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KingMidis

276
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11
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62
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A member registered Jul 10, 2025 · View creator page →

Creator of

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No issues, but I might add health bars for the bosses or a couple secret bosses.

Great game! Wish there was more polish/juice around successfully hitting a move. It just kinda... disappears. Would be a lot nicer with some sort of particle splash or tween out, you already have the function to make them smaller, so why not apply that when I do something that should feel punchy and interesting? It seems small, but once I noticed that it just gets removed, it made the experience a whole lot less satisfying than it should have been.

Either way, really creative game, and awesome presentation too!

Glad you enjoyed, thanks for giving it a go :)

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Fun game! Love the physics-based approach to an infinite runner, real creative.

If I had to give one piece of feedback it would probably be to make the jump more impactful. as it is, it's not too notable in gameplay, and you're sometimes just left up to luck if you can get coins or not since you can't control the wheel aside from it.

All in all, I'm nitpicking. It's a great game with lots of opportunity to add depth. Nice job dude :)

Thanks for the review! One thing I'll say is that the stars and the hidden room are related, so if you figure out what one does, you'll figure out what the other does as well. It's nothing insteresting though, thanks for playing!

Best game I've rated! The art style is awesome, reminds me a lot of Sokpop and Crashout Crew. At first I thought the controls were way too sensitive, but then I realized how much it added to the chaotic vibe. Really smart!!

Lovely entry :)

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Thanks for taking the time to put together a review! Really appreciate the feedback, and thanks for playing too ;)

That's so sweet!! Your page turned out great :)

Samsara was pretty good! 

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4710248

Yeah, I could have explained the premise a bit more I suppose. The whole idea was that gravity flips (or in this case, spins) every time you land. I tried to show it in the starting cutscene with the title spinning, and originally the entire camera flipped every time gravity would change, but it ended up too annoying. Thanks for playing!

Damn, thanks for playing though. Sorry you didn't enjoy the bosses as much as I intended. Hope it didn't go into the score too much :( 

Either way, glad you liked the art and sound effects.

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Super slick game! The concept is very polished, and the simple visuals help to make everything clear. No real notes here, just a great, engaging game that played smoothly.

Feel free to check out my game too :)

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Great concept. Time loop stuff is always impressive to me, and adding different characters that can do different things is pretty cool. Managed to beat the game too!

A few points of feedback, though:

- The actual "spinning" part of the game felt really annoying. It was pretty shoehorned in, and, at least for me, the later puzzles I found were very confusing, making me have to spin over and over. I ended up having to go through every room with every character to understand what you're supposed to do. The fact that you can't stop the wheel immediately and the fact that the bird removes a bunch of spikes makes it so that every mistime is amplified and takes what feels like years to go and fit yourself into a little hole and die in the egg room.

- The mole/capybara/big rat thing was really underused and confusing at the start. The symbol on the wheel for it doesn't help either. If the symbol alluded to digging or breaking walls, it would have saved a lot of struggle.

- The switches shouldn't be able to go back. There was never any reason to switch them back off, but the fact that you're able to made it so that I would flip the switch, not know if the input went through, and then spam switch and go see what changed in the world. The fact that half the time, the switches don't affect anything I could see was really annoying.

- The "impossible" jumps aren't impossible enough. Every time there was something that a character barely missed, a jump, a ledge, a rope, it felt like it was really close, so I ended up trying it over and over. The one headhitter near after the first water room felt like it was just really hard, not impossible.

Otherwise, it's a really great game. I enjoyed it tons at the start (though I lost a bit of my wit near the end of the game), and the cozy/horror vibe here is great.

Good work!

Thanks so much for the kind words! I think you're dead on with the feedback. Those are the exact two things I was thinking as I submitted the game lol. If only there were more time!! Regardless, I appreciate the comment, and I'll give your game I play in a bit to return the favor :)

Fun game! The mechanic has so much potential, would love a post-jam version with more areas or even upgrades. Thsoe enemies are brutal though, so fast!

Like the wheel flashing white, or spawning a little particle explosion when the result comes in, that kind of thing. It's not a big deal though, just a little extra polish that could be nice :)

Genuinely really addicting! I wish there was a little bit more visual feedback/particles but this game is just really fun in general. Really great work!

