project page, invite your friend to be a contributor, at the top of the "edit game" page, select more and then admins. They'll be able to submit the project, edit the page, put the game on their profile, and will be credited under the game.

peak

Aren't web builds required?

Yooo I had a feeling! That's crazy!! I primarily use Scratch and Turbowarp, and am moving to Godot. So sick that you were able to make this kind of thing with the same tool as I have... I gotta up my game lol.

Dang, great game. What engine was used?

Thanks for the feedback! Glad you enjoyed the presentation of the game. Some of your issues can be answered; the game is built to be repetitive (that's just the nature of it), your controls got stuck because you clicked outside of the game window (this un-"focus"es the game on your computer, repeating any input you had pressed until you click back in), we aren't really fans of showing important game hitboxes or dev tools such as showing the hitbox (but thanks for the suggestion!), there is a dash move that is invincible if you press space (this will easily help avoiding the tightly packed attacks (in fact it's the intention)), the difficulty resetting when you die is intentional (it helps make sure you didn't pick such unfathomably difficult upgrades that respawning the boss with them would be annoying and way too hard), the difficulty resetting after beating the genie is a bug (read the description for more information) however the gist is that you didn't miss any gameplay.

The bug has been resolved and will be removed once voting ends. Thanks for playing and writing us a comment. The glitch only happens at the point in the game where the win screen was supposed to show up instead, so you didn't miss out on any gameplay. Hope you can vote on the game up to the point where it was meant to end!

The problem has been found, and a patch will be uploaded shortly after voting is over! Thanks for playing our game, and you really missed nothing. You are correct that the bug was caused by the genie's difficulty resetting, however the bug only occurs once you had already beaten the genie, and after that there was supposed to be a win screen, but the glitch happened instead. You didn't miss any gameplay, so I hope you can judge the game based on what you experienced up to that point. Hope you enjoyed!

Alright, we've identified the issue. You've basically already beaten the game. The bug only happens once your max the genie difficulty, and he's the last boss. All you missed out on was the win screen saying "thanks for playing," so I hope you can judge the game based on your experience up to that point! Thanks for taking the time to play our game and write a comment.

Glad you were able to have some fun and it's up there in your favorites list! The slowdown bug seems to be common, but it doesn't happen to everyone, might be hardware or browser, if you could tell me your search engine/browser (Chrome, Yahoo, Firefox etc.) that might make it easier to pinpoint when it happens. Not the programmer for the game, so no clue why your genie would have reset unless you died (that resets the boss upgrades and difficulty), but as the artist, I'm glad you liked the aesthetic, I tried something new out with the double outlines, so I'm glad people think it worked well :)

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Thanks, I'm behind the art and idea for the game so that makes me happy :D you don't seem to be the only one who's has that bug, but it may be a hardware issue, not sure, but I have people who've played through to the end of the game with no problems, so might be... Sorry that it happened to you, but you didn't miss much! The upgrades are the same options for both bosses so I think you can imagine how it would play out. Hope you had a good enough experience :)

Yep, that's the idea! Hope you enjoyed :)

Click into the game window

Yeah there's only two bosses, we'd planned for 4 but over scoping is a beast. Not sure why your game got slower after beating the second boss though, what device are you playing on? That's the only reason I'd be able to see, although I haven't actually been able to play the final uploaded game yet, once I can I'll take a look at any issues commenters had, so thanks for reporting!

Dang, the view seems to be the perfect size to me, but I guess everyone has their own preferences. Glad you liked the art, courtesy of myself ;)

Strange. My teammate has changed it, now when you die all the upgrades are reset I believe. You can take a re-play through and rate the game now too! Thanks for bringing this to our attention, super helpful :)

Hmm, the part where the boss keeps the upgrades is intentional for the game to be difficult, but it should move into the next boss when you get to the right difficulty... Not sure what you were able to do to make it so that all 3 options are the same though, but yeah, at least part of what you're saying is intentional.

Unfortunately, the programmer isn't awake at this time I don't think, I would be able to fix it if I had access to the game files (I am a programmer, just not the designated one for this project). Glad you were able to vibe with at least some parts of the game!

Not really a way to fix that unfortunately... If there were everyone would do it haha! 

What was the glitch where the boss didn't reset that you were talking about?

Ohh, I think I know what it is. When you click off a game, you lose "focus," and don't have control until you click back in, and when you open a new window (or, in some cases, even do simple things like change your volume) while pressing keys, those inputs are remembered and stretched until you focus back into the game and press the key again and then let go. At least I think. The easy fix for this would be to play in fullscreen.

If it's not that, not sure what it could be, but what was the issue where the boss doesn't reset?

Not quite sure what you're talking about about, what movement bugs and boss not resetting? I didn't code the game so not sure what to do...

Truky

Way too good, fantastic work fellas.

It was made in base Scratch!

Congrats on getting spotlighted on the itch io YouTube channel!

Really cool! I love how you used "loop" multiple ways. I do think the art could be upgraded, it feels super messy right now, and also it's a bit annoying to know exactly what to do, but then have to die over and over just to get it done, slightly tedious.

Huh. That's very weird. Glad it didn't affect anything gameplay wise, thanks for playing!

Yeah, I do think it might be the zoom. I played at 125% and even in fullscreen was able to recreate what you saw