Fun take on the loading theme, I like the two-staged game play loop, and the art is pretty too (even if it does hurt my eyes a bit with all the bright colors). Good job! Got 174 points
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Pit the Papillon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 4.000 | 4.000 |
| Visuals | #4 | 4.125 | 4.125 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.813 | 3.813 |
| How well does the game fit the themes? | #5 | 4.188 | 4.188 |
| Gameplay | #6 | 3.500 | 3.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Comments
Such a nice vibe! The visuals and the audio are both amazing.
The gameplay is a clever design. I felt like I was constantly in a bit of pressure(which is the fun part) to the timer. Paired up with the polishing with this game, it created a really enjoyable experience!
Great job!
The music is awesome. The checkered background reminded me of Sonic. Very cool game and the art style is super cute
Very beautiful game even though I don't understand why you have to press the space bar for the insects but not for the screws, it's quite annoying and also the loading bar that does not load progressively but in jumps is quite frustrating.
Cute and surprisingly stressful if you have really bad routing. Looking at your previous Trijam submissions, you're really good at polishing and making cute little characters. How did you get the "loading" text to float like that?
Hey, thank you so much for playing my submission! For this game, I used the "circle fill" tool in Aseprite to save me a lot of time. If you use Godot then what you want to do is use a RichTextLabel and set the "BBCode Enabled" to True. Then you can use special codes in your text to give the text some effects (e.g. wave, shake, rainbow). I highly recommend looking at this doc https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html :)





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