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naxonal

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A member registered May 19, 2024 · View creator page →

Creator of

Recent community posts

Well done

I like that you added soundfx. I got boxes stuck in the corners. It might be nice to be able  to pull the boxes back from those positions (at the cost of the time to do so).

Fun game. I had trouble with the three boxes level. 

Thanks for playing and the feedback!

Did you try the newgame+ at the end? You need to get around 400 to see it appear.

Actually, this was my first clicker style game. Did you find it scaled well / Was it too short or too long?

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Fun game. Well made with the ultimate silent main character. I like the drag mechanism. Does the speed increase if you pull farther (while loosing control)? Also, what font did you use?

If you add to it, it might be neat add random placement here's a speedy godot gamejam tip I've used in trijam too, to keep code under 3 hours. Use `randf_range(0,screen)` and let the physics sort out collisions as characters with walls before showing it. This will work because you already have the collision polys for both.

There are a couple of known bugs. I will not be able to fix these until after the jam as they would change gameplay and take dev time. Next weekend I will try to fix:

1. Running on mobile the win screen may not show.
2. The game starts with more than 0% complete of act 1. This was from testing.
3. Not a bug, but an improvement is it should take any keypress rather than just spacebar and left-click.
4. I think the blue encouragement bar has the render material incorrectly set.
5. There may be a delay in returning to regular animation after grin (when player holds click for too long she grins. )

Please let me know if there is anything else.

Bugfix re-exported selecting the encouragement node. Since it wasn't in the first push, it is now behind a button after winning to keep it clearly separated.

That was a fun short clicker game. I'm impressed by the polish for 3 hours (x2). One note, I think the text label with the winning text shows when the final node is shown, rather than when you win (along with the confetti).

Nice. I like the pixel art. If you add to it after the jam, could you please let the buttons be pressed by keyboard and have the player move by mouse too?

Well done. The big CAT construction machinery found its people.

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Excellent execution. Looking forward to the full game. Is this the sequel to trijam 318 (https://vmpwje.itch.io/system-down)?

Itch.io only allows 1 html5 playable version, so for fairness, after the jam next weekend I'll upload my most recent version. The preview shows the IK chain working correctly.

Interesting. I hope you continue to refine it after the jam.

nicely done

Thanks. Yeah, I kind of needed another couple of hours to connect everything up. Next time. 

nice polish for a trijam

Good theming.

I like the pixel art

Nice use of shaders

Next time!

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Good start! Also, good job submitting it early. Don't worry about the bugs during a jam. Make sure to patch it after the jam and let us know though.

Great art! Is this all custom for the game? I hope you continue it.


It was not immediately obvious how to select, maybe highlighting the badge first and then the locations to communicate it without text. Maybe text talking about what was  uncovered.... 

I enjoyed it once I got used to it. I think it would have been easier with a touchscreen or mouse.

Beat it. Fun game. I like the aesthetic, but the lights are a little out of place- maybe you can use dithering?

Thanks for playing and the feedback hyltia! I saw that timer and boxed up what I had. I might have put as much time into the opening sequence and then start button as the level layout. I still plan on finishing it up eventually as a minimal game.

Thanks! I plan to add to it eventually and finish it up.

Fun game. You should develop it a little more after the jam.

Here's the deep questions: Is garlic like a vampire hot sauce? Would a vampire brag about the amount of garlic they can handle? Are there garlic intensity ratings? Are they like "Nah, man, Mild Rocambole is too much for me", or "Pass the Silverskin".

The coverart is well done. Also, thanks for adding Linux support. The bats sometimes move where clicking is difficult on my screen.

This is well executed. I like the location based sound and heartbeat. It looks like you have a kinematic chain for the rose? I would have liked the player to get faster to balance as the wall close in since the goal can spawn at the base of the rose preventing the player from accessing.

I like the style and game play concept. I wish it was a little more clear how to use strategy

oh

nice survival game. interesting comments section.

oh my

Thanks! Testing was distracting from coding too. My plan is to finish it in the next month or so, so check back.

Thanks!

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Thanks! I was working quickly and didn't have time to debug it. It was caused by the speed of the text animation on a finish signal so the entire time is correctly animated. I got it close and then gave up and submitted it. Used a label for the non-highlighted text and an animated RichTextLabel2 for the highlighted text with a combination of a timer and signal method.

Played twice. Didn't realize the game was afoot at first Then played again and won. Having a heading or compass would be helpful. You might want to add partially transparent pixels or a consistent outline on the wheel after the jam.

Ending 8. Always bet on beartraps.

Fun. Could use a little more visual guidance. You can exit over the world on both sides.