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KingMidis

249
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A member registered Jul 10, 2025 · View creator page →

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▧ BuzzBall CLASSIC ▧
a short demake of a game made in a few hours
dodge bullets,
smack cubes,
and improve every attempt!

[ play it here! ]

That's so sweet!
Getting recognized on here always makes my day :)

Sick style. Love the juice, polish, and art style!
If you wanted to give my entry a go as well, I'd be really grateful :)

Surprising amount of content and replayability for a jam! The art is so Pizza Tower and the gameplay is weird in such a specific way that it's just bursting with creativity. The main gripe I have is that the way you take damage isn't really explained all too well, but that's easy to look past.

If you were able to take the time and rate my game as well, I'd be really grateful.

Great use of the theme. The enemy variety is good, but I think it could be improved with more visual distinction between enemies, since right now it's only the color. Other than that, no complaints!

If you could check out my entry as well, that would be awesome :)

Such a funny game! The art works surprisingly well, and the controls feel nice to play with. I ran into a couple camera/collision bugs, but other than that it's a great entry.

If you could rate my entry as well, I'd really appreciate it.

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Love the art style (mixels aside) and the feel of the game! I think a tutorial would definitely serve well here, but after I got the hang of things it worked out. 

At first I didn't understand how to play, but then I got it! It's so simple but it works really well. The shrinking play area adds difficulty, and the mouse controls are fun to work with.

I'd love your rating on my entry for the jam if you have the time :)

Great game! The n64 aesthetic is really cool, and the whole game is just oozing creativity. Not sure how much this is a bullet hell, but it's still awesome nonetheless.

If you wanted to check out my entry as well, I'd really love it.

Great entry! Love the high contrast palette and the interesting enemy designs. 


If you have the time, I'd really appreciate you checking out my entry for the jam as well :)



Hi!
Just finished my entry for the jam, and I'd really appreciate feedback on my game! If you decide to leave some critique, I'd love to give your entries a go as well.

This is The Battlebox, a tough, Undertale-inspired boss rush about avoiding bullets and getting praise from a sapling.

[Give it a go here!]

(3 edits)


THE BATTLEBOX
avoid intricate bullet patterns,
face tough bosses,
and play as the battlebox.

play the game here! }

Browser version when ToT

Where's the game lol?

Just look at the submission page for your game or go to the results tab and scroll down till you see yours for more suspense.

Awesome!! Holy moly I wasn't expecting 18th. With so many ratings I would have expected way closer to the middle of the pack. Looking forward to you guys playing The Healthbar :)

Is there anything after the room with the double cherry?

Awesome game!

I think the slowdown when hit could definitely be reduced, a single freeze frame or impact frame could inject some more juice and fun to it even. Other than that, not much to point to in terms of faults. Maybe a way to cancel punches faster, since some attacks come out so fast that I can't dodge in time? To be honest, the only real thing I'd complain about is that the video pitch is just gameplay with some music under it, rather than an actual bad game idea short or elevator pitch.

Always a fan of boss rushes in jams like these, and a top 50 game for sure!

Hey dude! Just watched the stream and wanted to let you know I really appreciate you playing through my game! It's really helpful to see how you rate it and your gameplay of the first four bosses, and awesome that you've been streaming other entries as well.

Eyy the big RKI! Thanks for the feedback and kind words dude, always a good day when you comment.

Thanks so much :) 

If you'd like to review now that it's available, you're more than welcome to.

Hey, thanks so much for playing! Ratings are open now if you'd like to review.

Thanks for the feedback! I'm surprised you feel the movement is slow, based upon the size of the playing area I thought the only thing they may feel like is a little slippery. Could you elaborate a bit? 

For the attack audio, there is some pitch shifting, but I'm guessing you're talking about the fact that there is only on sound effect for the slash and one for both the jump and land?

Again, I really appreciate the review. Thanks!

Thanks! I'll have to play your game soon :)



THE HEALTHBAR
dodge and weave through complex bullet patterns,
traverse 5 mini bullet hell stages, 
and watch your health.

{ play the game here! }

(1 edit)



Hey! Finally finished my entry for the jam, and would be honored if you wanted to give it a play, and if you remember, maybe even rate it once it opens up. If you leave some feedback, I'd be more than happy to try your game as well. Link: https://kingmidis.itch.io/the-healthbar

In the video, Jonny was very adamant about needing to be able to play it in itch.io , and the jam page states that the game needs "the ability to be launched from a separated application". Which file types are allowed? I'm already planning on using an HTML or .zip file to allow playing in browser, but what file types can, as stated, be "launched from a separated application"?

Hey NASa! I believe there's no more work to do on the game once it's released and submitted to the jam. It's unclear whether you can choose to join the collection only after knowing if you're eligible or not unfortunately, but if you already put in the work to be able to be in the collection , and get top 50, there's no need to work with Bad Ideas for anything, they'll just download the file from Github.

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Thanks so much for playing, and glad you had fun once you got it!

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BUZZ-BALL
Avoid bullets while flailing a heavy ball around!
Find items, create combos, and defeat bosses.

[play it here]

(1 edit)

Scratch is completely viable! It's not the tool, it's the developer. I'd reccomend you use Turbowarp instead of Scratch if you want to have more proffesional features and an easier time to make the game. It's still Scratch, but with a lot of upgrades and quality of life. Then use Turbowarp packager to make an HTML file so that the game can be played in browser on itch.

(1 edit)

Hey all! Been hard at work for about two weeks making this game, and I really liked how it turned out. If I could get your honest reviews/ratings, it would be so much help! 


Meantime is a free, and playable in browser, puzzle-ish (that is, you have to think ahead) boss rush inspired by the combat of Hollow Knight and Silksong. There are three bosses, each with 3 phases, a hard mode, and difficult patterns to learn! I really hope you enjoy it over here: https://kingmidis.itch.io/meantime.

Meantime is also an entry for round one of the Pixel Game Maker Awards, you can check them out on their website from the link in the description of the game, and please do consider voting for your favorite entry after you play them. Who knows, maybe it's Meantime? I'm not complaining.

Enjoy :)

-  KingMidis

Patched to make it easier. Enjoy!

Hey, just added an easy mode (the easy mode is the default now)

Hmm... I can melt him in like 20 seconds. Maybe try finding an opening (the boss idles for a while after each attack) and rushing then. Either that or use the invincibilty more lol.

I'd recommend trying to find openings instead of rushing in, if that's what you're doing.

Maybe a bit... But it states in the rules that it's okay to not submit a horror game, and I have a note in the description about it.

Thanks so much! I'll check out yours when I have time, thanks for playing :)

Hey, I'll take this up :) 
I'd love bug reports and general feedback on my entry - https://itch.io/jam/scream-jam-2025/rate/3954504

Great concept! I would love to see something like this expanded into a full game sometime, and the polish that's already here is great! Pretty short, but super fun, even though I'm bad at it lol. 

I'd really appreciate it if you checked out and rated my entry as well!