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Cursor Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.000 | 4.000 |
| Audio | #5 | 3.462 | 3.462 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #5 | 3.769 | 3.769 |
| Visuals | #6 | 3.923 | 3.923 |
| How well does the game fit the themes? | #13 | 3.615 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Really enjoyed the game! It felt like a full release and its incredible you could accomplish so much in 3 hours! Great job!!!
Thank you!
I love the degree of challenge with this game. Getting all of them is really hard, but the screenshot in the comments shows that it is possible!
I'm glad you liked it! I was also kind of surprised that it is possible to get all of them.
The game is amazing overall! The gameplay is really fun and a great design, and the visual polish is really good aswell:D
The gameplay is a nice experience. Dragging the gems felt smooth, and the big gem is especially risky & rewarding(I tried to move it through smaller spaces but it just didnt work haha). Afterall, I finally got the big gem in the zone!
Another small detail I really liked was the zone itself. I could accidentally bump out some gems which makes me have to organize them(When I dragged the big gem it bumped many smaller gems lol)
Great job!
Thank you! I'm really happy with how it turned out. There was moment I thought that all gems wouldn't fit in the zone but with some puzzeling as you said its possible
So fun and polished, I love the music that starts with only the bases until you play. This could be a flash game straight out of Nitrome or Armor Games. I'm very impressed !
Thank you for the kind words!
I really like the game and the concept is very nice even if it lacks feedback. On the other hand, the level design is incredible.
Thanks! One of the things I would've done with just a little more time is adding sound effects when you get caught. Is that the kind of feedback you're missing or is it something else? Please tell me more!
The controls of the cursor and how the gem follows along the line is incredibly satisfying! I also appreciate the larger green gem's size blocks off certain easier routes but that it's worth more money. Great job :D
I realised when I was drawing the level that I could make the "doors" different sizes, so I immediately thought of having a bigger gem! I'm glad you liked it.
dope concept, loved the art too :3
Thanks! I'm glad you liked it
Awesome game, loved the small detail like the music speeding up for the final countdown. Pixel art cover for the game is great, very rewarding to get the large green gem past all the guards!
Thanks for playing! I'm really happy with how the thumbnail turned out, I want to add the pink mask to the cursor in game too.
Very fun. The dragging felt really nice and everything read very well. The art is all very good and the game as a whole is very well polished. I liked being able to push gems with other gems. It's such a small thing but it feels so good.
Thanks! I'm glad you enjoyed it. You get a lot for free when you use rigidbodies :D
Fun game. Well made with the ultimate silent main character. I like the drag mechanism. Does the speed increase if you pull farther (while loosing control)? Also, what font did you use?
If you add to it, it might be neat add random placement here's a speedy godot gamejam tip I've used in trijam too, to keep code under 3 hours. Use `randf_range(0,screen)` and let the physics sort out collisions as characters with walls before showing it. This will work because you already have the collision polys for both.
Thanks for playing! I'm glad you liked it. The speed does increase but is capped at a limit to make it managable. It could be a fun mechanic increasing the cap but making the gems wobble if pulled far away, "losing control" as you said.
The font is a custom one I made last summer! I'm happy you asked about it. I didn't want random placement for this since I think its fun to let the player come up with an optimal route.