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A jam submission

Fractal FortuneView game page

Incremental game involving fractals and loops.
Submitted by mabuni1998 — 1 hour, 31 minutes before the deadline
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Fractal Fortune's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12843.9283.928
Enjoyment#27643.1893.189
Artwork#53142.6582.658
Narrative#65631.8381.838
Audio#82901.4771.477

Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Incremental games are always loopy in nature because you start over but with more ressource generation each time. Furthermore I choose to have the "currencies" be generated by loops over so called L-Systems, which are a mathematical description of the evolution of biological systems. Each iteration in the loop thus generates new elements, where the next loop then applies some evolution rule to these elements, which just grow and grow and grow. I even have an L-system which generates an L-system, for the ultimate loop in a loop.

(Optional) Please credit all assets you've used
The thumbnail is using the Mandelbrot set as generated by Wikimedia commons: https://commons.wikimedia.org/wiki/File:Mandel_zoom_00_mandelbrot_set.jpg

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Comments

Viewing comments 56 to 37 of 56 · Next page · Last page
Submitted

Great Game - but it broke my browser :D

Submitted

https://youtu.be/vhB8CwgeRSY :)

Developer

Thanks for the thorough feedback, feels very awesome in hindsight the points you bring up...

Submitted

Really liked this game! Beat it in 8 minutes exactly :) Just getting big number and buying upgrades to make number go bigger was honestly super satisfying.

Just main complaints/criticisms were that the UI elements moved when you hovered over them and scroll reset when you bought an upgrade. Also just the performance, but I totally understand for a 4 day game jam.

Still really thought this game was awesome though! Great job!

Submitted

Number go up. Branches go up. Dopamine go up. Sadly only framerate go down
The classic cc concept executed perfectly and in a visually interesting way

Submitted

Significant props for the great idea! It’s weird because I had a couple of serious issues with the UI and progression, and I think it must have taken quite some time get the fractal drawing done without thrashing the performance. Main UI problems were that hovering messages shift everything, and selecting an upgrade resets the scrolling. I also wish there had been a way to use twig resources to upgrade the dragon fractal. I really enjoyed the firework like explosive drawing, very good job on everything that happens on the right side on the screen. ^^

Submitted

I like these progressive upgrade games.  It really starts to look cool the longer you play. I like it!

Submitted

Cool game. Highly addicting idea and verry creative for the theme "loop". Well done!

Submitted

I did not think a game in this jam would get me so hooked. The only nitpick I have is that you should add some SFX whenever you get twiglets or something. Other than that, it was really fun, and I played it through completion. Great job!

Submitted

Very cool Mandelbrot set 👍

Submitted

I see what you do here but my coolers do not agree.

Had some difficulties, but enjoyable

Submitted

My computer and brain is broken but very cool! It's insanely satisfying to play!

It gave me a headache. The idea is cool and I liked watching how fractal trees grow, with the maple leaves and dragon scales (dragon scales?)

Submitted (1 edit)

After buying the dragon egg the game becomes just too laggy
But i love the idea of a fractal-incremental game, and the flowers look really cool

Submitted

It was very satisfying to watch it blooms into explosive of branches... too bad my browser is excruciatingly destroying itself from inside out trying to compute it XD

Submitted

I have to admit I didn't really have a strategy and just mashed whatever became available, and from a certain point I was giving my computer a hard time lol, but it was so oddly satisfying that I had to see it till the end. I think if you can optimize the rendering, it would be even more satisfying to see the branching. A unique take for sure! 

Submitted

Very interesting idea, I like it very much, but currently the game is quite technical and hard to understand what is happening.

Submitted

This is a pretty unique idea. I enjoyed it until it got to the point where it was no longer playable. If you do any more work on this, somewhere to see bought upgrades would be really helpful since I'd sometimes buy something and then want to reread what it did because I didn't fully understand it, but I couldn't read it anymore

Submitted

Alright, I love maths and fractals and big numbers, but this game just didn't let me experience it. It starts with little to no explanation, things already happening, and I haven't even read the wall of text on the buttons I'm supposed to press. And once I read it, it doesn't help, so I end up pressing any button I can, favoring the bottom ones as they seem to be stronger. What's going on? What are the rules? Where is the fractal in these flashing dots and numbers? 
A lot of incremental games start much slower, from a not-automated point. Imagine if you had to manually and carefully place a branch on a tree, and then observed that branch being duplicated many times on each copy of the tree, with no rush. That would make a meaningful difference.
Also, you can't just calculate these numbers. I worked on a similar project (with much higher numbers though) and implemented a system that gradually shifts from calculating to estimating, while keeping same level of precision. And once you have to show hundreds of things on the screen, you have to show a pre-rendered picture of hundreds of things instead. I don't know how your game works, but it lags and eventually crashes, so if there are optimizations it's not enough.

Despite all that, I think you did a great job actually. First, you had a courage to make a game like this. Then you made it actually work (if not crashes). And you made it look good, with solid style and enough of crazy visual mess to feel how big the numbers are. I couldn't stop playing it, pressing buttons and watch, through all the lagging, until it completely crashed. It's sooo addictive. In the end, it might have missed explaining fractals to the player, but it's a very fun game, and I enjoyed my time playing it.
Good luck with whatever you decide to make next!

Developer

Hey, those are some very fair points that I will take on. I agree that the gameplay loop and incremental part of the game could be improved a lot. I spent too long on the fractals, and to be fair, it is not optimized at all; I just didn't have the capacity. I have a good amount of ideas to improve things, because, as you point out, you need to translate from calculating explicitly to doing "something else". Good suggestions with pre-rendering and estimates, probably something like that, which I will need to do. Thanks for the honest feedback and I am glad it still somehow made a positive impact on you! 

Submitted

I think there too much and complicated text is there for an idle game. also its too fast in the beggining. 

Viewing comments 56 to 37 of 56 · Next page · Last page