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volutedberet

213
Posts
33
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11
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A member registered Jun 25, 2022 · View creator page →

Creator of

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Loved the artstyle, and the idea was really fun (and the music went hard too :3)

This was really fun, all the attacks felt really satisfying to do, and using the hiding mode to dodge was great

Also a really fun take on the theme, with you actually becoming the enemies

Thanks :D
I tend to overscope a lot, so i tried to keep this one smaller, but more polished

Really interesting idea, but the movement felt a bit janky imo

(Also this is just a tiny issue, but you forgot to set the scaling mode for the UI, so on a higher res monitor, the UI is really tiny when fullscreened)

Dayyum this was good

The music and the sound design was really good, and the art looked cool as hell too (Also props on getting a full leaderboard in for a jam game, that's cool asf)

Tyy :3

Loved the character designs, and the art, but the gameplay felt a bit too simple

Some squash and stretch, and some particles would have made it feel a lot better i think

Really cool artstyle, but i couldn't really figure out how to play

Sometimes there were attacks that happened, sometimes nothing happened no matter what i was doing

Dayyum, that's a pretty good score (i only got like 78k when testing)
Also tyy, really glad you liked it (btw the shadows are all custom meshes, that are updates with a script, that's how i got it to be different between objects)

And sorry for not having a linux build, it completely slipped my mind

Tyy :3 Really glad you liked it

Tyy :D

pretty fun lil game :3

really cool visuals, and atmosphere

only issue i have, is that the light on the player is so bright, that walking near a wall will cause it to be full on white

pretty fun lil game, tho i would have appreciated if it had an in game tutorial, rather than a wall of text

(also the citizen + stick description combo got me laughing way more than it should have lmao)

loved the art, and the movement was interesting

some music and sound effects would have been great tho

(1 edit)

loved the bits of social commentary
also a really unique interpretation of the theme

Really fun concept, but i wish there was a downside to using the sonar, since as long as i spammed it, it was like my vision wasn't limited at all 

This was pretty fun :3

I absolutely loved the mirror mechanic, it was so unique, and the art was really nice

My only issue is that the movement (especially when in the air) felt a bit clunky

Tysmmm, I'm really glad u liked the game this much :D

pretty fun gameplay, but i don't see how it goes with the theme

Absolutely insane quality, all the art was gorgeous, and the gameplay was really satisfying

Could easily see this being turned into a steam release

Tyy :D
Yea, the audio issue only happens on the web build (it's to do with the web build having a lot less resources to keep track of the audio sources, and me being lazy to do a system to cull the sources that don't play ;-;)

Really glad i was able to give you precisely 2.5 minutes of joy :3

Might be an issue on my end, but the game was insanely fast, i couldn't really do anything since just tapping a movement key sent me flying

Oh, i'm sorry about that

There is a downloadable version that might fix the issue, if you want to give it another go; Also if you hit ESC (might have to click it twice in the web version, since the first click just disables the fullscreen) there is a pause menu, where you can change the sensitivity with a slider

Pretty fun lil game, the artstyle is honestly hella cool, tho i didn't quite get how the monsters worked

I assumed that they would be outside the intended drawing area, since the darkening part makes it a sorta memory game, but i got killed once when i was in the intended area

also holy shit i shat my pants the first time a monster got me ;-;

Thank you :D

aah, mkay

loosing progress is just the worst

Interesting concept with all the rooms having different gameplay, but honestly it felt a bit too all over the place for me

ooh cool, i'll be keeping an eye out for the update then

Thank youu :D

Tyy tho idk if u can call this an "actual" storyline lol

Originally my idea was having items around that map that you can use to mark areas you already went through (one thing i had written down specifically were those star stickers, that glow in the dark) but due to the visuals, having far away lights looked horrendous lol

Also those hands were from the "phantom" enemy, who can randomly appear but is invisible, you can only hear it, and see it's footprints on the ground

Also damn that crash is unlucky, idk what could have caused it (there was a basic "thanks for playing" screen, with a timer and a death count so you didn't miss much)

Also DAYYUM no deaths is crazy :3

Absolutely loved the style, tho some ambient sounds would have been nice

Pretty cool game, loved the monsters design

Pretty fun lil concept, and the dialogue was great
My only issue is that the music felt really out of place imo

Loved the art style, and the premise, plus the ambiance was great

Tho having some more tutorial bits would have been nice

Thanks :D

The intro being like that might have been an issue with the UI scaling, cus it should have had text popping up, setting up the story

Thank you, i'm really glad you liked it :3

I'm so happy you had fun with it :3
Currently i'm just abt to start working on a different jam project, but after i'm done, i might revisit this one (cus it desperatelly needs more gameplay lol)