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Drew G.

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A member registered Feb 23, 2017 · View creator page →

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Thank you for playing and for the feedback! Also, you're totally right about the diagonal movement, I can't believe I missed that. I guess the game has speedrun tech now!

I did!

Really cool movement system and great character design! Those crystals have really tough hitboxes though...

A nice little experience, my only real complaint is that the turning speed is a little more sensitive than I'd like, although I'm playing on mouse, not touchpad.


P.S. check out the tag "soundtoy" on itch, its full of other cool stuff like this, and it would be a good thing to add to your own page.

I think many of the scene changes were a little too abrupt, but I really enjoyed basically every aspect of this! Really incredible work on all the assets and writing.

Some really incredible tech art here! I also loved how clever the use of the moon head is for giving the player an easy to read and thematic resource bar for jumping and gliding.

Incredibly chaotic game, I really enjoyed thinking I had solved the game only for a random fire or a single bear to ruin my whole day.

I think Keita Takahashi would be proud

Tough platforming, but really cute art!

I know you said there's not much there, but the stuff that's there is really incredible! Its such a small thing, but the way the letters drop off when they get deleted is so nice.

Really cute game with a great mechanic, but the name gave me flashbacks to my art history classes lol. I would appreciate a way to reset statue positions, because I came very close to softlocking myself. Great entry!

Really great cyberpunk short story in such a small bite! The minigames feel great and reflect the characters so well!

I really enjoyed the gamefeel and the visuals! I do wish there was more of an effect when you got hit, I found myself losing health without realizing it a lot

Incredibly cute game, floating on the dandelion seeds feels really great!

I love the physicality of the sailing here.  This is a perfectly paced story, and the soundtrack was wonderful as well.

I love to see this kind of async multiplayer! Looking forward to coming back later to see other people's messages and reach the summit.

Really incredible art and design here! The main character is so precious, and the environments evoke the Animal Crossing aquariums, which is a great vibe. I also love to see fixed cameras used in a non-horror game, its a really cool tool for composition that I think is kinda unexplored in recent games! Though I wasn't able to get the mermaid to move into the larger room with the jellyfish, even with singing, and that sorta softlocked me.

I love how you twisted standard idle mechanics to give this a more community-oriented feel! Inspiring people to spread holiday cheer, which in turn increases your output, is a very thematic game loop. I'm glad you came up with something that is a lot cooler and fits better than buying an autoclicker in a shop. I will say, I don't quite understand having three different ovens with different cookies in each, it kinda negates the ability to use the cookies' different stats.

This is SO good. I love the designs of the aliens and how well they lent themselves to bizarre etiquette puzzles. I do wish that there was more of a light interrogation or puzzle-solving aspect with limited tries with each guest, rather than being able to shake hands as many times as you can with one alien, though. I will figure out Pucal eventually...

Really cool to have a detective game at such a small scale, you all packed a lot clever clues into just the suspects' hands.

Really clever take on the theme, I enjoyed having to consider both hands at once to do cool synergies.

Yep, that's it, I wanted to show that screen again because it looks nice, but I think it definitely confuses people about when the game ends 😅

I think this is what would happen if Lisa Frank made a virtual pet, and that's a great vibe! I did run into a game crash after my vessel severed our connection. I can't copy the code, unfortunately, but it was a function signature mismatch

Very sweet game, I appreciated the dynamic music!

Very sweet game, I appreciated the dynamic music!

Unfortunately, it is a pretty English reading-intensive game, but I appreciate you playing regardless!

I really enjoyed this take on Sokoban! There are some really compelling order-of-operations puzzles in here. I especially like level 13. Maybe it's showing that I am not great with game AI, but the pathfinding finding the shortest path while taking into account pushable blocks seems very impressive.

I want to say up front that I'm not the biggest visual novel fan, but I'm very impressed with this jam entry! The quantity and quality of writing and art are really impressive, even for a longer jam. I also really appreciate the quality of life features like the flow chart and skip button that help to navigate the story structure. I also like that the stat and skill check system helps to literalize the knowledge that the player gains through playing through endings. It helps to motivate progression through the game, beyond the narrative reasons to do so.

Wooo!

I'm not sure I've ever seen a jam game with as compelling of an art style! I can see the depth of the combat, but I think the difficulty ramps up a little too quickly and the wrench throw feels pretty limited. It makes me want to keep playing though because the positioning and order of operations puzzling required to solve it are really compelling!

The character is so expressive! I loved the resource management in this game and having to constantly weigh the benefits of using the two throwables. I do think the curve and gravity of the sphere could feel a little better, but it probably is the way it is to make it available more quickly.

I won, but I'm not sure I feel good about it! The gameplay was very fun and the sound and writing were also top notch. If I were to give a critique, I think the movement could be tightened up a little, and the game started in a first person for me, which made me feel incredibly close to the ground compared to the third person. 

Incredible vibes all around. The loop is so fun to try to optimize and I would love to see people's attempts to get the high score. I feel like even the relatively simple possibility space creates some really interesting depth and room to experiment.

This is a really incredible submission with a lot of juice, great art and UI, and great sound design and music! I like how the mechanics build and the enemies build until the boss. I do think the combination of the semi-3D perspective and the aiming mechanic make placing your beads accurately more clunky than it should be. I think I might just rather place them directly below my feet.

Incredible submission! The music and art were incredible, but I was also completely hooked on the gameplay and kept getting surprised by how complicated the solutions could become. Also the diagetic volume slider is really funny.

If I had a nickel for every time a game made me laugh out loud by finding the word "Bears" in an unexpected place, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.

Really enjoyed the core twist of the game, the roguelike part is very clever, and actually really changed how I had to  approach the level. I found myself wanting more twists like that (tycoon game, point and click, first person), but obviously the jam time limit makes that harder.

Not sure if this is the best place, but i think I may have found a typo in the second sentence of page 83 (it says "does" and should likely say "does not")


But I don't wanna leave it at that so I also wanna say that this is probably the coolest TTRPG mechanic I've ever read. It probably says more about me, but when reading a new TTRPG book, I usually gloss over the mechanics in favor of the lore and world, but Realis's systems had me in rapt attention.