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volutedberet

320
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A member registered Jun 25, 2022 · View creator page →

Creator of

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pretty fun lil game, and the visuals were really polished

only complaint is that for the tutorial, it would have been nice if left click was usable as a continue instead of enter, since the game is mouse based

really creative use of the theme, plus the mixel style was charming :3

insanely polished and with a really cute artstyle too :3

i can legit only think of small nitpicks like WASD not working for movement, and E not being usable for the dialouge popups, other that these it's perfect

tyy :3

thank you c:

lol ty :3

absolute peak

Ty c:
Originally i was planning a low effect mode that would have made it easier, but i ran out of time sadly

THANK YOUUU :3

really cool art and concept, but the gameplay and the ui felt a bit overwhelming

really cool style and vibe, but it was really missing sound

just some small ambiance would have made all the difference i think

tyy c:

tyy

yea i originally wanted a lower visual mode, just ran out of time before i could do it 

damn fair enough

originally i wanted a low effect mode, but i just didn't have time sadly

tyy :3

i'm a sucker for a good survival horror game with tank controls, and fixed angles

this was pretty solid, but would have liked some small polish like the interact prompts showing what key to use

really cool visuals and idea, and hella polished

sadly it stuttered for me a lot, even on the downloadable version (mainly when new things happened, cus otherwise it ran perfectly fine)

cool graphics and idea *very ultrakill lol* but the gameplay felt a bit clunky sadly

mainly it was a bit too slow and floaty

(1 edit)

really cute visuals, but the gameplay felt a bit unpolished

until reading some of the comments i didn't realise the boxes were clickable, and i thought it just broke (an outline would have helped i think)

ty c:

i was originally planning a lower effect mode, but i ran out of time

also you were right your game was harder lol *but also fun :3*

And just because i shouldn't, doesn't mean it wasn't fun to do >-<

lol ty :3

cool idea and a really nice implementation of the theme, but the movement felt a bit out of place

there is almost no air control if you want to jump to set up for something, and you have almost no control over the speed you push the ball (like sprinting has basically no use since the player will get slowed by running into the bomb)

pretty fun lil concept, with a nice and challenging loop

tho the art felt a bit weird, some assets were really high res, while others not so much, some had pixels left over where the background wasn't cropped and some had different filtering making them all blurry

the card part felt a bit clunky to me (maybe cus i'm just a dummy), but the visuals were gorgeous and the writing was really good

one of my favs from this jam so far :3

tyy :3

lmao

tyy c:

both those games are peak, so this is a huge compliment :3

tyy :3

tyy :3

you would be surprised by how little there actually is in the game lol (only like 16 rooms, and 3 enemies)

Thank you :)

I was planning on doing a low effect mode originally but i ran out of time :c

pretty fun lil game :3

i enjoyed how it encouraged you to risk having more enemies for the reward of one tapping them

Interesting idea, but it felt a bit too slow paced imo, by the time i had to do something i was already zoned out

(Also having a lil thingie to indicate that you need to press space to continue the dialogues would have been nice, i tried a bunch of buttons before it and i thought it was broken for a bit)

Tyy c:

Tyy :D

I was planning a low effect mode, just ran out of time before i could get it in

Maybe i'll add it as an update once the ratings close

Tyyy :3

Yea i wanted to have a reduced effects mode, but i just didn't have the time for it sadly

Thanks :D
Yea i wanted to have more room types, and rooms that are randomised slightly, but something came up so i wasn't able to work for half the jams time :c

Tyy :D
Also will do c:

Loved the style of the opening, and the voice acting was really solid

Tho the camera effects of the sanity loss felt really disorienting