Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Obelus Manor: Jam VerView game page

Steal ghostly artifacts in an ever-changing labyrinth
Submitted by WretchedLink (@wretchedlink) — 4 hours, 40 minutes before the deadline
Add to collection

Play game

Obelus Manor: Jam Ver's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#352.9413.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
The themes I incorporated were Heist and Genre Fusion:

Heist - The premise of the game is that you are a robber who is attempting to rob a house. You soon find yourself in a haunted house with only one way of getting out - stealing ghostly artifacts to perform a ritual.

Genre Fusion - The game features a lock picking minigame that utilizes Sokoban-style gameplay

"Chicken" Restriction - There is a chicken NPC that can be interacted with shortly after the end of the tutorial.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great game, really good with the art and atmosphere of it, also being rpgmaker is good, despite being 3d it felt like some classic rpg maker horror games. I would enjoy playing large version of this game.

I enjoyed the story side of the game and it was helpful how things were explained to me, it felt enganing and wanted to know more of what was going on. 

The lockpicking mini game was simple and easy to understand, it was a nice extra part of the gameplay that was good to play.

Overall great game , enjoyed this one a lot.

Submitted

Nice entry!  I really liked the lockpicking, I wish there were more unique levels of it =).   Though the minigame was fun, maybe would have been interesting (and feel more like interacting with a device) if the whole pick had some physicality, not just the tip moving like an avatar in a sokoban game - I'm not sure if the puzzles would actually be as interesting in that case though :). The visual style was really cool too.

Submitted (2 edits)

I'm really impressed with RPG maker, between this entry and another one. It's an awesome engine and the 3d plugin does well! I really enjoyed the atmosphere and the art is awesome, it was spooky had a lot of content and I had fun all around and the story was great. I LOVED the minigame for picking locks, great job there. 

I mostly got frustrated with some of the areas where I lost my way and simply didn't know where to go. It might be an engine limitation but a minimap would go a long way in the attic and other areas. I had to stop partway through mostly due to frustration where I felt like I was going in circles without much progress. I also didn't take damage by many enemies except the hands in the basement. Maybe I never encountered it, but never had to run from a monster or hide but it was a good idea.

Awesome entry overall. I'll revisit for sure. Gameplay here

(+1)

If anybody gets stuck and needs some maps, I've mapped most of the rooms (https://bsky.app/profile/grauken.bsky.social/post/3lo5bx56xtk2q)

Developer

Wow, I’m flattered by your comments on your Bluesky and impressed by how much you were able to map, especially with a few of the looping sections I put in some of those areas.
Thank you for sharing your maps, one of the areas I didn’t have time for during the jam was to make a proper automap system. These will definitely help those who want to play but have a hard time navigating these types of dungeons!

(+1)

Interesting world! I included it in my compilation video series of all of the games from the Dungeon Crawler Jam.

Submitted(+1)

Love the overall aesthetic and design. Really solid foundation, but I could never quite figure out if I was doing the right thing or not.

Submitted(+1)

I’m always impressed by how extensible RPG Maker can be and you killed it with this entry!

The art style is incredible and I love the clever use of Sokoban puzzles. Great work!

If you would like to watch my full playthrough, you can find it here: https://www.youtube.com/watch?v=2Q-icuLI6K8&t=600s

(+1)

Usually, I don’t play horror games, but after seeing the incredibly encouraging comments here I knew I just had to give this a try. The atmosphere in this game is unsettling but in the best way, the details in the enemies, the environment, and the story left me wanting more. The chicken is my soul mate, he is love, he is life, and brought me the only sense of safety inside that manor. Otherwise, I was frantically turning to see if I was being chased or stalked and wandering around endlessly lost. I wish the voice in the radio spoke to me more, like maybe to give hints or reminders to where the remaining artificers were, but that chicken made up for everything. He was the best friend I didn’t know I needed. I can’t hype this up enough!! Amazing job 

Submitted(+1)

I spent some decent time with this but couldn't finish it. Not sure what three items I were to collect. I did find some relics but I don't think those were the items I needed. I also couldn't find the ritual place at the front door, or where I think the door was. At least I did not figure out how to place the items I had found there.

