This game is very well made. The pixel art is well done, the audio is cool, and the enemies had good variety. I especially like the fact that you can see the enemies coming in before they enter the stage instead of having them spawn in directly. I felt that really adds a lot of fairness to the game.
But if I'm being completely honest, I think the only area of the game that fell flat was the actual "loop" aspect of it. I appreciate the mathematics of it but ultimately it just felt more awkward than regular shooting.
Score: 19312
Viewing post in Mobius Shoot jam comments
Aw, that's fair. I think having more unique ways to use the looping mechanic to defeat enemies would have helped fix that problem somewhat, but I ran short on time to expand things further. That's sort of what I was going for with the two sword-wielding enemies, because you have to hit them from behind. Anyways, thanks for playing my game!