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Mobius Shoot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #210 | 4.360 | 4.360 |
| Enjoyment | #1076 | 3.680 | 3.680 |
| Audio | #2088 | 3.200 | 3.200 |
| Artwork | #2331 | 3.480 | 3.480 |
| Narrative | #6536 | 1.840 | 1.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can only deal damage by having your crosshair loop across the screen
(Optional) Please credit all assets you've used
Title Music: 8-Bit Walk by HeatleyBros! - https://www.youtube.com/watch?v=jdwtLTHULhQ
Win Music: 8-Bit Crush by HeatleyBros! - https://www.youtube.com/watch?v=6HiUvs7U3h8
Main Theme: 8-Bit Jump by HeatleyBros! - https://www.youtube.com/watch?v=nvxJrEfMCDY
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Comments
Download took forever for some reason might be my internet... But maybe big file I dunno. But the game was really fun! Glad I waited. You've got some cool mechanics here. And the take on the theme, while unintuitive, is very unique. And I think with some polish could be a complete game. Great job!
Also I'd appreciate feedback on my submission if you get a chance!
Really nice and polished game overall, the enemy design was really smart and really using the loop aspect of the world!
This game is very well made. The pixel art is well done, the audio is cool, and the enemies had good variety. I especially like the fact that you can see the enemies coming in before they enter the stage instead of having them spawn in directly. I felt that really adds a lot of fairness to the game.
But if I'm being completely honest, I think the only area of the game that fell flat was the actual "loop" aspect of it. I appreciate the mathematics of it but ultimately it just felt more awkward than regular shooting.
Score: 19312
Aw, that's fair. I think having more unique ways to use the looping mechanic to defeat enemies would have helped fix that problem somewhat, but I ran short on time to expand things further. That's sort of what I was going for with the two sword-wielding enemies, because you have to hit them from behind. Anyways, thanks for playing my game!
Using the wrap-around to aim is a very clever challenge! The game is really fun to play. Nice work.
Really well done, the loop theme is implemented really well! I forgot to dash during my first play through but still made it to the knights. I think the difficulty ramp up was just right, especially for a game jam where people struggle with these kinds of games (me included).
Fantastic work!
That was tough to get started, but I was really getting into it by the time the boss showed up! A good time, and would be neat to see with other weapons or level shapes.
Really cool game, loved the enemy variety and shooting mechanic!
cool game. It's hard but doesn't feel unfair.
Awesome game! Love the retro art style and music. gg
Love the idea! It is surprisingly harder than it looks. Great job!
Pretty good entry! The looping mechanic was very creative, and the game felt very polished, I adored the simple artstyle and the sound effects felt satisfying, great job!
Awesome game! I made it to infinity sign 4 times but couldn't beat it.
Wow had a ton of fun with this one! Mastering the aiming is quite the challenge! I love the enemy variety, the new enemies just keep on coming! Things keep getting progressively more difficult, but it didn't feel unfair, just hard, in a good way. Congrats!
So glad you enjoyed it! Yeah I tried to prioritize balancing the difficulty scaling when I was working on it, I wanted it to be challenging but not unfair as you said. :)
Wow, really unique! The mechanic where you can only shoot through the loop is very novel and interesting. I'd be nice to have a preview of what's on the other side of the loop so you don't get hit through it. This is a nitpicky, nerdy thing, but I wanted to point out, since the map loops on all sides of the square, the topology of this game is actually a torus, not a mobius strip ;) Anyway, this is a great entry, nice and simple with a good helping of polish.
lol yeah when I was developing it it occurred to me that the topology was a torus, it just seemed a bit difficult to incorporate that idea into the rest of the game and I wasn't sure others would get the reference. Maybe I should have included some donut shaped enemies or something. Anyways, thanks for the review!
Great game and congrats on completing it for the jam! It cool to see unique form of shooting in a small game like this
I really like how you implemented the theme!
However I could not get very far, in part because the game uses WASD even on AZERTY keyboards
Yeah, sorry about that! Should have thought to include alternative control options or keybinding.
Very unique and fun game! Way too hard for me though lol
Really cool concept, you executed the ideas that I had for my submission waayy better than me, love it! 😀
Super cool concept ! I really like the choice of the Moebius ribbon for the theme.
Had a hard time playing with WASD as my keyboard isn't QWERTY and I didn't do the quick keyboard layout change thing. Too bad the game's not released in HTML, a lot of people will go past it without noticing it :(
Yeah, I'll definitely have to figure out how to release games in HTML for next time