I did enjoy searching through the level more than the lockpicking minigame which was to easy but took to long time. The dungeon is a bit to large for a jam like this imo. 

I did enjoy the game though!

Thank you!

Submitted

"You left the house with your life, though your mind was reeling from the events that had just occurred."

Not sure why the entry of the game disappeared and then reappeared but anyway  ...

Wow! This was great. This game features a great dungeon with quite some dungeon mechanics. That it gives you 3 different parts you can do in any order (sorry if I'm wrong and you can't) is great.  It'd been a while I hadn't visited a floor where the northern and southern edges and the western and eastern edges are connected like in Wizardry, I didn't immediately realise that (I looked for a spinner at some point). The attics part was specially intense and my favourite, I started it with I think 11 Oil Jars and a Large one and ended with only the Large one left. I mapped some parts of the game and I'm specially happy I mapped the attics as with so many levers it's pretty much impossible to finish it by chance without mapping it. The part with the hands was super cool too although it made my pc lag (it's not a good pc). The 3 parts are cool really. The game looks very good and consistent, I love the wall textures and furnitures and such, great style. The plot is cool, you nailed this kind of weird horror/melancholia setting very well. I like this game's chicken (and he's a real bro, he saved my life), and I like shopkeeper friend as you don't earn a ton of gold nor consumables and then how you spend your gold feels relevant, it's a good shop. Movement feels good, combat is fine, resource management is super fun  : there were points where I had no lockpick left for example although I reloaded, and the oil jars sure are items you like to find, and when navigating through the dungeon with the hands I needed a green serum to survive the sanity losses. The amount of light when the lantern is down is perfect. 

The minigame is fun (and a good use of the theme), although even if the way it's done probably fits the tense horror nature of the game I might have preferred to have an undo (rewind?) button anyway as a puzzle is long enough that you don't want to have to do everything super slowly to be sure you're not failing by advancing one block one tile too far.

I was not completely sure all the puzzles were doable, among the hard ones I think there was one where 3 of the bars which generally extend the cubes on the top of the screen were not here and when I put a cube into one of these slots there was not sound feedback and then when I had filled all the cubes nothing happened. I'm less sure of another one which in this case worked but felt unbeatable (some relevant cube on top of a cross felt inaccessible), but I'm probably wrong and it was doable.

Super fun!

Developer

Thank you so much for playing! The entry disappeared because I was editing the format of the page and accidentally turned it back into a draft for a few hours.

I appreciate the feedback, I'll be sure to address some of the problems in a future patch :)

Submitted (2 edits) (+1)

Very cool atmosphere, and I like the lockpicking game.
I felt a little too lost though.  Having an unclear goal is fine, but when combined with large winding environments and limited resources, I ended up quitting before I finished it.

At the start I had some issues with the two false doors out of the study.
I tried to get back in, but the click would swivel me around and send me in the oppositive direction or get me caught in a turning loop.  I ended up having to save and load to get around it.

The click movement was a hindrance in general.  I accidentally fell down a whole in the attic when the lamp went out.  And having to apply the oil and the lantern to the character separately was a bit fiddly.
The arrow movement felt really good though.

And a stray issue, I'd recommend making the text a different colour to the text box.
I could read it well enough with the drop shadow, but I still stumbled over a couple of words.

Playthrough:  (Any audio desync is the video, not the game.  And if you wonder why the menu comes up a lot, thats just my finger slipping on the right click.)

Developer(+1)

Thank you so much for playing and for the feedback. Most of the mouse related issues stem from default rpg maker behavior that I didn’t have enough time to rework, the game was intended to only have keyboard controls for movement and interaction which is what I had tested. I’ll definitely try to improve on those areas in a future update!

Submitted(+1)

This feels like a rather long play, so I didn't manage to run all through it. The premise is really good and there's a lot of attention to detail here. That lockpicking minigame is damn intense. Definitely one of the more interesting applications of this concept, so that was cool. I'd like to come back and finish this after the jam rating period.

A very solid entry!

Submitted(+1)

I have yet to finish the game but I absolutely loved the aesthetics and the feel !

I'd have loved to add some weird music to it :)