Jumping over things is easy. Clicking on Christmas trees is easy. But when you put them together it becomes really hard! Very well done on creating a game that's easy to understand, fun and challenging!
Vmpwje
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Loved the idea of Christmas chess, though was very confused about pawns being taken by bishops on the first turn until I realised it's not a standard chess set-up. The AI was pretty easy to beat, but I play a fair amount of chess so that's understandable. Didn't really see the theme implemented at all, but that didn't stop me enjoying it. Well done!
Had to play the game with the most ratings. Absolutely loved the doggy graphic and was impressed at the attention to detail given to the turning animation. Very nicely done, so top marks for visuals. Really liked the level design too, though perhaps a bit too linear. Wasn't grabbed by the theme or special object implementation though. Good fun though and enjoyed playing a dog!
Didn't understand about the red/green light to start with, and then I got it which made the game a lot more fun. Probably should have actually read the instructions first rather than skim-reading them...
In an case, this is good! I think it would be dramatically enhanced with some sound and music though.
Not sure I'd quite class this as a "game". More like an interactive story, which is still cool. And you captured the horror theme very nicely. Great job on that front! It looks like the pixels of the guy's mouth and eyes are transparent rather than black though, so you can see right through to the background.
Nice idea. Very Biblical. I think you need to lock the cursor though (https://docs.unity3d.com/ScriptReference/Cursor-lockState.html) as I found I couldn't turn 360 degrees because my mouse pointer got to the edge of my screen.
Thanks for the feedback. Could say a bit more about the cutscene being "off"? I'm always willing to receive feedback. It was aimed to be a continuation from the end of last week's jam, and in fact I directly copy/pasted the "win" scene from last week as the "intro" scene for this week before adding some dialogue. I can imagine as a standalone game it makes no sense about why Flora's talking to her shadow, or why her shadow is in a lamp!
This game is amazing! Really well thought out with lots of ideas put into it. Even though you went slightly over the 3-hour limit I'm glad you finished it. A couple of issues I had with the UI though - when moving someone it took me ages to work out you have to right click to move someone. I was selecting a researcher, clicking move, then clicking a room, and it just selected the room instead of moving. The other thing is that on the research screen where you choose 3 options the Confirm button is off the bottom and it wasn't obvious to me initially that you have to scroll down to see the button. A box that was slightly wider would have resolved this. I played it full screen at 1920 x 1080.
A very promising demo of what could have been a nice game. Shame there was so little level, though creating a puzzle based game in 3 hours is very challenging! Remember though that planning doesn't count against your time, so if you plan out various levels/puzzles on paper first that doesn't count against the 3-hour limit.
Yes. The background screens on the main menu, introduction and win screens are AI generated (created with https://designer.microsoft.com/), as is the Flora model (created with https://www.meshy.ai/). Thanks for the prompt. I've added these links to the Attribution section.
Awesome gameplay. Love a good Vampire Survivors-like game. It seems to get too hard too quickly though. I'd like a bit more longevity to the game. And perhaps a non-default font too. I often use https://www.fontspace.com/category/cc0 for my fonts.
Thanks! It's the demo scene from a Unity asset. If you've played https://vmpwje.itch.io/floras-dungeon-exploration and https://vmpwje.itch.io/floras-shadow-negotiation you'll see how much asset reuse there is, hence being able to do this in 4 hours. Still not quite within the time frame though :(
I guessing, from this entry, that you're just getting in to game development? On that assumption, well done on submitting something. It has graphics, sound, user input and also fits the theme. I hope you continue entering game jams. My first jam was pretty simple (https://vmpwje.itch.io/one-button-adventure) but I grew my skills from there.



































