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Vmpwje

327
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28
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A member registered Jan 10, 2025 · View creator page →

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Very good fun once I understood what I was doing. To start with I didn't realise my sneezes were bringing the buildings down as the camera is so close to the character that when the monochrome buildings fall you can't see it collapse. I would have like a bit more drama when the buildings collapse too, perhaps a sound effect or bit of camera shake? These are only minor gripes though to what is a very nice game. Good job!

really like this game. It's such a simple idea but seeing the diver get comically covered in scrap is rather amusing. Nice graphics too.

On Discord, AdmiralKane posted a couple of weeks ago looking to do music for someone. Perhaps send them a message if you fancy a collab?

"This is way too easy" I think to myself. Then I get down a couple of levels... The blurriness and wobbling really improve the gameplay, though the thing I died to most was my co-workers walking through walls!

Really liked it though. Would have loved it more with sound and music.

Love the graphics. I noticed there seemed to be no maximum speed so I just went for it, managed to get lucky, and zoomed over multiple rooftops at once to make it to school. Good job!

Outstanding game. Love the use of post-processing effects. Agree with below though that the levle with the wheels of death was incredibly annoying! Checkpoints would have alleviated my frustration.

"Try not to just... massacre everyone please..." it says. I played properly for the first 3-4 enemies, then just spewed acid everywhere which was strangely more fun :D Well done!

I did the same as Korgen, using my mouse cursor to mark the player's position! Solid game though. Well done!

I really like this game - the idea, the use of red/green to clearly delineate what you're supposed to destroy or avoid, and the level design. The wobble effect made it almost impossible to play for me. I hear what you say below about it being too easy without that though and I think I would have liked it more if there was a difficulty selector at the start which modified the wobble amount, perhaps with the existing level being labelled as "hard" difficulty! Overall a very nice game though.

Nice idea and good fun. As has already been mentioned, sound and music would have made a big difference.

I kind of get what the game is about but I'm not really sure what I'm doing. Can you add more detail to the instructions?

Really like the use of shaders in this game to make boring 3D primitive shapes look cool. Nice idea as well, very easy to understand and would work very well as a mobile friendly game. Didn't see how this was related to the theme at all though.

Nice idea, good core concept, though the game loop gets quite samey quite quickly. I do see it getting more difficult with more notes though. Very cute graphics too.

Nice game. Even medium seems quite hard to me, though I am pretty old!

Great gameplay. Very fun. Really would have been enhanced with some dramatic music.

Nice! 970 for me.


The artwork is fantastic. I couldn't could out when I was supposed to choose each option. Is there any sort of indicator? Or is it completely random whether you get the right option?

Gorgeous artwork as always! I really like how you don't have to mouse over every ant either, but groups of them explode together. Very nice!

Thanks :)

I totally agree the idea of a more abstract or technical visual style, but my artistic capabilities are sadly lacking! I'd totally be up for a collaboration for a future jam though as your artwork is fabulous.

Probably my favourite game of the jam so far. Really love the art style and the way the character's facial expression changes over the game. The sound effects are very cute and the difficulty is well balanced too. Super well done!

Nice little puzzle game though I found it a bit easy to beat, even on grandmaster level. What game engine did you use to make it? There wasn't any Godot/Unity/Other loading screen.

Very nice game. I like the variation in enemy types you managed to achieve in such a short time. How did you create the ripple effect on the background? I presume some kind of shader effect?

Genius idea, and great implementation of the theme.

Jumping over things is easy. Clicking on Christmas trees is easy. But when you put them together it becomes really hard! Very well done on creating a game that's easy to understand, fun and challenging!

Loved the idea of Christmas chess, though was very confused about pawns being taken by bishops on the first turn until I realised it's not a standard chess set-up. The AI was pretty easy to beat, but I play a fair amount of chess so that's understandable. Didn't really see the theme implemented at all, but that didn't stop me enjoying it. Well done!

Had to play the game with the most ratings. Absolutely loved the doggy graphic and was impressed at the attention to detail given to the turning animation. Very nicely done, so top marks for visuals. Really liked the level design too, though perhaps a bit too linear. Wasn't grabbed by the theme or special object implementation though. Good fun though and enjoyed playing a dog!

Not sure whether to congratulate you for your innovation, or recommend you seek help because of the control system! Once I got used to it, it was fine, but certainly novel. Made a very pretty looking little village by the end of it too. Very well done!

Didn't understand about the red/green light to start with, and then I got it which made the game a lot more fun. Probably should have actually read the instructions first rather than skim-reading them...

In an case, this is good! I think it would be dramatically enhanced with some sound and music though.

I also made a rhythm game so had to give this one a go. It is very guitar-hero style, which is great. Found it really hard though and would have appreciated a difficulty setting so I can make it easier! Perhaps I just need to practice more... Very well done though.

Just tried it and it goes full screen but still seems to be tiny! Not sure what to do about it. You may need to do some Googling and experimenting.

For a game made in 3 days this is really good. Very well done! I did find the hit box on the tree was a bit big though.

On the project settings there's a full-screen button. Not sure what tool you used to make this game though, some tools behave differently in full screen to others.

Really love the implementation of the theme. Top marks there! I got to level 5 and wasn't presented with any upgrades at any point though. Ringing a bell to recharge the flashlight seemed a bit random though. Very enjoyable game though!

Echoing what has been mentioned before about the screen being too small. Could you update the itch project settings to allow it to be played full screen?

Great voices. Not really seeing the theme or special object being used though. I also had a graphical glitch on the cutscene at the start. This was full screen at 1920x1080 resolution.


Not sure I'd quite class this as a "game". More like an interactive story, which is still cool. And you captured the horror theme very nicely. Great job on that front! It looks like the pixels of the guy's mouth and eyes are transparent rather than black though, so you can see right through to the background.

Loved the song and also liked the whole pinball-at-Christmas theme. It seemed a bit too easy though and sometimes my left flipper got stuck.

I really like the core gameplay mechanic with this. The level with the guards was pretty punishing but I managed to get past it all in the end. Great use of both light and a bell. Very enjoyable!

Liked it. Would have liked to be able to play it full screen. Found it fun to spam dropping presents, even though you can only get one in each house!

Loved it! And made it to the star at the top too. I like the attention to detail with things like the wings flapping and the little spin before you do a ground pound. Some checkpoints after segments of the level would have been nice, particularly given the increasing difficulty.