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(2 edits) (+1)

Very cool atmosphere, and I like the lockpicking game.
I felt a little too lost though.  Having an unclear goal is fine, but when combined with large winding environments and limited resources, I ended up quitting before I finished it.

At the start I had some issues with the two false doors out of the study.
I tried to get back in, but the click would swivel me around and send me in the oppositive direction or get me caught in a turning loop.  I ended up having to save and load to get around it.

The click movement was a hindrance in general.  I accidentally fell down a whole in the attic when the lamp went out.  And having to apply the oil and the lantern to the character separately was a bit fiddly.
The arrow movement felt really good though.

And a stray issue, I'd recommend making the text a different colour to the text box.
I could read it well enough with the drop shadow, but I still stumbled over a couple of words.

Playthrough:  (Any audio desync is the video, not the game.  And if you wonder why the menu comes up a lot, thats just my finger slipping on the right click.)

(+1)

Thank you so much for playing and for the feedback. Most of the mouse related issues stem from default rpg maker behavior that I didn’t have enough time to rework, the game was intended to only have keyboard controls for movement and interaction which is what I had tested. I’ll definitely try to improve on those areas in a future update!