Such a simple concept, but surprisingly difficult. Reads very well.
Trilomancer
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Short and sweet. The art is all great, especially the colors. This is really good for a first Godot project (especially in under 3 hours)! I noticed a few things that you might want to fix in future Godot projects. When the player moved, there was a bit of jittering (only on some monitors). To fix that, you can go into the camera and change the "process callback" to "physics". If there are any drawbacks to that, I'm not aware of them. When you go full screen, the whole viewport gets kinda messed up. I'd recommend going into project settings > display > window and changing the stretch mode to "viewport". In the camera, you can set boundaries on how far it will move. When you die, you can still control the player (and/or camera). I'm sure there's a better way to do this, but I'd recommend detaching the camera from the player and just setting its global_position (this keeps position smoothing, so don't worry about that). After the camera bit, just queue_free() the player on death. Again, really good for a first project. I just wanted to share a bit of stuff I've learned that you might benefit from.


















