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Vmpwje

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A member registered Jan 10, 2025 · View creator page →

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Absolutely nothing wrong with making clones of existing games. I've done that on numerous occasions with games like Angry Chickens, Battery Battery and Caveman Dash. Making clones also gives you the opportunity to make a game without having the burden of coming up with ideas as well.

Great game! Love the increasing level of difficulty and usage of randomness to provide varying dungeons each play through. Had to mark you down for overall rating because it says to consider dev time though. Otherwise a great game.

Nice little game. Quite simple but a solid entry all the same. Adding a little bit of animation or music would have enhanced it. Well done though!

Definitely an idle game - make some cultists, go watch TV for a bit, sacrifice the cultists, win! Also you have a typo, it's Cthulhu, not Chutulhu. Love the graphics. My cultists kept getting stuck at the sides of the screen though.

I think you mean "citrus" rather than "citroens" which is car manufacturer. Otherwise a decent platform game. Could have done with sound and music.

A solid entry to the jam. I think you forgot to loop the music!

Totally agree about the "one more round" mentality. Found it just a bit too hard though, and resetting back to 0 calories for one mistake is a bit harsh. Would have liked some lives perhaps so there is an opportunity for mistakes without going all the way back to the start.

This game is hard to win but very enjoyable all the same. I like that you learn what kind of effects are possible the more you play it. Had to mark you down on the overall score though as it says to take dev time into account!

Love it. Initially I thought it was going to be a reskinned version of Snake. The sounds effects and "gobble gobble" text made it more fun and the fruit explosion at the end was a touch of genius. Very well done.

This is a simple concept, well implemented. I think the thing that really made it for me was appropriate usage of sound, music and animation that just made everything fit together really well.

Thanks for your reply. And, me too! I've been a software engineer for24 years now but, like many people, am getting used to what software engineering looks like in a world of AI. Using Claude Code + HTML+JS with an asset pack makes sense how this could be done in 3 hours now. You're absolutely right that there's nothing in the rules about using AI and KrisKuroni confirmed usage of AI is okay on a stream a while ago when someone queried about my use of AI artwork for a series of games I made (e.g. the menu/intro screens and 3D model in https://vmpwje.itch.io/flora-and-the-witch). I look forward to seeing your contributions in the future!

This is outstanding. Top marks for gameplay, and then to find that once you've fully automated the tavern there is a second part to the game where you get to go adventuring in dungeons yourself. It's absolutely phenomenal. However, I don't believe for a second this was done in 3 hours...

Love the visuals on this, and the gameplay mechanic is sound. Just needs more content, sound and music.

Nice little game! Would have liked some music but otherwise great!

Thanks for the feedback! This was only possible in 3 hours because of the large amounts of assets I imported. My "attribution" list for this jam is quite long!

Scratch is a staple for learning programming. Occasionally Scratch games are submitted here too.

This game is so cute. Great job!

Another fantastic game. Very much enjoyed it. Well done!

A nice cookie clicker clone. Very good. I found the exponential curve for costs a bit steep though. Also, there seemed to be a bug when I bought a factory, that it changed the blue box instead of the pink box. And then I couldn't click it again.

I like the concept, though it seemed like every time I saved up to buy a helicopter the enemy bought one too. Whenever you buy a unit there seems to be a percentage chance that the enemy will receive an identical one of what you bought. I think what I would have preferred is for the enemy to have an income, like you do, and perhaps it buys upgrades randomly when it can. Or maybe picks an upgrade randomly and then waits until it can afford it. Or something like that.

There's not much to it, but it's complete. You build a rocket, then launch to space. Really glad there was an ending to it. Picking up the iron gets a bit tedious and if the upgrade after 20 iron was anything but free I think I would have quit at that point! Why the orthographic camera though?

A nice game with some great concepts in there. It seems trivially easy to complete the levels though. I know 3 hours is a tight timeframe and you've done amazingly well to create this in that time. For me, there isn't enough challenge or danger or death.

You asked for feedback, so I will give some. For a first game, this isn't bad at all! It has a clear goal, it introduces a new character, Lozo, that you could bring back for a future game, and you've learned how drag/drop, buttons and text works. All skills that can be used for future jams. For improvement, I think the first thing I'd add to it would be some sound effects - picking up an item, dropping an item and a click sound for when you push the button. I recommend ChipTone or jsfxr for sound effects and Incompetech for music (or BeepBox to make your own music).

By far my favourite game of the jam. This is a very cool game. Simple idea, well implemented. Good job!

Great idea. I knew how to build a PC already but this would make a great learning tool. Is there any ending other than the PC blowing up?

Umm... not sure if I'm missing something, but there only appears to be one level? You move the plank, click activate and things drop into the box. Is there more?

I really like this game. A creative idea with a good difficulty curve. One question though for "antijudecorp" - who is Jude?

Very well done on getting this done in the time frame. How did you generate the old school CRT effect? Post processing I'm guessing?

A solid entry to the jam. I died a few times but then I won. Not sure why the falling box on the right exists. It doesn't seem to add anything to the game. Would also have liked some more sound effects, e.g. jumping, dying. Chiptone is a good resource for easy sound effect creation.

Very nice game. Excellent level design. I like how it's necessary to "learn the level" through repeated replays. Once you've got the timing right for a specific bit then doing that bit a second time is much easier. I think adding just a few sound effects would have made a big difference though, like sounds for jumping, dying, arrow firing, lava bubbling (with volume dependent on height). Overall a very nice game though.

Not sure whether to say, "well done" or "seek help!" Loved the artwork though and the gameplay was pretty solid too.

This game is genius. Absolutely love the gameplay element. Very well done!

Thank you! I struggled to get the camera movement to something resembling "just right" so completely get what you're saying. Also only managed 3 hours because of asset reuse from last week's jam.

Not a bad game. Took me a couple of goes to work out what I was supposed to be doing and how the varying levels made a difference (started with putting all 100 people into making spitfires...). Could you put a "full screen" button on it?

Really like this game. The first couple of obstacles were quite frustrating, and it would be good to have some kind of checkpoints, but overall a very nice entry! Love the vocals as well :D

Another nice game from Coke Gaming Studios. I like the variation with the moving platforms, but kept finding the jump button didn't respond which led to my death multiple times. I found the sea movement effect a bit trippy. If you haven't discovered Shader Graph yet, I recommend this video which I used for the lava waves in Ug's Volcano - 

I'm generally a big fan of your games, but have to admit I didn't really get this one (sorry). I first tried playing it according to the instructions, waiting for the enemy's damage circle to go down and then pass through it, pressing space to damage it and in doing so always seemed to take more damage than I was dealing. In the end I beat it by going straight towards it and spamming the space bar, which is kind of the opposite of what you seemed to be going for when you say, "something you deal with over time rather than instantly."

Love the particle effects with square particles and the subtle graphical effects you put in though, taking some simple shapes and making them more interesting.

Like others have said, beautiful in its simplicity. Get sticks. Make fire. Very caveman!