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Aycorn

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A member registered Mar 10, 2022 · View creator page →

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Thanks Dan!

This is a lot of fun! Really nice movement animations on the bird and the charges, it's nice how the charge's eye flicker and have the erratic charges at a faster rate compared to the rest of the game which is super smooth! I also like the side profile assets of the pedestrians

The 'charged' poop size is insane compared to the bird 😆

Amazing work!

This is awesome! Love the level of polish you were able to add here, small things like the space background moving faster between scene transitions! I loved the feeling of the triple barrel weapon 😆

I had a blast playing, well done!

This is really cool! I especially like the flip side animation on the player character in contrast to the black and white level design. Awesome work

Tex is an absolute tank 😆 no way I'm drinking this man under the table.

This is fun! Lovely art style, really like the push your luck mechanic of the double or nothing, also really enjoyed Tex's dialogue.

One small improvement from me would be having the same button used on the menu for selecting during the game. I instinctively went to press Z to select a drink, where it wanted me to use X

Awesome game! Well done 😄

Wow what a cool experience! And with Pico-8 too, loved it 😄

Nice one! I enjoyed playing 😄 

Nice work getting a submission in - I did a quick recording of my gameplay in case it's helpful: Crabby Bird by Henry | Cap Recording

I found the game very difficult, getting a high score of 3 😆

You will see when I first started a fresh round, it was quite tricky to land my first hop with the crab. I did get the hang of it, but potentially having the crab horizontally scrolling at the start of the game, with your first click acting as a hop, could be a nicer way to ease the player into the game.

I also had some trouble with the hitboxes on the crab and pipes. On the lose screen it looks like I should have cleared the gap, but it would register as a loss and kick me back to the start.

I still think this is a solid entry - and with a little bit of tweaking would be awesome! Well done overall.

Nice work! I did a little recording of my playthrough in case it's helpful: crabbounce by Omegaxe | Cap Recording

Solid game but very challenging! I had a lot of fun trying to juggle all the crabs on the trampolines.

I feel like I didn't get much time to reach to a new crab spawning in, some sort of countdown or flash warning visual indicator would have made my chances of keeping the new crab alive a lot higher. I also found it tricky to know how far off screen the crab was, and when they would return. Could be interesting to see how an off-screen distance tracker would change the game difficulty?

Overall a great submission - well done!

Nice work! I did a quick recording in case it helps to watch someone play: Space Crab by Elwizz | Cap Recording

A nice simple game mechanic executed well. Good scope for Trijam, well polished, I liked all the juice like the score animations. Pixel art was super nice too, especially liked your space crab.

Overall a solid entry!

Excellent entry! I did a quick recording of my playthrough in case it helps: Crab by ElectricRam | Cap Recording

This was so slick and well polished, an amazing effort for a speed run platformer in 3 hours. All the juice made it easy to get in the zone, and I also loved the art style.

No notes from me, maybe being able to easily restart to try and beat my time 😆

GG!

Amazing! I did a quick recording if it's helpful to watch someone play: Crabitat by Mister Coolest, sleepicacti | Cap Recording

Super polished, really impressive art and animations, lovely background music, a simple game loop executed extremely well. I had fun seeing what all the different combinations of crabs were! I also really liked the faded effect on the outer edges of the screen, like it was slightly out of focus.

No notes from me - well done 😄

Nice work! I did a quick recording of my game play in case it's helpful: Clackademy by WentMaking | Cap Recording

Great simple memory game concept executed within the theme. I like the '100' on the not hermit crab as a foreshadowing of how hard of a challenge is ahead of you, I think this small touch really sets up the student/master vibes of the game. I liked the art style too, cute crab.

Personally for me in these types of games I prefer having a tone for each unique action, instead of the increasing pitch with each combo. This just helps my brain memorizing sequences, like in Simon, but everyone else's brain doesn't work like mine does 😆

A great game overall, well done.

Excellent submission! I did a quick recording of my gameplay if it helps: The great crab escape by Ben | Cap Recording

This is an awesome puzzle, a really clever use of the theme, and overall a very fun game to play! I love the little touches of polish, like the sleeping crab being automatically switched when the other crab exits.

Super impressive submission for 3 hours - well done!

Nice one! I did a quick recording of my gameplay in case it's helpful: Craballoon by Lerg Bwo | Cap Recording

A fun simple mechanic executed really well, perfect for a game jam. I like the vertical awareness needed while navigating the level, and also learning to pass over to other crabs efficiently in a left>right>left>right rhythm felt super rewarding. I liked the drawn assets too are nice.

