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Vmpwje

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A member registered Jan 10, 2025 · View creator page →

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Jumping over things is easy. Clicking on Christmas trees is easy. But when you put them together it becomes really hard! Very well done on creating a game that's easy to understand, fun and challenging!

Loved the idea of Christmas chess, though was very confused about pawns being taken by bishops on the first turn until I realised it's not a standard chess set-up. The AI was pretty easy to beat, but I play a fair amount of chess so that's understandable. Didn't really see the theme implemented at all, but that didn't stop me enjoying it. Well done!

Had to play the game with the most ratings. Absolutely loved the doggy graphic and was impressed at the attention to detail given to the turning animation. Very nicely done, so top marks for visuals. Really liked the level design too, though perhaps a bit too linear. Wasn't grabbed by the theme or special object implementation though. Good fun though and enjoyed playing a dog!

Not sure whether to congratulate you for your innovation, or recommend you seek help because of the control system! Once I got used to it, it was fine, but certainly novel. Made a very pretty looking little village by the end of it too. Very well done!

Didn't understand about the red/green light to start with, and then I got it which made the game a lot more fun. Probably should have actually read the instructions first rather than skim-reading them...

In an case, this is good! I think it would be dramatically enhanced with some sound and music though.

I also made a rhythm game so had to give this one a go. It is very guitar-hero style, which is great. Found it really hard though and would have appreciated a difficulty setting so I can make it easier! Perhaps I just need to practice more... Very well done though.

Just tried it and it goes full screen but still seems to be tiny! Not sure what to do about it. You may need to do some Googling and experimenting.

For a game made in 3 days this is really good. Very well done! I did find the hit box on the tree was a bit big though.

On the project settings there's a full-screen button. Not sure what tool you used to make this game though, some tools behave differently in full screen to others.

Really love the implementation of the theme. Top marks there! I got to level 5 and wasn't presented with any upgrades at any point though. Ringing a bell to recharge the flashlight seemed a bit random though. Very enjoyable game though!

Echoing what has been mentioned before about the screen being too small. Could you update the itch project settings to allow it to be played full screen?

Great voices. Not really seeing the theme or special object being used though. I also had a graphical glitch on the cutscene at the start. This was full screen at 1920x1080 resolution.


Not sure I'd quite class this as a "game". More like an interactive story, which is still cool. And you captured the horror theme very nicely. Great job on that front! It looks like the pixels of the guy's mouth and eyes are transparent rather than black though, so you can see right through to the background.

Loved the song and also liked the whole pinball-at-Christmas theme. It seemed a bit too easy though and sometimes my left flipper got stuck.

I really like the core gameplay mechanic with this. The level with the guards was pretty punishing but I managed to get past it all in the end. Great use of both light and a bell. Very enjoyable!

Liked it. Would have liked to be able to play it full screen. Found it fun to spam dropping presents, even though you can only get one in each house!

Loved it! And made it to the star at the top too. I like the attention to detail with things like the wings flapping and the little spin before you do a ground pound. Some checkpoints after segments of the level would have been nice, particularly given the increasing difficulty.

I really like the visuals, audio and general idea of this. What didn't work for me was the heavy reliance on luck to make it through. For a 3-hour jam though, this is good. Well done!

This game is very cool. I found I could do everything in either compact or V formation and didn't really use the horizontal/vertical formations. I think you forgot to loop the music. Good fun though and a great idea for a game.

Another fine entry. Even though it's narrative, I love the way the snowfall changes as the story progresses. Very nice.

Another excellent game, and again, just slightly over the 3-hour limit :D

Nice idea. Very Biblical. I think you need to lock the cursor though (https://docs.unity3d.com/ScriptReference/Cursor-lockState.html) as I found I couldn't turn 360 degrees because my mouse pointer got to the edge of my screen.

Thanks! Each wing upgrade negates a little bit of gravity. At maximum, it negates half of gravity.

Thanks for the feedback. Could say a bit more about the cutscene being "off"? I'm always willing to receive feedback. It was aimed to be a continuation from the end of last week's jam, and in fact I directly copy/pasted the "win" scene from last week as the "intro" scene for this week before adding some dialogue. I can imagine as a standalone game it makes no sense about why Flora's talking to her shadow, or why her shadow is in a lamp!

This game is amazing! Really well thought out with lots of ideas put into it. Even though you went slightly over the 3-hour limit I'm glad you finished it. A couple of issues I had with the UI though - when moving someone it took me ages to work out you have to right click to move someone. I was selecting a researcher, clicking move, then clicking a room, and it just selected the room instead of moving. The other thing is that on the research screen where you choose 3 options the Confirm button is off the bottom and it wasn't obvious to me initially that you have to scroll down to see the button. A box that was slightly wider would have resolved this. I played it full screen at 1920 x 1080.

A very promising demo of what could have been a nice game. Shame there was so little level, though creating a puzzle based game in 3 hours is very challenging! Remember though that planning doesn't count against your time, so if you plan out various levels/puzzles on paper first that doesn't count against the 3-hour limit.

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Yes. The background screens on the main menu, introduction and win screens are AI generated (created with https://designer.microsoft.com/), as is the Flora model (created with https://www.meshy.ai/). Thanks for the prompt. I've added these links to the Attribution section.

The gameplay, controls, responsiveness, level design, sound and music for this are all fantastic. Just one question... why am I a cat?!?

Interesting idea for a game jam, and very much "breaking the fourth wall" in terms of the theme! Very well done on that front :D

Nice little puzzle game. Really got me thinking but I managed to complete it.

Awesome gameplay. Love a good Vampire Survivors-like game. It seems to get too hard too quickly though. I'd like a bit more longevity to the game. And perhaps a non-default font too. I often use https://www.fontspace.com/category/cc0 for my fonts.

Great atmosphere created despite the minimal graphical detail. A very nice entry.

How do you make the light effect round the fire and the player then? I'm confused, and impressed!

I really like this game. How did you manage to get 3D point lights working on WebGL though? I've only ever been able to get a single directional light to work.

Outstanding gameplay. Very entertaining!

Love the game name. Very easy to pick up and play. Good job!

Very nice game for a short time. Having a combo score gives it a vibe of those dance games you see in arcade halls. Would have liked some sound and music.

Great idea for a game but insanely difficult to play single player.

Thanks! It's the demo scene from a Unity asset. If you've played https://vmpwje.itch.io/floras-dungeon-exploration and https://vmpwje.itch.io/floras-shadow-negotiation you'll see how much asset reuse there is, hence being able to do this in 4 hours. Still not quite within the time frame though :(

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I guessing, from this entry, that you're just getting in to game development? On that assumption, well done on submitting something. It has graphics, sound, user input and also fits the theme. I hope you continue entering game jams. My first jam was pretty simple (https://vmpwje.itch.io/one-button-adventure) but I grew my skills from there.