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awesomeflow

45
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13
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A member registered Oct 18, 2021 · View creator page →

Creator of

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This is really cool. I really liked the snake's movement, and the way I was kind of able to maneuver around the terrain. 

Really like the style of the game. Gameplay was addictive  at the beginning, but I find myself wanting more by the 4th loop. Felt as though I couldn't really change the outcome of my fights. Overall the presentation was clean and appealing.

Like the concept, especially how you change gravity depending on the which planet you're closest to. Works well with how you changed the mechanic to better fit the theme.

Cool fishing game. Kinda wish there was a benefit to releasing fish, like maybe they help capture some of the harder ones. I don't know, but the concept of necro fishing is a fun idea.

Like this game's style. And while have a lot of different areas to traverse was cool, I think if you'd made a smaller map you could've refined some of the puzzle and obstacles you had. I see where you were going with the feel of the game though, good job on that part.

This is a cute take on the loop theme. Had fun frantically picking up the luggage and throwing it right next to the person before realizing that I have to be closer to them! 

This is a cute game. I enjoy that limitation of only steering the plane in loops, mostly because it's a fun way to work the theme into the game. 

Like the mechanic of ghost cursors, was a really cool way to implement the loop theme while still making it your own.

This is a great representation of struggling to keep up with everyday life. The constant looping is like starting a new day, but dealing with the same/or even more issues than before. The gameplay really does capture the feeling, and your ending is such a sweet touch to this experience. Great job monkey.

"Oh why get shields or chop trees if I can just go faster?"
10 speeds later, as I pinball my way round the map, "My name is Barry Allen, and I am the fastest man alive."

Fun game.

The game feels great, sprinting through and setting loop traps for all the ghosts. Once I got the hang of it, the mechanics gelled well together and I was actually doing damage to the giant frog man. 

I know the vibe is supposed to be creepy, but the act of running like a madman in an apron is absolutely hilarious. Great feeling.

This is a bittersweet game. the story matched the downgrades that the player is feeling, giving them the same apathetic nature that the narrative is going for. Wished there was more of a mechanic that took in the concept of looping,, but overall I enjoyed the experienced.

This game was a trip. Was pleasantly spooked as I made my way around the area. The atmosphere you cultivated here was immersive and made me worried that something was going to get me while I was scanning stuff.

This is a lovely game. Big fan of figuring out more information with each loop and using what you learn to almost "speed run" the final puzzle. With a bit more tinkering of the time it takes (on average) to complete the puzzles, as well as highlighting interactables like the book with more info on what to do, this game would be more enjoyable.

Really fun game. The looped fighting system works well the fighting mechanics (had my warden at the end so that my armor last longer) and the atmosphere of the game kept me invested till I died at the boss.

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Really like the concept. Took me longer than I'm willing to admit to understand the time mechanic, but once I did, it had a good feel for the rest of the game.

This game is a cool summer bop. Really enjoyed the different instruments that could be mixed together, and the art changing in-step with the beat just looks great.

It's a cool concept. Like how you brought coding logic into the mutation of a virus. The coding allows a lot of "coaching" in telling your virus what to do, and then you get to watch if you coded it correctly.

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Liked the ways you could manipulate the boulder. Having the levels progress with new challenges had a fun flow to it. Also, going on the boulder and started rolling with it was a fun surprise.

Love the vinyl spinning in the back, with the music jamming and Ozzy eating bats. Had a good vibe to it.

I like the atmosphere you're creating with just the writing! Interested to see how you will incorporate more meaningful choices into this story.

Hope to see more of this game!

Like the animations that go around while you're playing. The slime trail adds a nice touch to the whole atmosphere of the game.

I really enjoy the vibe of the game. The music is great and adds a nice rush of energy. The art compliments it and looks lively. Even if this wasn't a black and white jam, I think the palette works great for your style. I think gameplay needs the most work, but I absolutely understand why you weren't able to develop it further, the art/music/writing must've taken the bulk of the jam's time. Overall this is a game that I would like to see developed more.

After playing this, I feel like I should say thank you. This game is bittersweet, as your character has to reconcile with her decision and with those around her. I understand that this was made for the jam, but I think you could get a lot out of expanding on this story more. Maybe having branching dialog where the player has to pick the right answers in order to find peace. Either way, short but sweet game, and the music added a lot to it.

This was a fun game to experience. Didn't know what I was getting into, but the eerie vibes from the music and the quick deaths gave a really good and creepy atmosphere. I would say though, that when I started getting to the sink and dying from that, it started to become funny, like dark humor funny. Personally, I think that's great, but with the ending, it seems that you want to keep your creepy atmosphere throughout. Good game overall though.

A cool game that makes the player go through tight corridors and obstacles. I definitely had fun playing it, but my initial difficulty came from not knowing my character hitbox. Had to watch the sprite wiggling a bit to fit out the parameters, but would be beneficial to make it more obvious for the player. Like the setting of it though, works with the game and the style.

This was a thrilling game to play. I jumped a bit when I saw the first boulder coming at me and then laughed at the mayhem that ensued. This is a really fun 3-D platformer that I hope more people take notice off. Obviously a tutorial would work wonders here, as I had to figure out what I could do. Would be cool to have kind of like post in-game that just gave directions on how to play. Like a post that says "you can double jump here" when they get to those points. Either way, good job making a fun game.

Hey this has a funny story to this game, points to you for that one. The gameplay is cool, and I would suggest adding some text talking about how ghost are running rampant so you have to fight them off with a stick or something, just to give a reason as to why you can't just collect coins. Continue the story though, I would like to see how it goes.

Okay this was very cute. I wasn't expecting that for the theme, but you made it work.

Hey this was cool! I like the gameplay of this game and enjoyed the difficulty of it. I think it would be fun to add a counter for how many times you died for each level, maybe so people would play again to see if they could lower the count.

Fun game. Always been a fan of killing big groups of enemies with a gun while I run away. This is just me thinking about where you could take this game, but maybe a dash button would help maneuver around the baddies, because their damage comes before the animation, even if I move in time, I still get hit. Also the ability to hold down the mouse for rapid fire would save my finger from cramping. 

Cool game. I was a bit confused about the controls for a sec, but once I understood how to play, it was a really fun experience. Music also added a good amount of flair to it.

I wasn't expecting this kind of gameplay, and was pleasantly surprised when I figured out how to play. Love that you don't need a tutorial and the main menu basically teaches the player. 

Hey good job on this game man. I enjoyed the difficulty of it and was trying to see how far I got. What ended up happening was that I would collect a lot of souls, but die before I got to use them. My only gripes about this experience was that there's no way to differentiate your attacks from the enemies, so I kept kept getting hit thinking that it'll go the other way. Other than that, I found myself gliding across the field and couldn't stop my movements for a bit. Still, I had a fun time.

Hey this game is really good! I found myself getting into the story every time I got a new clue. Most of the interactions you have don't feel useless and the progression is great. I think there's a certain number of tries you have have before you fail, but I was never sure what the losing condition was.

Hey this was cool. It was like a playable, visual circle of life

I like this game's concept of becoming what killed you, but it does seem a bit counterintuitive to have an attack if you aren't supposed to kill the enemies. Maybe you become what you kill? or something other than an attack option will help push the concept more.

Really curious how the story goes. Seems like there's a lot that expanded on. Seems like a weird compliment, but I couldn't help but appreciate the smoothness of animation for your character moving.