When I was launched into the game, I was a bit confused and died quite quickly without being able to figure out what I was doing wrong. It was pretty easy to figure out what to do, but took me a few attempts before I went "aha I got it now". I wonder even for the first attempt at each level, having a 'ready' screen where all crabs are frozen until the first movement might be nice. Or even a smaller tutorial level as Level 1, with 2 other crabs which spawn quite far away.

I had lots of fun playing, excellent work!

Nice work! I did a quick recording of my playthrough in case it's helpful to watch: A Burglar at the Beach by Mega-E | Cap Recording

I had fun trying to steal all the things and sell them, I also really like the art style and color palette you went with. I also really liked the sound effects, especially the being spotted 'oi' 😆

It took me a while to understand that I needed to go behind the rock to be safe from the seagull, and with it on the opposite side of the map, I found it really difficult to go between collecting bags and fearing for my life. I also had a few instances where I was running a bag to the shop, and someone spawned right in front of me for an instant loss.

I think this is a solid foundation for a game, and could be fun to play around with some of the difficulty tweaks. Some ideas like having more rocks available across the map, having a way to show how far from the seagull spawning once the exclamation point is shown, or being able to drop your held item if you have a 'uh oh I'm not going to make that' feeling when trying to bring stolen items to the shop.

Overall a really cool game, well done!

Nice work! I did a quick recording playing your game in case it's helpful: Crustacean Tomfooley by Memtimin | Cap Recording

I had fun shooting the angry flying boss as the crab, and clearing out all the homing red dot enemies. I also really liked the hit animation you put on the boss, it made landing my shots feel rewarding. Also really like your drawn assets, the crab especially.

With the enemies taking 2 hits each, it would be cool to play around either these only taking 1 hit, but having more of them, or similar to your boss introducing a visual hit marker. Right at the start I had a thought my shot didn't register, but quickly found out you just needed to hit them twice.

Overall a solid submission!

Nice work! I did a quick recording in case it's helpful to see someone play: Crab Stick the Artist by Makritza, ZeroByter | Cap Recording

This was a lot of fun to play and super cute, love the crab. I had fun tracing around the heart while trying to balance the pressure.

There was a small moment at the start of the game where I was expecting the line to come from the base of the stick, but quickly figured out it comes from the mouse location/middle of the crab. Could be something to try play around with seeing what the game feels like if the sprite is off-center with the stick as the focus point

I had one time that I was in the green zone and it didn't draw, but just solved this by grabbing another stick.

An awesome submission, well done!

Nice work! I did a quick recording of my gameplay in case it's helpful to see: A Crab's life by Pao Fers | Cap Recording

It did take me a little while to get the hang of 'driving' the crab, but I didn't mind the turning circle as a challenge for navigating the map. I liked the art style, and had fun eating all the worms.

I did find out you run just as fast with both claws out, and ended up doing this as the most optimal strategy 😆 it could be something to consider on building some risk/reward/punishment into using your claws. Maybe you walk a lot slower, maybe your health depletes faster?

Overall this is an awesome second game, and an awesome first submission to Trijam! I hope to see more submissions from your in the future

That's awesome on creating your first game! Congratulations 🥳

I did a quick recording of my gameplay in case it helps to watch someone play: Crabber by northcdev | Cap Recording

This is a great game scope for a 3 hour game jam, a simple concept executed well, and a great foundation you could expand on if you wanted to

I think some of the gaps I reckon I could have squeezed through, but was actually too big for 😆 Connecting some of the areas as 'no go zones' could help telegraph the player movement. I also think having the hitboxes slightly smaller than the player and the crabs could be a nice quality of life change, could still be just as challenging and fun with a little more  forgiveness.

Overall this is impressive for your first game, and I hope to see you submit some more in the future.

Nice work getting a submission in! I did a quick recording of my playthrough in case it's helpful: Fruit snatcher by BushFire | Cap Recording

I like the drawn assets, and feeding the crab all the bananas. I did find it a bit hard to get the timing correct for catching the bananas, but think I got the hang of it by the end. A solid foundation for a game where you could increase the difficulty by making the items fall faster over time, I also wonder what it would feel like to be able to quickly move from side to side, also being able to press and hold to keep your claw out for a catch?

Great submission! I did a quick recording playing your game in case you find it helpful: Save a Crab by Urcra, lain harley :), ollie l. | Cap Recording

Loved the art style, also really really liked the little touches where the crab had different expressions for different actions, felt super polished and impressive for a game jam!

You will see that I struggled with the pan handles at the start, I wasn't sure what the game wanted me to do for a while, and once it clicked there was no chance that chef was catching me 😆Maybe some subtle changes to the art, or another visual hint to show that it couldn't be jumped over when compared to the fish sprite, which I could jump over.

Had a blast playing, thanks for the submissions and well done!

