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Vmpwje

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A member registered Jan 10, 2025 · View creator page →

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I see what you mean. Perhaps we could do a collab project at some point in the future?

I like the idea and there is definitely scope for a tactical element. The AI seems to play completely randomly though which makes it trivially easy to beat. I can well imagine it's difficult to make an AI which plays this really well! In any case, well done on the submission.

I really like this game! The music really adds to the boss fight theme. It's clear what you're trying to do from the start. And even though it's turn based it's still pretty intense. It's also not too easy or too hard, and the boss increasing in power works well. The only thing I'd like is some animations for placing pieces and columns/rows being removed, particularly for the boss' turn as it's often unclear what move, or moves, it made and what the effect of that was. Generally very impressed though, not just with the outcome but also with assembling a team of 5 people!

Nice idea, having a mini-game to win sectors. It fits with the space theme too. I think I'd like the mini-game to last a bit longer, and perhaps have asteroids moving in other directions than horizontal/vertical to make it a bit more challenging. Only a minor gripe though for what is a great game. Well done!

Nice idea for a game. I also got the crash after getting a certain amount of 3-in-a-rows though.  It seems trivially easy to just avoid the O's and collect the X's, paying no attention to the tic-tac-toe board. There needs to be some incentive for collecting O's. For example, how about if collecting O's makes you go faster (so you have to collect them) but you need to be careful not to put 3 O's in a line? Just an idea. Well done for making this though!

I like the take on the theme. Russian Roulette with Tic Tac Toe is something I definitely wouldn't have thought of! I would have really liked some tense music to go along with it.

I really like the idea of Tic Tac Toe on a Rubik's Cube, but like Toaster_on_mass I found it a bit random which board I'd be playing on next. Is it random? Or is it based on your previous choice? Or something else?

Great idea which, I'm sure you'll understand, could be better with an AI opponent. What I really like about this game though is the attention to detail with the user interface. The slight wobble when you place a duck, the font choice, the background and so on. Really nice.

Nice game, and definitely not too easy! I lost twice before I won 😱

Great idea with the mini-games too.

This game nothing to do with the theme. It's a reasonable game, but clearly was not written for the jam.

Outstanding game. Really good fun and definitely fits the theme!

Love the visuals on this. Found it difficult to play with a track pad but that's my issue 🤣. Interesting idea too. Very different kind of idea to other games. Good job on coming up with something original!

Nice game. Pretty simple concept but it works well and is instantly understandable what you're supposed to do. Good job!

This is amazing. Outstanding game. Loved it. Really liked the story at the start too.

🤣

Good level of content for a game which has a very simple base mechanic. I wasn't sure what the numbers in the top left were all about though. When I picked an option it put the number for that thing to 10, but the 10 never changed. Good fun to play overall though.

Very nice entry to the jam! It's quite short to play, but instantly accessible and understandable about what you're supposed to do and what your limitations are. Good job!

Awesome game! Very creative. I also encountered a bug though, that after I'd opened the engine and gone back to the main screen the camera only showed me the bottom left of the screen, so I clicked wait, people got run over, and then it went back to the menu screen where everything worked okay again.

I got fairly confused about what I was supposed to be doing. That might just be me though! It seemed to freeze after I put in the user password and read the manual. I got a loading bar about AI with lots of spinny pointers, then about 0.5 seconds later it gave me the crash screen. When I restarted I couldn't seem to do anything.

Thanks! I thought about that, or about adding the ability to pause the game, but that didn't seem to fit the theme of "Unstoppable." Still not sure though, perhaps a tweak to the UX would be better over meeting the theme. 🤔

Absolutely nothing wrong with making clones of existing games. I've done that on numerous occasions with games like Angry Chickens, Battery Battery and Caveman Dash. Making clones also gives you the opportunity to make a game without having the burden of coming up with ideas as well.

Great game! Love the increasing level of difficulty and usage of randomness to provide varying dungeons each play through. Had to mark you down for overall rating because it says to consider dev time though. Otherwise a great game.

Nice little game. Quite simple but a solid entry all the same. Adding a little bit of animation or music would have enhanced it. Well done though!

Definitely an idle game - make some cultists, go watch TV for a bit, sacrifice the cultists, win! Also you have a typo, it's Cthulhu, not Chutulhu. Love the graphics. My cultists kept getting stuck at the sides of the screen though.

I think you mean "citrus" rather than "citroens" which is car manufacturer. Otherwise a decent platform game. Could have done with sound and music.

A solid entry to the jam. I think you forgot to loop the music!

Totally agree about the "one more round" mentality. Found it just a bit too hard though, and resetting back to 0 calories for one mistake is a bit harsh. Would have liked some lives perhaps so there is an opportunity for mistakes without going all the way back to the start.

This game is hard to win but very enjoyable all the same. I like that you learn what kind of effects are possible the more you play it. Had to mark you down on the overall score though as it says to take dev time into account!

Love it. Initially I thought it was going to be a reskinned version of Snake. The sounds effects and "gobble gobble" text made it more fun and the fruit explosion at the end was a touch of genius. Very well done.

This is a simple concept, well implemented. I think the thing that really made it for me was appropriate usage of sound, music and animation that just made everything fit together really well.

Thanks for your reply. And, me too! I've been a software engineer for24 years now but, like many people, am getting used to what software engineering looks like in a world of AI. Using Claude Code + HTML+JS with an asset pack makes sense how this could be done in 3 hours now. You're absolutely right that there's nothing in the rules about using AI and KrisKuroni confirmed usage of AI is okay on a stream a while ago when someone queried about my use of AI artwork for a series of games I made (e.g. the menu/intro screens and 3D model in https://vmpwje.itch.io/flora-and-the-witch). I look forward to seeing your contributions in the future!

This is outstanding. Top marks for gameplay, and then to find that once you've fully automated the tavern there is a second part to the game where you get to go adventuring in dungeons yourself. It's absolutely phenomenal. However, I don't believe for a second this was done in 3 hours...

Love the visuals on this, and the gameplay mechanic is sound. Just needs more content, sound and music.

Nice little game! Would have liked some music but otherwise great!

Thanks for the feedback! This was only possible in 3 hours because of the large amounts of assets I imported. My "attribution" list for this jam is quite long!

Scratch is a staple for learning programming. Occasionally Scratch games are submitted here too.

This game is so cute. Great job!

Another fantastic game. Very much enjoyed it. Well done!

A nice cookie clicker clone. Very good. I found the exponential curve for costs a bit steep though. Also, there seemed to be a bug when I bought a factory, that it changed the blue box instead of the pink box. And then I couldn't click it again.