I see what you mean. Perhaps we could do a collab project at some point in the future?
Vmpwje
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I really like this game! The music really adds to the boss fight theme. It's clear what you're trying to do from the start. And even though it's turn based it's still pretty intense. It's also not too easy or too hard, and the boss increasing in power works well. The only thing I'd like is some animations for placing pieces and columns/rows being removed, particularly for the boss' turn as it's often unclear what move, or moves, it made and what the effect of that was. Generally very impressed though, not just with the outcome but also with assembling a team of 5 people!
Nice idea, having a mini-game to win sectors. It fits with the space theme too. I think I'd like the mini-game to last a bit longer, and perhaps have asteroids moving in other directions than horizontal/vertical to make it a bit more challenging. Only a minor gripe though for what is a great game. Well done!
Nice idea for a game. I also got the crash after getting a certain amount of 3-in-a-rows though. It seems trivially easy to just avoid the O's and collect the X's, paying no attention to the tic-tac-toe board. There needs to be some incentive for collecting O's. For example, how about if collecting O's makes you go faster (so you have to collect them) but you need to be careful not to put 3 O's in a line? Just an idea. Well done for making this though!
Awesome game! Very creative. I also encountered a bug though, that after I'd opened the engine and gone back to the main screen the camera only showed me the bottom left of the screen, so I clicked wait, people got run over, and then it went back to the menu screen where everything worked okay again.
I got fairly confused about what I was supposed to be doing. That might just be me though! It seemed to freeze after I put in the user password and read the manual. I got a loading bar about AI with lots of spinny pointers, then about 0.5 seconds later it gave me the crash screen. When I restarted I couldn't seem to do anything.
Absolutely nothing wrong with making clones of existing games. I've done that on numerous occasions with games like Angry Chickens, Battery Battery and Caveman Dash. Making clones also gives you the opportunity to make a game without having the burden of coming up with ideas as well.
Thanks for your reply. And, me too! I've been a software engineer for24 years now but, like many people, am getting used to what software engineering looks like in a world of AI. Using Claude Code + HTML+JS with an asset pack makes sense how this could be done in 3 hours now. You're absolutely right that there's nothing in the rules about using AI and KrisKuroni confirmed usage of AI is okay on a stream a while ago when someone queried about my use of AI artwork for a series of games I made (e.g. the menu/intro screens and 3D model in https://vmpwje.itch.io/flora-and-the-witch). I look forward to seeing your contributions in the future!














































