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Vmpwje

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A member registered Jan 10, 2025 · View creator page →

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I really liked this one. I kind of like that there's no shot counter, or way to lose. I would have liked some kind of mellow music to be playing in the background while lining up my shots though to complement the chilled nature of the game. Well done!

Agree with Catervus that it seemed a bit too hard/unforgiving. Perhaps increasing the enemy speed over time, or adding hit points so that you don't die from a single mistake could make it a bit more fun (IMHO).

Interesting take on the theme, but I can see how it's appropriate. Seems a bit too easy. Also, am I supposed to be able to buy/sell when the market is closed?

Great atmosphere created for such simple graphics and a cool idea too! I see your observation about timing things with the music on a web build. I had a similar problem when I made Carol of the Bells (not a 3-hour game!). The way I solved it is to forget about delta time altogether. Instead, I used:

  • The projectile's starting position
  • The projectile's finishing position
  • A timestamp of when the projectile started
  • A timestamp of when the projectile was supposed to arrive at the destination

With these four variables I could calculate the position each frame by getting a ratio using Time.time in relation to the start/end time and then lerping that between the start/finish positions. Doing it this way means it doesn't matter how many FPS you're on, or what delta time works out to be, because you're recalculating based on the current time each frame.

Hope this helps!

Glad you put a mouse sensitivity slider in! Really like how you've captured the fairground style with both the graphics and music. I found it difficult to see the boomerang after I'd thrown it. A light-brown object against a red background is kind of camouflaged!

Love the idea. And yes, I also find it strangely satisfying when the bouncing logo hits a corner :D

For a Cookie-Clicker style game, I think you need to adjust the pricing of things. It's too easy to get up to silly levels of income.

Outstanding graphics for a pico-8 game. Pretty mellow compared to the button-clicking frenzy I had with the other stone skipping game in this jam! I would have liked some in-game guidance about what each of the gauges are for though. I know I'm trying to get each of them in the green area, but what do they represent?

For a previous game (https://vmpwje.itch.io/pac-man-metamorphosis) I wanted a high score which was essentially an integer, stored somewhere in the cloud, that I could reference. I after looking around a bit I discovered Firebase which allowed me to do that for free. It was pretty easy to integrate too, though probably more effort than I'd want to put into a 3-hour jam!

Superb game, clearly demonstrating you don't need a lot of pixels to create an engaging game! What did you build it on? Is this Pico-8?

Mellow game with great visuals. Love the take on the theme as well. I found there was no penalty for clicking at the wrong time though, so I tried spam clicking and discovered you can gain multiple multipiers for each bounce.

Great idea and impressive implementation, even if it was 5 hours! I didn't understand why I was becoming the person I shot though.

Nice game. As mentioned below, it's pretty hard! In the comments on the game page someone suggested adding a high score table, so I've created one in the comments :)

I like your idea of a high score, so I'm posting mine here for others to beat. Reply to samlarsonstudio's comment if you beat me!

Really nice game and congrats getting it done under 3 hours.

Doh! The health bar is a Slider but I forgot to untick "interactable". *facepalm*

Thanks for the detailed feedback!

Nice idea for the theme. I see you went slightly over the time limit :D

Would have loved to have seen some sound/music.

Super artwork! Did you draw it all yourself? Funny dialogue too.

Nice game. I was defeated the first time I played, then got victory the second time. I like the idea, implementation and use of music and sound. The only gripe I have is that the indicator in the top right about how many enemies you've defeated is quite small with white text blending in a bit against a grey background. Bigger text, and perhaps pulsing the text when you defeat an enemy would have been nice.

Congrats on your first ever jam! This is significantly better than my first jam entry :D

Great idea. Pretty simple, but fun. Look forward to seeing you in future jams.

I really like this game. I think I lucked out with my first run though as I got 3 big ones in my hand! Would really like to see some kind of "hiring" stage where you get to pick your 5 heroes and have a pool of points, or cash, or something to buy them with.

If you want a variety of sound effect, easily produced, I recommend https://sfbgames.itch.io/chiptone

This is pretty good. I like the variation in character types, though the first one is *really* bad compared to even the next one up. I think there are a few things that would make this game a lot better with little effort. Sound effects are a big one, e.g. picking up coins, bugs dying, etc. I recommend https://sfbgames.itch.io/chiptone. A floor texture would have been good too, particularly in the AI area as I found I was wandering around with no indication of whether I was actually moving as I couldn't see any walls. There also didn't seem to be any way to win? Unless I missed that? I think I collected all coins and got rid of all bugs. Overall though, this was a really solid entry and was enjoyable to play.

Yeah! I won the game. The difficulty curve on this is really good. Took me several play throughs to get there and I enjoyed trying out different combinations of upgrades along the way. The only two things I might have done differently - sound effects, there don't seem to be any. The music is pretty catchy though. Also also the font, I usually pick a CC0 font from https://www.fontspace.com/category/cc0 for my games as I think the default fonts in Godot/Unity are quite plain.

Love the artwork and audio, and the game is 100% on theme. The only bit I have a small gripe with is that the mission results seem like quite an anti-climax. Displaying the results one at a time with some kind of success/fail sound effect  on each one could have made it a bit more dramatic.

Gorgeous presentation. Really enjoyed putting the shape back together. I think you may have forgotten to loop the music.

Very good fun once I understood what I was doing. To start with I didn't realise my sneezes were bringing the buildings down as the camera is so close to the character that when the monochrome buildings fall you can't see it collapse. I would have like a bit more drama when the buildings collapse too, perhaps a sound effect or bit of camera shake? These are only minor gripes though to what is a very nice game. Good job!

really like this game. It's such a simple idea but seeing the diver get comically covered in scrap is rather amusing. Nice graphics too.

On Discord, AdmiralKane posted a couple of weeks ago looking to do music for someone. Perhaps send them a message if you fancy a collab?

"This is way too easy" I think to myself. Then I get down a couple of levels... The blurriness and wobbling really improve the gameplay, though the thing I died to most was my co-workers walking through walls!

Really liked it though. Would have loved it more with sound and music.

Love the graphics. I noticed there seemed to be no maximum speed so I just went for it, managed to get lucky, and zoomed over multiple rooftops at once to make it to school. Good job!

Outstanding game. Love the use of post-processing effects. Agree with below though that the levle with the wheels of death was incredibly annoying! Checkpoints would have alleviated my frustration.

"Try not to just... massacre everyone please..." it says. I played properly for the first 3-4 enemies, then just spewed acid everywhere which was strangely more fun :D Well done!

I did the same as Korgen, using my mouse cursor to mark the player's position! Solid game though. Well done!

I really like this game - the idea, the use of red/green to clearly delineate what you're supposed to destroy or avoid, and the level design. The wobble effect made it almost impossible to play for me. I hear what you say below about it being too easy without that though and I think I would have liked it more if there was a difficulty selector at the start which modified the wobble amount, perhaps with the existing level being labelled as "hard" difficulty! Overall a very nice game though.

Nice idea and good fun. As has already been mentioned, sound and music would have made a big difference.

I kind of get what the game is about but I'm not really sure what I'm doing. Can you add more detail to the instructions?

Really like the use of shaders in this game to make boring 3D primitive shapes look cool. Nice idea as well, very easy to understand and would work very well as a mobile friendly game. Didn't see how this was related to the theme at all though.

Nice idea, good core concept, though the game loop gets quite samey quite quickly. I do see it getting more difficult with more notes though. Very cute graphics too.

Nice game. Even medium seems quite hard to me, though I am pretty old!