This was fun! I did a quick recording in case it's helpful to watch someone play: Caridean Cowboy by FavoriteSalesman1997 | Cap Recording

Loved the art style on this one, the western aesthetic is super unique for the theme.

The quick clicking mechanic was also smart for the theme, made me feel like a sharp shooting cowboy instantly.

One enhancement could be a visual indicator showing how your effort translates to score? Wasn't sure if I was getting a set amount of points per kill, more for a streak, and more for clearing an entire train cabin. Something like a "+100" if I shot a crab perfect would make the points I'm earning feel a lot more rewarding.

Overall loved it, nice work!

Nice work! I did a quick recording of my play in case it's helpful: Crusty Rush by Magic43, Alex | Cap Recording

I had fun dodging the seagulls and rocks, I should have been spamming my food more often as I was just using it to move at the start, but really should have also used it during 'down time'. I also really like the art style and music, very quick to feel immersed as the crab.

I would be interested to see what the result of playing around with the speeds of the crab/rocks and seagulls - maybe slightly slower seagulls and faster movement on the crab/rocks. Also perfect to have some scaling difficulty where you would move slightly faster over time.

I also think a nice little addition would have been a game over screen with your score, and an option to play again. I actually didn't realise the first time I had died fully and started a new game 😆

Great game jam entry - well done!

Nice submission! I did a little recording of my gameplay in case it helps: Crab Grab by BoneDaddy64, daniyells | Cap Recording

Really cute art style, the music got me in the zone and made collecting all the treasures feel rewarding.

I did find my depth perception was off, having a hover shadow could have helped, but also could have made the game too easy? I also found it very forgiving that I could move forwards and backwards while the claw was returning to the top of the screen, so it was easy to adjust if I needed to.

I needed the stick to win, although the stick did give me negative points 😆

Overall a great submission! Well done

Time for a road trip 😆 thanks for playing

Thank you 😃

Unfortunately I got stuck after clearing the first wave and couldn't find Dell to talk to 😭

I did a recording of my gameplay, hopefully this might help highlight where I've gone wrong: Shell Yeah by PlotfatherPublishing | Cap Recording

Impressive to make a 4 player couch co-op game for a game jam! I cleared the first wave, and then went exploring to try find something else to interact with. I made it to the second zone, which is also impressive to see how big the map is! Would have loved to keep playing

Nice submission! I did a quick recording of my gameplay incase it's helpful: THE CRAB FACTORY by POOJA | Cap Recording

I think you could play around with the speed/size of the crabs falling, as it would have been nice to see the cute art 😄 I also wasn't sure what to expect for a happy/sad crab before loading in, so having this on the main menu or in your game instructions could be helpful for the player to know what to look out for

Well done overall 😄

Nice work 😄I did a quick recording of my gameplay in case it helps to watch someone play: Thats my crab! by BENGAR | Cap Recording

Cool that you made it mobile friendly, I also liked being able to customize my crab. I think this is really well scoped for the game jam, a simple mechanic executed well. Just as I commented on the difficulty scaling I couldn't find my crab and lost 😆GG

Nice work getting a submission in 😄I did a quick recording in case it's helpful to watch someone play your game: Crab Fishing by Nightidle | Cap Recording

It was nice to have a slower paced game, it was also fun getting some of the rarer crab colors! I liked the art style and overall vibe, a really nice base for a game where you could scale out the progression by adding more upgrades

Excellent submission! I also did a quick recording of my playthrough in case it's useful: Crab Picnic Panic by jam_mack46, Kami Amiga, RicoTV | Cap Recording

I had a lot of fun playing, the polish and extra bits of juice added into your game made it very engaging. A nice simple concept executed well, I also like the high score over 10 rounds with a leaderboard for replayability and game mastery.

Loved using the super jandal, really nice difficulty scaling, nice music, nice sound effects, nice nice nice.

Shout out from the southern hemisphere 🥝

TO BE CONTINUED!?

Did a recording of my gameplay but ran out of time to record from start to finish! A crab mystery by noamoa | Cap Recording

I had such a blast playing this! Such a fun concept, amazing work 😄 I love a good deduction puzzle, some very clever clues on how all the 'crabs' were linked together - my 'aha' moment was linking the last names, which I didn't think to do until I got a clue to do so!

I also really liked the introduction with the chief, having all the dialogue options available to keep probing why they are sick 😆

Thanks for the feedback and taking the time to play 🙏

Thanks Bengar!

Hahahaha those darn fish 😆

Glad you had fun! Thanks for playing 😃

(1 edit)

Thank you noamoa! That's an excellent suggestion too, I'll add this in after the game jam has wrapped up 😄

Thanks for playing 😄

Thanks for playing Alex!