Number go up. Branches go up. Dopamine go up. Sadly only framerate go down
The classic cc concept executed perfectly and in a visually interesting way
MannMitDemKoks
Creator of
Recent community posts
Lovely idea. I always love playing around with looping machines and to have it as a supermarket conveyor is pretty clever. Cute art style as well. I think this could be super nice to learn about different music genres and dress each of them as a unique store and adjust the beat and speed of the conveyor accordingly. Then also have somwhere where you can relisten to your "bought" beats.
I like the concept and simplistic lowpoly artstyle, looks very polished. I was a bit stuck on the mechanics bc I didn't get why in the first level you cannot just go around the outer edge of the two trees in the bottom corner. The camera controls could also be refined but I hardly used them anyways since the framing at start looks very nice. Otherwise great game!
The idea is simple but executed perfectly. The amount of minigames is astonishing and kept me hooked until the end. Simple polished mechanics with well made simple tutorial indicators perfect for the Speedrun game it tries to be. Would definitely challenge my friends and replay. Art style and music is also very fitting for the fast paced fun loop. "Work" was my favorite game and muggers caught me off guard haha, could really let this routine derail based on performance. (end up in a mansion or on the street) Great Job!
Haha sounds like everyone has there own rhythm that one wants to follow there. Btw. the slow introduction of the different tools on the table was also very well paced to introduce all the mechanics, but I only got to use one of the tools in the final night. (guess it was just rng) That is something that could be even more expanded as well, like at some point you could even get away from the table and look around in you hut to find more tools / objects to interact with (Maybe have a pin wall where you puzzle it all together like in Alan Wake 2 or in Shadow of Doubt)
Wow this was the easiest 10/10 so far. I knew from the beautiful thumbnail that this would be great and it delivered. Made it to almost 4000 at that point hte icons started to get hard to read, but man what a fun concept. (Without clicking the tutorial I struggled a bit to grasp what to do at first) Great Job!
Finally someone took inspiration from my life to make an exciting adrenaline filled game. Gray two room apt. without a shower, exciting paper stamping job, finishing my day making -25 money and then eating the whole fridge. Thats how I like it! I don't normally like these kinds of games but it kept me playing. Amazing art style my favorite was the coffee making scene. What annoyed me a bit was the long transitions and locks around pop up texts and that i could not click them away after reading. In contrast to me in the game , you did a great job!
Wow this is so underrated. Played through the whole thing. I love how the vibe is very eery and I could easily see a spooky story about someone lost at see unfold through the morse messages. (in firewatch manner but more cryptic) I recently saw a video of "professional" morse code users and it's incredibly fast, but throughout the game I felt Im getting faster and faster. Could really work to increase the speed and length as players get really good at it. (+I also learned some morse code after enough playtime) Amazing work!
When the theme was revealed I thought, wow every racing game basically fits the theme because you always race in a loop. To my surprise This game has more dead ends than loops so I only got where the loop comes into play when I died to myself and two other myselfs crashed into me shortly after. Very creative and a huge amount of content

