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Vmpwje

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A member registered Jan 10, 2025 · View creator page →

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This game is so cute. Great job!

Another fantastic game. Very much enjoyed it. Well done!

A nice cookie clicker clone. Very good. I found the exponential curve for costs a bit steep though. Also, there seemed to be a bug when I bought a factory, that it changed the blue box instead of the pink box. And then I couldn't click it again.

I like the concept, though it seemed like every time I saved up to buy a helicopter the enemy bought one too. Whenever you buy a unit there seems to be a percentage chance that the enemy will receive an identical one of what you bought. I think what I would have preferred is for the enemy to have an income, like you do, and perhaps it buys upgrades randomly when it can. Or maybe picks an upgrade randomly and then waits until it can afford it. Or something like that.

There's not much to it, but it's complete. You build a rocket, then launch to space. Really glad there was an ending to it. Picking up the iron gets a bit tedious and if the upgrade after 20 iron was anything but free I think I would have quit at that point! Why the orthographic camera though?

A nice game with some great concepts in there. It seems trivially easy to complete the levels though. I know 3 hours is a tight timeframe and you've done amazingly well to create this in that time. For me, there isn't enough challenge or danger or death.

You asked for feedback, so I will give some. For a first game, this isn't bad at all! It has a clear goal, it introduces a new character, Lozo, that you could bring back for a future game, and you've learned how drag/drop, buttons and text works. All skills that can be used for future jams. For improvement, I think the first thing I'd add to it would be some sound effects - picking up an item, dropping an item and a click sound for when you push the button. I recommend ChipTone or jsfxr for sound effects and Incompetech for music (or BeepBox to make your own music).

By far my favourite game of the jam. This is a very cool game. Simple idea, well implemented. Good job!

Great idea. I knew how to build a PC already but this would make a great learning tool. Is there any ending other than the PC blowing up?

Umm... not sure if I'm missing something, but there only appears to be one level? You move the plank, click activate and things drop into the box. Is there more?

I really like this game. A creative idea with a good difficulty curve. One question though for "antijudecorp" - who is Jude?

Very well done on getting this done in the time frame. How did you generate the old school CRT effect? Post processing I'm guessing?

A solid entry to the jam. I died a few times but then I won. Not sure why the falling box on the right exists. It doesn't seem to add anything to the game. Would also have liked some more sound effects, e.g. jumping, dying. Chiptone is a good resource for easy sound effect creation.

Very nice game. Excellent level design. I like how it's necessary to "learn the level" through repeated replays. Once you've got the timing right for a specific bit then doing that bit a second time is much easier. I think adding just a few sound effects would have made a big difference though, like sounds for jumping, dying, arrow firing, lava bubbling (with volume dependent on height). Overall a very nice game though.

Not sure whether to say, "well done" or "seek help!" Loved the artwork though and the gameplay was pretty solid too.

This game is genius. Absolutely love the gameplay element. Very well done!

Thank you! I struggled to get the camera movement to something resembling "just right" so completely get what you're saying. Also only managed 3 hours because of asset reuse from last week's jam.

Not a bad game. Took me a couple of goes to work out what I was supposed to be doing and how the varying levels made a difference (started with putting all 100 people into making spitfires...). Could you put a "full screen" button on it?

Really like this game. The first couple of obstacles were quite frustrating, and it would be good to have some kind of checkpoints, but overall a very nice entry! Love the vocals as well :D

Another nice game from Coke Gaming Studios. I like the variation with the moving platforms, but kept finding the jump button didn't respond which led to my death multiple times. I found the sea movement effect a bit trippy. If you haven't discovered Shader Graph yet, I recommend this video which I used for the lava waves in Ug's Volcano - 

I'm generally a big fan of your games, but have to admit I didn't really get this one (sorry). I first tried playing it according to the instructions, waiting for the enemy's damage circle to go down and then pass through it, pressing space to damage it and in doing so always seemed to take more damage than I was dealing. In the end I beat it by going straight towards it and spamming the space bar, which is kind of the opposite of what you seemed to be going for when you say, "something you deal with over time rather than instantly."

Love the particle effects with square particles and the subtle graphical effects you put in though, taking some simple shapes and making them more interesting.

Like others have said, beautiful in its simplicity. Get sticks. Make fire. Very caveman!

I love the mini-games, all put together to create a tamagotchi-style caveman game. Good job!

Simple little game. Well done for submitting something written in Scratch!

Really liked this game. Very nice!

I really like the parallax on this game. It's pretty fun too, even if it is really short to play!

Graphics and sound effects are great! I see in your comments you had much more planned as well. Scope for a 3-hour jam is always really tough. Good job on getting something done though!

Really nice game. What does the face say when you miss? Is it something like, "you can do better than that"?

Very nice additions! Looks so much more polished than before. Excellent job!

There are some nice little touches in this game. I like how the balls have a minimum bounce height so it's always possible to shoot them. I like the way the beam gets wider to indicate reload time. The game has sound and music and it's clear from the outset what you're supposed to do. My only gripes are that if you destroy a ball quickly there is a long delay until the next one spawns, and that balls quite quickly bounce off the screen. Those are only minor gripes though to what is otherwise a great game.

Really like the gameplay. You must really hate dentists :D . I think it could have been greatly enhanced for minimal effort by adding some sound and music.

I really liked this one. I kind of like that there's no shot counter, or way to lose. I would have liked some kind of mellow music to be playing in the background while lining up my shots though to complement the chilled nature of the game. Well done!

Agree with Catervus that it seemed a bit too hard/unforgiving. Perhaps increasing the enemy speed over time, or adding hit points so that you don't die from a single mistake could make it a bit more fun (IMHO).

Interesting take on the theme, but I can see how it's appropriate. Seems a bit too easy. Also, am I supposed to be able to buy/sell when the market is closed?

Great atmosphere created for such simple graphics and a cool idea too! I see your observation about timing things with the music on a web build. I had a similar problem when I made Carol of the Bells (not a 3-hour game!). The way I solved it is to forget about delta time altogether. Instead, I used:

  • The projectile's starting position
  • The projectile's finishing position
  • A timestamp of when the projectile started
  • A timestamp of when the projectile was supposed to arrive at the destination

With these four variables I could calculate the position each frame by getting a ratio using Time.time in relation to the start/end time and then lerping that between the start/finish positions. Doing it this way means it doesn't matter how many FPS you're on, or what delta time works out to be, because you're recalculating based on the current time each frame.

Hope this helps!

Glad you put a mouse sensitivity slider in! Really like how you've captured the fairground style with both the graphics and music. I found it difficult to see the boomerang after I'd thrown it. A light-brown object against a red background is kind of camouflaged!

Love the idea. And yes, I also find it strangely satisfying when the bouncing logo hits a corner :D

For a Cookie-Clicker style game, I think you need to adjust the pricing of things. It's too easy to get up to silly levels of income.

Outstanding graphics for a pico-8 game. Pretty mellow compared to the button-clicking frenzy I had with the other stone skipping game in this jam! I would have liked some in-game guidance about what each of the gauges are for though. I know I'm trying to get each of them in the green area, but what do they represent?

For a previous game (https://vmpwje.itch.io/pac-man-metamorphosis) I wanted a high score which was essentially an integer, stored somewhere in the cloud, that I could reference. I after looking around a bit I discovered Firebase which allowed me to do that for free. It was pretty easy to integrate too, though probably more effort than I'd want to put into a 3-hour jam!