Nice twist on a clicker! I feel like a small tutorial might help, since I only noticed the motivation meter at the very end when it was going up a bunch, but it's simple enough that most people can probably figure it out without big paragraphs. Great work!

Nice entry, though it can feel more like a simulation than an actual fight at times. Maybe if the enemies weren't on a wheel, or they had a different, simpler wheel, it would be more engaging/interesting. Either that or a way for you to influence the outcome, since right now the player is just clicking a button and watching their lives go down. It'd be really interesting to see this game with some kind of E33-esque parry/dodge system that still keeps the elements of turn-based that you want. That aside, the art is good (though the mixels aren't great), and the narrative is interesting. Great job getting voice clips in there too!

Great concept, but it feels like the flail's impact is missing something? Maybe some screenshake, particle stains, flashing, hitstop, squash and stretch, or collision sending it back around could help. Other than that, the game is pretty juicy, and the different enemies definitely keep it fresh. Nice autumn palette too, great work!

Here's mine: https://kingmidis.itch.io/umop


UM▲OP

what if gravity flipped every landing?
> 3 areas <
> multiple bosses <
> a tiny world to uncover <

play the game here! >

Here's mine!
https://kingmidis.itch.io/umop
Peek around and see if there are any bugs to fix if you can.

You can hold e while the text is being written to speed it up, could mitigate the problem a little bit.

Couldn't put it down! Such an awesome game, and once I got into it and understood the mechanics it was great.

itch.io Community » General » Release Announcements · Created a new topic WUW



₪  W U W  ₪

weave, dash, and dodge through various bullet-hell patterns,
absolutely wreck bosses who totally deserve it,
and become confused.

₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪

[play it here: https://kingmidis.itch.io/wuw]

Would be glad to check out your games as well if you want to try my Undertale/Tunic inspired boss rush! 



Check out WUW here: https://itch.io/jam/major-jam-8-wonder/rate/4644652



▧ BuzzBall CLASSIC ▧
a short demake of a game made in a few hours
dodge bullets,
smack cubes,
and improve every attempt!

[ play it here! ]

That's so sweet!
Getting recognized on here always makes my day :)

Sick style. Love the juice, polish, and art style!
If you wanted to give my entry a go as well, I'd be really grateful :)

Surprising amount of content and replayability for a jam! The art is so Pizza Tower and the gameplay is weird in such a specific way that it's just bursting with creativity. The main gripe I have is that the way you take damage isn't really explained all too well, but that's easy to look past.

If you were able to take the time and rate my game as well, I'd be really grateful.

Great use of the theme. The enemy variety is good, but I think it could be improved with more visual distinction between enemies, since right now it's only the color. Other than that, no complaints!

If you could check out my entry as well, that would be awesome :)

Such a funny game! The art works surprisingly well, and the controls feel nice to play with. I ran into a couple camera/collision bugs, but other than that it's a great entry.

If you could rate my entry as well, I'd really appreciate it.

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Love the art style (mixels aside) and the feel of the game! I think a tutorial would definitely serve well here, but after I got the hang of things it worked out. 

At first I didn't understand how to play, but then I got it! It's so simple but it works really well. The shrinking play area adds difficulty, and the mouse controls are fun to work with.

I'd love your rating on my entry for the jam if you have the time :)

Great game! The n64 aesthetic is really cool, and the whole game is just oozing creativity. Not sure how much this is a bullet hell, but it's still awesome nonetheless.

If you wanted to check out my entry as well, I'd really love it.

Great entry! Love the high contrast palette and the interesting enemy designs. 


If you have the time, I'd really appreciate you checking out my entry for the jam as well :)



Hi!
Just finished my entry for the jam, and I'd really appreciate feedback on my game! If you decide to leave some critique, I'd love to give your entries a go as well.

This is The Battlebox, a tough, Undertale-inspired boss rush about avoiding bullets and getting praise from a sapling.

[Give it a go here!]

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THE BATTLEBOX
avoid intricate bullet patterns,
face tough bosses,
and play as the battlebox.

play the game here! }

Browser version when ToT