Well done
naxonal
Creator of
Recent community posts
Fun game. Well made with the ultimate silent main character. I like the drag mechanism. Does the speed increase if you pull farther (while loosing control)? Also, what font did you use?
If you add to it, it might be neat add random placement here's a speedy godot gamejam tip I've used in trijam too, to keep code under 3 hours. Use `randf_range(0,screen)` and let the physics sort out collisions as characters with walls before showing it. This will work because you already have the collision polys for both.
There are a couple of known bugs. I will not be able to fix these until after the jam as they would change gameplay and take dev time. Next weekend I will try to fix:
1. Running on mobile the win screen may not show.
2. The game starts with more than 0% complete of act 1. This was from testing.
3. Not a bug, but an improvement is it should take any keypress rather than just spacebar and left-click.
4. I think the blue encouragement bar has the render material incorrectly set.
5. There may be a delay in returning to regular animation after grin (when player holds click for too long she grins. )
Please let me know if there is anything else.
Excellent execution. Looking forward to the full game. Is this the sequel to trijam 318 (https://vmpwje.itch.io/system-down)?
Thanks! I was working quickly and didn't have time to debug it. It was caused by the speed of the text animation on a finish signal so the entire time is correctly animated. I got it close and then gave up and submitted it. Used a label for the non-highlighted text and an animated RichTextLabel2 for the highlighted text with a combination of a timer and signal method.











