Very cool atmosphere, and I like the lockpicking game.
I felt a little too lost though. Having an unclear goal is fine, but when combined with large winding environments and limited resources, I ended up quitting before I finished it.
At the start I had some issues with the two false doors out of the study.
I tried to get back in, but the click would swivel me around and send me in the oppositive direction or get me caught in a turning loop. I ended up having to save and load to get around it.
The click movement was a hindrance in general. I accidentally fell down a whole in the attic when the lamp went out. And having to apply the oil and the lantern to the character separately was a bit fiddly.
The arrow movement felt really good though.
And a stray issue, I'd recommend making the text a different colour to the text box.
I could read it well enough with the drop shadow, but I still stumbled over a couple of words.
Playthrough: (Any audio desync is the video, not the game. And if you wonder why the menu comes up a lot, thats just my finger slipping on the right click.)