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Ozald

22
Posts
1
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A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

I like the idea of having the player balance their distance between being too close or too far from the mouth. It kind of feels like musical chair in the way it which you have to rush towards the mouth after you're just right. Good job!

I like the idea, and I think that it has potential to get really chaotic and fun if the game was longer. Either way, I had fun!

I was really blown away by the art, and I really liked the concept lowering your "counts" in a limited time span. Good work!

I really like the variety in builds you can make with the wheel! I did a gambler's build where I have a 1/8 chance to dish out a lot of damage... needless to say I lost every time lol

I really liked the concept about dividing your coins between charging your jump and health. I had fun!

I really like the art style of this game. The gameplay is also really fluid and smooth, and I found myself having a great time. Good work!

No other game hooked me as hard as this game did. My favorite strategy was getting two green towers to shoot each other infinitely to make a laser wall. I love the gameplay loop and the variety of tricks you can do with the towers. My only nitpick is that some form of music to fill up the silence in between waves would be nice. Besides that, fantastic work!

This game is really unique and fun! The puzzles all seem pretty well thought out and well polished. Good job!

This game is really fun and satisfying, especially after you spam godfathers like I did. Great work!

I did not think a game in this jam would get me so hooked. The only nitpick I have is that you should add some SFX whenever you get twiglets or something. Other than that, it was really fun, and I played it through completion. Great job!

This game is very charming. When I figured out that you could loop with the camera and also move it around, I immediately got hooked. This has a lot of potential. It was really fun, great job!

I really like the concept of this for a puzzle game. The difficulty curve is very nice, while still providing a challenge. Very cool game!

This was really satisfying to play, especially with the SFX and boost circles. Really good job on this one!

I really like the concept of this game, and I feel like it has a lot of potential for a full racing game some day. It was really fun, good job!

This was super fun, from the music, to the art, to the gameplay itself. Really good job!

This reminds me of the Code.org "Hour of Code" puzzles I used to do as a kid, but in a really creative and unique way. Good job!

This was a very fun game. The only thing I'd suggest is adding sound effects when you damage enemies. But that's just a really, really minor nitpick. The gameplay is fun and intense, and it gets really satisfying when you get more and more upgrades. Really good job on this one!

I really like what you have going here. The only thing I'd suggest is adding some voice lines to the subtitles. But other than that, I had a smile playing through the whole game (even the walking sim lol). Good work!

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It's a very cute little game, and I had more fun than I initially thought I would have. I really like how you timed all the levels with the music. This gives WarioWare vibes that, maybe, you can extend in the future. It's very polished and fun, great job!

There's so much in this game that made me genuinely laugh: the monologuing and the bad to the bone riff caught me off-guard in a really funny way. Great work!

I like the art style of this game, and I feel like it has a lot of potential. You should definitely lean into the hand-drawn feeling of this game. Good job!

This game was really fun, and I feel there's a lot of room for potential for turning this into a full game after the game jam. Well done!