lots of fun, ended up going hard into fire rate. not sure how valuable accuracy is.
KPD
Creator of
Recent community posts
Loved this one! had to remap the controls: I think it would be preferable if the “checkmark” and “x” buttons instead showed whatever keys the user had them mapped to. would help users who didn’t remap, as shift and space are not standard inputs in my experience.
Loved the training events, though I found the speed one very difficult and never got better than 3rd. The green on the minigame bar matches the green of the ground, so it took a while for me to figure out how each game worked.
Overall great job, loved it. Huge accomplishment for the time frame too!
Thanks for playing! I realized towards the end that the only part of our game that didn't use the mouse was moving around the grid, so I added the context buttons pretty late in dev (and shortcuts to the dice rolls, so someone could potentially play exclusively keyboard or exclusively mouse). the game works great on phones now, which is a huge plus.




















