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KPD

65
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A member registered Feb 11, 2014 · View creator page →

Creator of

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lots of fun, ended up going hard into fire rate. not sure how valuable accuracy is.

Great game! really fun to puzzle out and solve the puzzles.

The game stopped spawning new baddies and gas stations after a bit

stopped spawning stuff eventually! great use of the theme

very fun! great tunes as well.

rear view was great. very impressive for your timeline! wish the physics were less finicky. Great!

took me a minute to figure out that you can collect your jumps back from the purple rain. great concept. also had crash at the end.

Really enjoyed this one! good simple concept, great interpretation of the theme (and commitment to it with the end of level animations), and a head-bobbing tune.

background music was great, game was fun. wish the bg music kept playing once you ran it down. hit 333 points!

great coat of paint on FIRE! I like the explosion when you miss an object.

Really great tile placement game, very impressive execution. Loved it.

I really loved this. felt like something I’d find on an old 255-in-1 demo disc for Windows 3.1

hit the same issue on Chrome

pretty fun! thought for sure erasing the guitar / headphones would mute the soundtrack aha.

took a minute to figure out how to navigate the UI, but once I treated it as an idle/automation game I enjoyed saving up and buying a bunch of auto pens and the upgrades.

yup! we were low on time, but feedback is definitely on the list. you earn shavings by defeating arms!

pretty neat! Ended up ignoring my ability to attack and just kiting the homing missiles into enemies.

Looks great, fun concept. Wish I had more feedback around errors

Pretty fun! I want to try out a few different builds to see how stats affect play. wish there were shortcuts for actions in battle.

Hey thanks for asking! I’ve thrown the CC0 1.0 license into the description, and a copy of it into the downloads. Hope that helps!

Loved playing this at the TOJam venue! Will for sure take it for a spin with my kiddos soon.

Loved this one! had to remap the controls: I think it would be preferable if the “checkmark” and “x” buttons instead showed whatever keys the user had them mapped to. would help users who didn’t remap, as shift and space are not standard inputs in my experience.

Loved the training events, though I found the speed one very difficult and never got better than 3rd. The green on the minigame bar matches the green of the ground, so it took a while for me to figure out how each game worked.

Overall great job, loved it. Huge accomplishment for the time frame too!

We used Godot 4, and it sounds like the web export has a bug for macOS browsers. sorry! will try and export a mac build (and other downloadable platforms) soon. I’ll add a note to the page.

Great puzzle Game. The art really worked for me as well, love the chalk aesthetic.

This is the sweet spot.

UI looks great! Excited to see more card art.

I love this game & the description.  awesome job capturing the PSX vibe.

yea, the original intent was to give the arrows an arc, but towards the end of the jam we just needed to get everything functional!  Thanks for plhaying!

Thank you very much!  We were thinking of adding more types of obstacles in the levels, but time wasn't on our side this time.

yeah, I wish I had more time to give it some UX love, just a basic tutorial would have worked wonders I feel.  Thanks for playing!

Thank you very much for playing!  not sure if we'll keep working on it yet.

really cool cave ambience audio.  also loved the character art.

Thanks for playing!  I realized towards the end that the only part of our game that didn't use the mouse was moving around the grid, so I added the context buttons pretty late in dev (and shortcuts to the dice rolls, so someone could potentially play exclusively keyboard or exclusively mouse).  the game works great on phones now, which is a huge plus.

hahaha yup!  for a while arrows on attack roll was the only item we had working, so late-game builds had tens of arrows flying around the screen every roll.  Thanks for swinging by!

thanks for playing!

Thanks a ton for dropping by and playing  😊

Thanks for the kind words!  Yeah, I had all these plans to teach the mecahnics better, but... jams.  Thanks for playing.

really love the mechanics here.  Definitely jumped the gun going after the alchemist though!

Really neat!  took me way too long to realize one of the powers I had collected was a double jump.  love the visuals, great eye for colour.