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volutedberet

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A member registered Jun 25, 2022 · View creator page →

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Tysm :D

Tyy :3

Tysmm :3

Really glad you liked it, i might do a post jam update with some extra stages (originally i had it planned, my map gen system even supports it fully, i just ran out of time to design more tiles)

Tyy
Sorry about it not working on your screen, was it an aspect ratio issue? or something else
i'll try to fix it once the rating is over

pretty fun game, tho i suck at it ;-;

i killed the horse :c

at the end of the day, we are all just big balls with 2 legs, walking around

pretty fun lil clicker :3

would have been cool if there were some passive upgrades that also hit it

(Also the resolution is broken on 1440p monitors, it was playable, but it only took up a small part of the screen)

Tyy :D
Yea i might have made it a bit too hard lol, sorry about that

pretty fun game, the art looked really nice and it felt really satisfying to play :3

Thanks :D

I usually do 3D games, so i decided to move away from my usual style, and try photobashing all the assets for this one, glad it worked out :3

Pretty interesting concept, tho i think it's a bit too slow burn for a jam

If not for a comment from another person, i would have quit before anything happened

Thank youu :3

Tyy :3

Yea sorry about the sensory overload lol, i might have gone overboard with the post processing shaders

fish fear me >:3

the minigame is a tiny bit too hard i think, the lightest tap sends the indicator flying to the top

horsed up in the mine 10/10

lowkey could have used some more visual feedback on the upgrades, cus that's what makes incremental games really satisfying

Really pretty art :3

really cute art, but the physics bugged out quite a bit for me

Insanely polished, and pretty fun :3

Could easily see this being turned into a full game, maybe with some balatro esque items, and different horses with unique effects on the scoring

Controls felt a tiny bit clunky, but i liked the visuals

Would have been cool, if maybe time slowed down when aiming the attack, to allow some more precise mid air combos

Felt like two different games fighting eachother, i think cutting the fighting part, and locking in on the races only (maybe adding in the combat traits, as usable abilities in the race) would have been cool

Thanks :D

ty c:

tyy :3

Tysmmm!! :3

I'm so glad you liked it, honestly i wish i did more with this, but i was a lazy asf ;-;

Also ty for leaving such a nice comment, my motivation for working on stuff has been kinda fucked recently, and reading something this positive about a previous project gave me a huge motivation boost c:

Thank youu!! c:

Really glad you liked it

TYY!! :3

Thank you so much :D
Of course i wouldn't mind it, i love seeing vids of people playing any of my games :3

whoops, when i playtested it, it seemed like i managed to fix it

gonna have to go over how i clear those again then

Loved the artstyle, and the idea was really fun (and the music went hard too :3)

This was really fun, all the attacks felt really satisfying to do, and using the hiding mode to dodge was great

Also a really fun take on the theme, with you actually becoming the enemies

Thanks :D
I tend to overscope a lot, so i tried to keep this one smaller, but more polished

Really interesting idea, but the movement felt a bit janky imo

(Also this is just a tiny issue, but you forgot to set the scaling mode for the UI, so on a higher res monitor, the UI is really tiny when fullscreened)

Dayyum this was good

The music and the sound design was really good, and the art looked cool as hell too (Also props on getting a full leaderboard in for a jam game, that's cool asf)

Tyy :3

Loved the character designs, and the art, but the gameplay felt a bit too simple

Some squash and stretch, and some particles would have made it feel a lot better i think

Really cool artstyle, but i couldn't really figure out how to play

Sometimes there were attacks that happened, sometimes nothing happened no matter what i was doing

Dayyum, that's a pretty good score (i only got like 78k when testing)
Also tyy, really glad you liked it (btw the shadows are all custom meshes, that are updates with a script, that's how i got it to be different between objects)

And sorry for not having a linux build, it completely slipped my mind

Tyy :3 Really glad you liked it

Tyy :D