Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Drew G.

68
Posts
150
Followers
71
Following
A member registered Feb 23, 2017 · View creator page →

Creator of

Recent community posts

I really loved how unique all of the characters' twists on the mechanics are. I didn't know how you were gonna escalate it from the first outlaw's speech bubbles covering the timer, but you sure did!

I kinda wish there was something more to the enemies, because it felt like they were playing much more fair than I was. But otherwise, a really great entry with some fun deckbuilding!

I think some of the difficulty scaling is a little off (which is really tough to do in a jam game, anyway), but otherwise a fantastic entry! I really, really loved the main menu UI animation.

I found the consequences room, and I don't think I am able to get out. The art and animations are great, though!

Really cool little twist on a sokoban!

It felt like it was less a game about directly attacking enemies and more about setting up the environment for the kill, which is really cool

Not sure if I fully understood what causes an F to appear, but I still really enjoyed playing it! The game feel, FX, and sounds are great!

Really impressed by the number of rules and complications you all were able to implement!

I really liked the breath-holding mechanic; it somehow makes it feel even more tense!

I never expected glowing mushrooms on the log! Tons of craftsmanship on display on every piece of this game.

Didn't let me play on the team with Cucurella, 0/10. (It's really cute, and the art and writing are great!)

Trunkey's Amazing Odyssey reference (I lost the game because of this)

I'm not sure the precision platforming really made sense here; the controls are too slippery. But the bouncing around while inflated and the toggling modes to keep your resources up are really cool and fun! I'd love to see more of that!

I really appreciate the risk/reward of choosing when to reap!

All good! It feels appropriate for the game anyways

Brutally difficult, but I really liked the weirdly physical action of drawing and aiming the gun!

Grass. River. Grass.

Thank you so much for playing!

We're working on controller support for the full release, but currently, mouse and keyboard is the only way to play.

Unfortunately, none of us have access to a Mac dev environment, so while it's possible, it's sorta unlikely. I'll be sure to leave a comment here if we ever do launch a Mac version though!

Sorry about the clutter, I got a little carried away with itch's custom CSS. If you're interested in the reading the page content, the mobile site doesn't have animations. 

As for the game starting issue, any information about the computer you're using or any error messages would be helpful, but we'll do our best to fix as many of these kinds of errors as we can for the full game. I apologize for the trouble!

Hi, we're working steadily on getting controllers to work and feel good, and you've discovered some of our progress, but for the time being, the game is only really playable with mouse and keyboard.

Unfortunately, I don't think I was able to grasp what was happening here. I was able to figure out how to move the beings, but it was not immediately apparent that you had to exit the redistribution window to do that. Nor was I able to figure out what triggered that window to appear or what the win condition for the game was. I suspect that part of the problem was that I was not able to figure out how to make a move. I do want to compliment your attention to accessibility. It's cool to see games using semantic elements and aria, and it's doubly impressive for a game jam time frame!

I really, really enjoyed this. The solarpunk vibes and the characters are great, and each mechanic has a surprising amount of depth. Makes me want to go reread Becky Chambers's Monk and Robot books.

I think is my favorite of the jam so far, really great story told through so many vectors.

Thank you for playing and for the feedback! Also, you're totally right about the diagonal movement, I can't believe I missed that. I guess the game has speedrun tech now!

I did!

Really cool movement system and great character design! Those crystals have really tough hitboxes though...

A nice little experience, my only real complaint is that the turning speed is a little more sensitive than I'd like, although I'm playing on mouse, not touchpad.


P.S. check out the tag "soundtoy" on itch, its full of other cool stuff like this, and it would be a good thing to add to your own page.

I think many of the scene changes were a little too abrupt, but I really enjoyed basically every aspect of this! Really incredible work on all the assets and writing.

Some really incredible tech art here! I also loved how clever the use of the moon head is for giving the player an easy to read and thematic resource bar for jumping and gliding.

Incredibly chaotic game, I really enjoyed thinking I had solved the game only for a random fire or a single bear to ruin my whole day.

I think Keita Takahashi would be proud

Tough platforming, but really cute art!

I know you said there's not much there, but the stuff that's there is really incredible! Its such a small thing, but the way the letters drop off when they get deleted is so nice.

Really cute game with a great mechanic, but the name gave me flashbacks to my art history classes lol. I would appreciate a way to reset statue positions, because I came very close to softlocking myself. Great entry!

Really great cyberpunk short story in such a small bite! The minigames feel great and reflect the characters so well!

I really enjoyed the gamefeel and the visuals! I do wish there was more of an effect when you got hit, I found myself losing health without realizing it a lot

Incredibly cute game, floating on the dandelion seeds feels really great!

I love the physicality of the sailing here.  This is a perfectly paced story, and the soundtrack was wonderful as well.