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(2 edits)

Fun game. Well made with the ultimate silent main character. I like the drag mechanism. Does the speed increase if you pull farther (while loosing control)? Also, what font did you use?

If you add to it, it might be neat add random placement here's a speedy godot gamejam tip I've used in trijam too, to keep code under 3 hours. Use `randf_range(0,screen)` and let the physics sort out collisions as characters with walls before showing it. This will work because you already have the collision polys for both.

(+1)

Thanks for playing! I'm glad you liked it. The speed does increase but is capped at a limit to make it managable. It could be a fun mechanic increasing the cap but making the gems wobble if pulled far away, "losing control" as you said.

The font is a custom one I made last summer! I'm happy you asked about it. I didn't want random placement for this since I think its fun to let the player come up with an optimal route.