Super great and polished game! Love the amount of content you managed to pack into just 4 days of development. As Icefish Software mentioned it definitely has Mini Motorways vibes.
zeroBound
Creator of
Recent community posts
Aw, that's fair. I think having more unique ways to use the looping mechanic to defeat enemies would have helped fix that problem somewhat, but I ran short on time to expand things further. That's sort of what I was going for with the two sword-wielding enemies, because you have to hit them from behind. Anyways, thanks for playing my game!
lol yeah when I was developing it it occurred to me that the topology was a torus, it just seemed a bit difficult to incorporate that idea into the rest of the game and I wasn't sure others would get the reference. Maybe I should have included some donut shaped enemies or something. Anyways, thanks for the review!
Fun twist on the jam theme! Love the simple design and how responsive and physics-y the lasso is. The deadpan "try harder." if you die too soon is also very funny. Having the snakes that land on the ground be there permanently was probably a good design choice even if it can be frustrating, since it prevents the game from going on infinitely. It might have been even better if there's a way to clear them but it gets more and more difficult the longer the game progresses.
Love how meta it is! Minigames were fun and simple enough to understand immediately with no tutorials. Also I spent an embarrassing amount of time talking to the teammate at the start and then had to rush through all the minigames to make it in time, which is probably very relatable to the experience of making a game with others lol

