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Drew G.

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A member registered Feb 23, 2017 · View creator page →

Creator of

Recent community posts

Wooo!

I'm not sure I've ever seen a jam game with as compelling of an art style! I can see the depth of the combat, but I think the difficulty ramps up a little too quickly and the wrench throw feels pretty limited. It makes me want to keep playing though because the positioning and order of operations puzzling required to solve it are really compelling!

The character is so expressive! I loved the resource management in this game and having to constantly weigh the benefits of using the two throwables. I do think the curve and gravity of the sphere could feel a little better, but it probably is the way it is to make it available more quickly.

I won, but I'm not sure I feel good about it! The gameplay was very fun and the sound and writing were also top notch. If I were to give a critique, I think the movement could be tightened up a little, and the game started in a first person for me, which made me feel incredibly close to the ground compared to the third person. 

Incredible vibes all around. The loop is so fun to try to optimize and I would love to see people's attempts to get the high score. I feel like even the relatively simple possibility space creates some really interesting depth and room to experiment.

This is a really incredible submission with a lot of juice, great art and UI, and great sound design and music! I like how the mechanics build and the enemies build until the boss. I do think the combination of the semi-3D perspective and the aiming mechanic make placing your beads accurately more clunky than it should be. I think I might just rather place them directly below my feet.

Incredible submission! The music and art were incredible, but I was also completely hooked on the gameplay and kept getting surprised by how complicated the solutions could become. Also the diagetic volume slider is really funny.

If I had a nickel for every time a game made me laugh out loud by finding the word "Bears" in an unexpected place, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.

Really enjoyed the core twist of the game, the roguelike part is very clever, and actually really changed how I had to  approach the level. I found myself wanting more twists like that (tycoon game, point and click, first person), but obviously the jam time limit makes that harder.

Not sure if this is the best place, but i think I may have found a typo in the second sentence of page 83 (it says "does" and should likely say "does not")


But I don't wanna leave it at that so I also wanna say that this is probably the coolest TTRPG mechanic I've ever read. It probably says more about me, but when reading a new TTRPG book, I usually gloss over the mechanics in favor of the lore and world, but Realis's systems had me in rapt attention.

Solved with bm9vZGxl. Great little game, I second the other commenter who wanted a daily wordle-like version

Wooo new Jeremy game! I love all of the attention to detail and game feel here. Every hit feels super satisfying and as a UI designer, I really appreciate how much love was put into that aspect. The ship feels nice to control too and has a satisfying (and scary) momentum to it. I'm interested in whether you wanted the game to have a vicious cycle with the fuel amount decreasing as you get hit.

Other than that, I do have two little critiques. First, it's a little hard to tell when the ship is in a state where you can defeat enemies. Some visual indication there would be nice. And second, I can tell that part of the appeal of the game is scoring combos, but the enemy spawn curve is really slow for a while, so you're forced to either deliberately wait for enemies to accumulate for more combo potential, or just defeat them one by one until the spawns pick up.

It's a great entry though. Great job!

In the post jam version, the city seems to be overrun with what I can only assume is the final boss, its both impassible for its difficulty and its lag. Otherwise, this game is probably the best of this Ludum Dare. I really enjoyed the combat and the sense of progression!